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Messages - Legtendga

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106
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 23, 2014, 10:00:50 AM »
Don't start salavating too soon, Daiki. Planned release is June. (Nope, I was wrong. Ivory says late March/early April.)

107
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 22, 2014, 06:51:03 PM »
This update looks really god so far...
...Is anyone working on the MM9 update?

108
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 19, 2014, 09:02:23 AM »
The community isn't growing (right now), and I hate duel. It's more just that the map designers are spreading their wings, as they are much better than they were 4 years ago. There is still good reason to keep the maps smaller, though, namely weapon balance.

109
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 19, 2014, 07:37:14 AM »
Alright.

110
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 19, 2014, 07:07:28 AM »
Yeah, I suppose you're right (Spark Man's stage [revision 2] is my all time favorite map for DM), but I figure that list aught to be a bit longer. I mean, you are 100% right about Wind Man's stage; I had entirely forgotten how that played in DM. I'd rather see it given a slight redesign (ala MM3GEM, as she was saying) than see the whole stage scrapped, though. But I am again speaking in complete ignorance of the new designs.

111
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 19, 2014, 05:51:43 AM »
Honestly, I am concerned about the number of small, simple maps droping so much aswell.
I mean, MM2HEA and MM6PLA certainly needed to go, but MM1CUT and MM6WIN? I thought Wind Man's stage was fine, and Cutsman's stage was an excellent first map. Most weapons work better up close, and the map design should reflect this; granted, I am speaking in complete ignorance of the new designs.

Also, Ivory, what are your thoughts on the credits theme back there?

112
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 18, 2014, 10:36:09 PM »
I was sort of surpised when I heard the RM7FC credits in 8BDM since this version had been out for a few months already. It's just really good, capturing the original's emotional feel and all.

The other one I found much more recently, and I like it alright; I think it also conveys the feel of the original well. That said, it is a very different interpritation than th FC version, and it's not perfect, so... yeah. :I

Also, If another version of the MM7 'win' theme doesn't exist, it should.

113
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 16, 2014, 03:18:07 AM »


Glorious.
Thanks. Any thoughts on the music?

114
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 16, 2014, 01:48:26 AM »
Alright, these tracks.


and/or


To replace the RM7FC vesions, since these are quite good (to me).
For concideration.

115
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 11, 2014, 09:00:31 AM »
Nor have I, and I've been around scince SGC 2010.

116
Events / Re: Cutstuff 2014 MM8BDM Fighter Tournament!
« on: February 11, 2014, 03:16:24 AM »
In-Game Names: Legtendga
Team Mate: Zard1028
Ways to Contact : Skype (Legtendga V) and Steam (Legtendga)
Time Zone:Central Standard
Location : Texas
General Times Available: Most weekends and Mondays; can work something out for almost any time at present.

117
General Gaming Discussion / Re: Nintendo Network IDs
« on: January 12, 2014, 12:02:05 AM »
ID:Legtendga
Mii: Stephen

Yehaw.

118
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 24, 2013, 04:00:08 AM »
Excellent. :)

119
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 23, 2013, 08:26:59 AM »
I do indeed understand. As I have. When I said "stick out like a sore thumb", I was refering to their style of transposition compaired to the whole of 8-bit MegaMan themes. I know they cannot ever sound like they came from MM1, but I'm getting at the notion that they can sound similar to something that would be in an 8-bit MegaMan game. Which doesn't necessarily mean MM1. I don't feel that the V3B versions capture the NES MegaMan feel at all, other than being made to fit a 20A3 chip, whereas the FCTeam versions did somewhat, but, again, they didn't sound all that amazing.
Pardon the confusion.

120
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 23, 2013, 06:29:57 AM »
Quote from: "Ivory"
...the songs we have now do a fine job at being NES versions of the PU tracks.
I rather strongly disagree. They're fine direct conversions from PU, but they stick out like a sore thumb in just their audatious and bombast style. At least the FCTeam versions had the more subdued NES style down, even if they didn't sound all that good.

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