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Messages - Legtendga

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76
Anyway, Hale suggestions, anyone?

77
Quote from: "Stardust"
but it's actually possible to avoid the knives smartly if you know that... the knives aren't aimable.
You can place knives inside people. That's what the Hale will always do. They are not avoidable. If time unfroze BEFORE the knives started moving, then it would be a different story, but this is not the case.

Quote from: "Stardust"
If you really find this is a bad design, then you would consider homing attacks, all the AoE, maybe even Atomic Fire lv3 a bad design because you just need to run away until the shoot is ready, and then come back, shoot it, and charge away, again.
If you gave a Hale a homing attack, then heck yes that would be bad design. StarMan's AOE only works because there is a fairly distinct audio cue when it activates and he then slows down before it starts.

Quote from: "Stardust"
An attack based on luck ; are you really sure. Don't you think the hale needs like, a minimal amount of brain to use it correctly, or is the result really random?
It is luck as to weater or not you yourself survive. The result is only as random as the choises of the Hale.

78
I disagree entirely, and I am no lier. It's not that difficult once you get the hang of it, which you can within one life (I mean, you may not win that round, but you could the next time).
That's not the point, though. We were talking about his rage.

79
For all the compairisons to rocket punch, there have been no compairisons between Dio and Gilga. Dio can whipe a crowded server no problem without any rage at all, thus allowing him save his rage for 1v1 (mind he can kill someone with exit unit). Gilga can only get alot of kills on crowds, thus his rage is generally used rather quickly after getting it; not to mention his short range and lack of speed, particularly compaired to Dio.
Many weapons (Namely rippers) do less than 18 damage per hit, to boot. Thus, he'll very often get his rage alot faster than 3366. Heck, even at an average of 10 damage it's a rage every 1870 damage recived.
Why do you argue so persistently for this rage?

80
Quote from: "Stardust"
If you can't dodge it, don't provoke it. Za Warudo isn't the kind of rage you can deal with alone.
You do realize that it is inevitable on larger servers that the Hale will rage. And if you have no power weapons with Spead or Rage, geuss what?
I favor MrL's suggestion of letting people know that it's about to happen in a much clearer way. Or just changing the Goddang rage. But any change is welcome.


Quote from: "OtakuAlex"
I've had a few times where I put a group of knives in front of every player and thought they'd work, then they somehow survive and only one or two of them die. Za Warudo isn't as great as it seems. Also, there have been times where I've easily escaped its clutches, too.
I've only see something like this happen once, these are flukes; complete outlires. By design, it is every bit as good as we are are saying.
In addition, Do you know how much easier it is to miss/get no one with rocket punch?


Justin, I don't think that StarDust is removing Mudkip, as she was talking about the changes she's made to it earlier in the thread.

81
I'm almost certain that that's inaccurate. I cannot test it alone, though.
Regardless, suggestions for a new/modified rage aught to be considered.

82
Alright then.
Anyway, Dio can kill you wherever you are on the map, no matter how near or far. Set knives inside player, dead when time starts again. Kill anyone reliably. No other Hale can do that.

83
Quote from: "Legtendga"
You also have yet to address her ridiculous attack range.
This is a HUGE thing, so I'll drop Dio for now. What will become of her insane range? Unless, of course, you're concidering turning her off.
(The Bitter End from which version?)
Additionally, would you concider a V1H release to implement the rebalances of the existing Hales and see how well they work out?

84
Ok, then remove PO Roll. Many were wonder why you brought her back in the first place. The healing is just inane, and she's no fun to deal with because of it. You also have yet to address her ridiculous attack range.

Mudkip does indeed rage multiple times in a match more often than not. He also gets 2~4 heals per rage, allowing him to heal enough to get another rage that he would've not gotten otherwise.

I don't think that you've really addressed the problem with Dio. If you hear the charge sound from Gilga, you can run or jump away, unless your too close. You have a chance. Dio can kill you regardless of where you are when he uses his rage, even if you anticipate it.

85
This happens almost every time that I fight against Mudkip. It's no fun.

Oh man, thank you for having the same concerns and articulating them better than I could. I agree whole-heartedly with that analysis.

86
Quote from: "TailsMK4"
I currently do not have permission to use the bosses from ++, and never will unless Stardust gives her approval. My stance has changed after talking with her some more regarding her hales.
In what way have they changed (if I may ask)?

87
Sorry about my wording, that was intended to be more of a question. I knew that it wouldn't happen without her allowing it, so I had said that with the intent of seeing if that was her plan.

88
Would you concidered a V1H release to implement the rebalances of the existing Hales? Also, Tails said that the ++ bosses could be in other mods only after V2 releases.
Hey, you got the move!

89
Yus. I like the sound of that. Is the charge rate increased or is it the same?

Also, please consider moving this forum to just "Projects" if you can, it's a bit buried as it stands right now.

90
What about the enemy spawning edits for UKRM? I really don't like them having that much health.

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