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Messages - Legtendga

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61
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 05, 2014, 05:24:12 PM »
Quote from: "ice"
Is there any chance Water Balloon's sound will be lowered in the next version? At the moment it hurts my ears with the weirdly loud and high pitched BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!BLOOP!
Just mod it down with Audacity. I think that it's fine.

62
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 05, 2014, 06:36:25 AM »
Cool. Sounding real good thus far. May we have a screenshot of another of the downsized maps/some sort of progress update? I don't really want to impose, though, so do whatever, I guess. :X

63
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 05, 2014, 04:58:37 AM »
But will there ever be a MM2DW2, MM3DW2, MM4DW1, MM5DW1, or MM6DW1?
On a side note, are y'all working with Baii again, or someone else?

64
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: April 05, 2014, 03:45:22 AM »
GG
I am pleased buy this news.  :geek:

65
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: April 04, 2014, 08:04:03 PM »
Quote from: "Kapus"
Quote from: "DarkClawXD"
MM2 Wily: Someone mentioned something like this earlier, but the main problem with this map is that it's far too flat, and in Story Mode, this level's an absolute pain since it's far too easy for the AI to grab weapons like Metal Blade or Silver Tomahawk and rape you to where it's not even funny.
Don't see what's wrong with having a flat, open map like this! It offers variety. Bots can be a pain in single player mode, but it's most certainly not impossible to overcome, and the maps are primarily designed with multiplayer in mind anyway.
I agree with most of your other points, but this is variety in a bad way. It's like sampling everything at a restraunt, and then they just bring out a peice of paper for you to eat.
This map is bland, and far to easy to win in single and multi player. Get the Magnet Missle and fire away, OR (try to) climb the tower and get the Dive Missle waiting there for you. Easy 75% chance to win by just holding M1.

66
Anyway, YOU KNOW WHAT, WE NEED SOME UNHOLY IN OUR HALE!

Name: DEMON EYE TRIO
(click to show/hide)
Very late April Fool's!

67
Well then. Are you?

68
Alright, sounds better, but 4 or 5 seconds shouldn't be too much to ask.

69
If you slowed them down to .1 or .25 speed, it'd likely still be useful enough. Also, you only get Rush Coil about 60% of the time*.
*figure based solely on experience

It was kinda out of the blue. I had fired the rod at a survivor, he was turned tword a doorway firing Crash Bomber(?) at HyperStorm. I was mid-air when it happened, he was on the ground; no idea what HS was up to. Nothing terribly odd at all, really. That's all I've got. :/

70
Quote from: "Stardust"
Mass killing would be impossible .__.
Wait, since when is this the goal of a rage? You cannot mass kill with Falcon's rage, nor Ninja Spy's, nor Christian Brutal Sniper's, nor Ra Thor's, nor Hale's. (That is to say a time slowing rage woulkd take less time to build). The point of a rage is to get you out  of a bind, thus why it uses hits; to gauge how much of a bind you're in. If you want devastating rages, then a switch to damage based rage build may be worth consideration.

71
Well, to reinvigorate discussion, you could slow the players rather than stopping them. Or have the knives do little damage then summon the roller at the end of Za Warudo. Just for starters.

72
Yay, V1B!
Oooooh, unique weapons per player... hmm... Could we get weapon drop on death turned on now?
WHY IS STARMAN STILL SO FAST???

73
Tfp, this is something blatantly crucial to consider when designing a Hale; it must be able to prevent people just stalling out by getting somewhere he cannot reach. No need to get snippy. It doesn't need to be SJ, but it does need to be something; anything to get the Hale up there. Jump meter could act as a Rush Jet to fly him around every refill. He could just have a really high normal jump. It must be something, at any rate.

74
Quote from: "Tfp BreakDown"
So having no super jump automatically get rejected.
Yeah, so just edit your post right quick.

75
Guys, these are going to be auto-rejected.
Quote from: "TailsMK4"
What I will say is that quite a few of these bosses failed what I will coin the "Crash Man test". To get an idea of what I mean, take a look around at all of the places players could hide in Crash Man's stage. Your boss MUST have an ability that can reach even the highest hole, because the players definitely can go up there even with Item 1. If it fails this test, I can't even consider the boss.
Please go ahead and edit your posts to account for this.


Also,
Quote from: "SmashTheEchidna"
Also, while we're on the subject of suggestions, I have quite a bit of them myself. IF you're interested in reading them, that is.
We are indeed, fire away.

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