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Messages - Legtendga

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46
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 26, 2014, 01:20:19 AM »
So, wait, do we know if all the maps are done / Are all the maps done?

47
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 23, 2014, 05:54:37 AM »
Alrighty. Any updates on the ETA?

48
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 23, 2014, 05:38:18 AM »
Alright.
But the Oil Slider...?

49
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 23, 2014, 02:53:30 AM »
I really like the MBPX solution from King Dumb. Time goes down quicker when in the air and/or turning, and less manuverable aswell. Simple and doesn't gimp it outright.


...actually that has so many interseting edits, but the 2 about homing really seem great.
Quote from: "Muzaru"
MagnetMissile- Now only homes in for a split second after the user releases +attack button(Think Drill Bomb).
Quote from: "Muzaru"
DiveMissile- Maximum range reduced, damage slightly increased.
Namely the Magnet Missile.

Also this:
Quote from: "Muzaru"
GyroAttack- No longer splits into two shots, just redirected left/right depending on which direction you are strafing(no direction will cause it to travel forward). More damage on redirected.
Seemed mostly interesting.

50
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 22, 2014, 12:54:31 AM »
Making it harder/taking longer to turn would likely help a bit.

51
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 19, 2014, 05:03:23 AM »
Smash Bros(PlusB) mode, though.

52
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: April 18, 2014, 04:36:02 AM »
I think this thread is a bit of a moot point at this stage in developement.

53
All of these things are good things. That's really what I was trying to ask; weather or not she was giving the ok on using the bosses, but I guess it's really irrelevent if I know or not. Personally, I do like both mods, though the changes theat ReBirth has made, I feel, are fantastic. But yeah. Both are good. And I'd gladly help in either beyond a joke boss suggestion.

54
Adding Hales form other mods == Merging mods; they would obviouly be tweaked or entirely revamped to work in Rebirth if added there. Why'd you correct me in the first place if I had the right idea? :/

55
OH, alright. I was confused as to why you brought up classes. XD
My mistake, that was a poorly phrased question. So I take it that Tails can use stuff if he wants to (and vise versa)?

56
Huh. How strange. I think a merger could work, but y'all would each have to to give a little, thus I'm not really a perponent of it, but ya know. Personally, I much perfer Tails's Rage model, aswell as the way the Hale's attacks are registered, but that's just me.  :ugeek:

Quote from: "Legtendga"
Oh, are the Hales V1 added going to be allowed into other mods once V2 drops?
Quote from: "Stardust"
Besides making the same character into 2 different versions is just going to end up like YD and JC classes, a war of preference.
...So is that a no? I know most people only really seemed to want to see the Genesis Unit and/or the Unknown Robot Master brought over, as they are inventive, cool, and Mega Man based.

57
Could do the Silver Surfer, make Remilla into it, or JetPack Roll Who Wants to Kill You Pt. II. Beyond that, I've got nothing. More than one TouHou boss would be a bit much, though.  :?
Oh, are the Hales V1 added going to be allowed into other mods once V2 drops?
(++ server is currently down.)

58
Alright, is this flying Hale any bigger than normal (hitbox wise)? I know very well that flying classes are just no fun to fight, so I can only imagine a boss that's that hard to hit or predict. :/

59
...Hello?

60
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: April 07, 2014, 04:54:16 AM »
Quote from: "Kapus"
I don't see Magnets or Dive Missile ever making it easy to win in that map (not against the likes of power stone, super arm and gyro attack), but even then that'd be an issue with weapon layouts rather than map design itself.
You can outrange all of those by miles with homing. But, yeah, it is weapons + map layout that is(was) the issue.

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