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Messages - NES Boy

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76
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 21, 2017, 01:12:59 AM »
One question : are you also gonna do the wonderswan game (Megaman and Bass : Challanger from the future) ?
Mirai kara no Chousensha will not be in the core. The Dimensions showing up in the Robot Museum is all it's getting.
There was a fan project called The Forgotten Adventures, which adds additional chapters based on other games and Mega Man media, but interest died off from that. One of the users involved from that project, Magnet Dood, is currently working on DOS Reborn, based on a reimagining of the PC games by Simon Stafsnes Andersen, the guy who made Owlboy. But progress on that is going slowly, mainly due to school work. But with summer comming up (in fact, the solstice is tomorrow), I'm sure it will pick up again soon.

fortegigasgospel, who spearheaded The Lost Adventures, is still working on the Original DOS Completion Project, but he still has quite a lot to go.

77
Closed / Map Card Misattribution Report
« on: June 11, 2017, 09:38:37 PM »
The map card for the MMCTF23 in V5B has this information:


The only thing right with the music credit is that it was made by RushJet1. The song itself is actually Bullet Bounce from his album, Adventures of the 2A03.


78
MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch v5b Music Code List
« on: June 10, 2017, 09:32:26 PM »
And Mega Man: The Power Battle, for that matter.

Anyway, I noticed that MM1PWILY still hasn't been added to the list. It's different from MM1PWIL6 in that it doesn't have the melody from MM6's Final Boss theme mixed in.

Also, you listed MM3SEL twice, and MM7STR (which is already in the list as 7INTMUS) needs to be removed from the Specials list.

79
As for why the Robot Masters are still using Mega Busters and Special Weapons after the tournament, I guess since they're fighting each other over who gets to destroy Maestro, they want to use any means necessary and decide to take advantage of their tournament-mandated modifications.

80
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 09, 2017, 02:16:16 PM »
I know it's a little too early to start talking about V6, but which version of the Mega Man 10 title screen are you going to use on the Stage Select screen? The one you start out with?


Or the one you get after downloading Bass?


81
MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch - Archives release!
« on: June 09, 2017, 10:40:37 AM »
I don't think that was directed to you, PotatoStrike. Alex was quoting Xhatahx and Beed, so logically, he must be talking to them.

82
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: June 08, 2017, 07:21:11 PM »
As of Version 5B, the game recognizes the following actors as Monsters:

(click to show/hide)

The only bosses in the game that are not defined as monsters are Yellow Devil, Met Catcher and Met Daddy, Wily Capsule, Duo, and Evil Robot.

When fighting King, entering "Kill KingBoss" into the console can break the fight. To fix it, the player must enter "Summon KingBoss2", and the battle will continue as normal.

There's a hidden M-Tank behind the wall to the right when you start out before the award ceremony in Gamma's stage.

83
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 03, 2017, 07:39:58 PM »
Just don't use the Super Armor when fighting Bass.

84
Resources / Re: SJB's collection of Resources
« on: June 02, 2017, 11:59:11 PM »
Like Molly, I took the liberty of updating your translation-friendly mugshot sheet.

The fixes to Proto Man and Doc Robot that failed to carry over are now restored, Fake Man and Mega Man? now have their updated 8BDM V5B core mugshots, and some missing core skins (SniperJoe-MM7, Auto-Unknown, DarkMan1, DarkMan2, DarkMan3, SlashMan, and OriginalDuo) are now present.

I also added the original colored mugs on the bottom like Molly did.

85
Rejected / Re: [Sprites] Copy Robot/Mega Man?
« on: June 01, 2017, 08:54:59 PM »
I don't think the eyes in the M and N frames need to be changed, since it helps make him look exhausted. Compare his sprites to Mega Man's equivalents:


86
Help & Editing / Re: Where is Freeze Cracker in Cloud Man's stage?
« on: May 29, 2017, 04:15:15 AM »
Freeze Cracker is nowhere in this stage.

87
Rejected / Re: Bubbles in MM1DW2
« on: May 28, 2017, 10:52:56 PM »
JohnVyttalRay, by your logic, the "Dr. W" logos in this map should be removed as well, since they weren't in the first game at all.

88
MM8BDM Discussion / Re: MM8BDM v5 save problem!
« on: May 27, 2017, 03:14:22 AM »
You need to open the console (binded to the ~ key by default) and type "mm8bdm_saveprogress 1024" (or just "saveprogress 1024" if you're not playing V5B).

89
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 26, 2017, 03:43:03 AM »
I checked the multiplayer map list and only two Wily Tower stages are in. The first and second one from the Megadrive game. Actually yes I wanted this partially because the music.
Okay, here is proof that all four stages are represented in this game:

(click to show/hide)
It's just that the environments of all four stages are compressed into two. MMWTDW1 uses the scenery from stages 1 and 2, while MMWTDW2 is based on stages 3 and 4. In fact, many of the fortress maps do this kind of compositioning.

90
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 25, 2017, 10:36:45 PM »
I wish the other two Wily Tower stages also makes a debut sometimes.
What do you mean? All four stages are already represented in the game. Or, do you mean you wanted the music for the second and third stages to be in the game?

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