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MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 26, 2014, 01:20:19 AM »
So, wait, do we know if all the maps are done / Are all the maps done?
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MagnetMissile- Now only homes in for a split second after the user releases +attack button(Think Drill Bomb).
DiveMissile- Maximum range reduced, damage slightly increased.Namely the Magnet Missile.
GyroAttack- No longer splits into two shots, just redirected left/right depending on which direction you are strafing(no direction will cause it to travel forward). More damage on redirected.Seemed mostly interesting.
Oh, are the Hales V1 added going to be allowed into other mods once V2 drops?
Besides making the same character into 2 different versions is just going to end up like YD and JC classes, a war of preference....So is that a no? I know most people only really seemed to want to see the Genesis Unit and/or the Unknown Robot Master brought over, as they are inventive, cool, and Mega Man based.
I don't see Magnets or Dive Missile ever making it easy to win in that map (not against the likes of power stone, super arm and gyro attack), but even then that'd be an issue with weapon layouts rather than map design itself.You can outrange all of those by miles with homing. But, yeah, it is weapons + map layout that is(was) the issue.