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Messages - Legtendga

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91
Here are some suggestions for boss balance, because why not.

PO Roll:
Give her a reasonable range, and
Rage shouldn't heal. Oh man.

Mudkip:
Hitbox and rage aside, this is pretty good.
But the rage. I mean, geez. Let's start over with that. Or at least no healing; increase health to compensate.

Dio-Flash:
Super solid, save the rage.
Rage is "Eh..." as it just gives him a free killor two. :| I, again, do not know an alternative.

Remilla:
Overall inoffencive.

Unknown Robot Master:
I really enjoy this concept, But:
Item: Same, but spawned enemies should have less health, particularly Metools. Increase the charge rate to compensate.
Rage: This Needs to be reworked entirely. He could just get a scrap gun ala Classes DustMan, or something of the like.

Genesis Unit:
-Mega Water aught to be able to shoot harpoons at all times, perhaps as a second weapon.
-Hyper Storm should spawn Metools some how for general untility. Or not.
-Buster Rod is way too frail. He could also stand to have somthing akin to YamatoMan's spinning spear attack from classes, as he does that in the game. AND HE SHOULD BE ABLE MOVE AND SHOOT.
Rage: I don't even know where to start, nor what to do. :|

92
Quote from: "TailsMK4"
Quote from: "Rozark Kyouko"
But then again, for any of these, I'm not trying to convince you I'm trying to convince Tails; I'd very much so appreciate a pm or something from him concerning these submissions.

I wanted to relax for a few days since it's Spring Break for me, and soon I'll have to buckle down and get some work done with both homework assignments and studying for a midterm, and also having to fix up some issues with Rebirth. I'm just looking over each submission and giving my personal opinions about them, but this in NO WAY means they will be accepted or considered if I favor a few of the submissions. I was waiting a bit longer for some more submissions, but I guess I must do this early.

If I don't get any posts after this, I'll just edit this post when I finish my analysis. Just to give you an idea of how far along I am: I finished Chaos_Fantazy's bosses, and it's time for dinner. Don't expect this to finish for a little while.
All is well, do it at your leasure. As though I needed to tell you that.

93
Quote from: "fortegigasgospel"
Quote from: "Legtendga"
I don't know weather or not this is Democratic or not, but here are my feelings about the suggestions before this post.
You missed mine. ;P
I'm so indifferent to that... I don't know what I could add to it. :

94
If it is the laughing stock, then it is successful. I do beleive it is intentionally so zainy and crazy. I'm not the biggest fan, but it's not offencively bad, by any means.

95
I knew that you'd respond. I did not elaborate my thoughts hardly at all here, so I will so now:

(click to show/hide)

96
Rebirth Change Requests:

Cpt. Falcon:
What happened to Rebirthed Falcon? Maybe we could give that a second shot.

Ghost of StarMan V2:
He is way to fast! any atempt to evade him are futile ,even at base health! Why is this!?


Here are some ++ edits/boss return requests:
(click to show/hide)

I don't know weather or not this is Democratic or not, but here are my feelings about the suggestions before this post.

CHAOS_FANTAZY's suggestions.
(click to show/hide)

Beta's suggestions
(click to show/hide)


Rozark Kyouko's suggestions
(click to show/hide)


(click to show/hide)
I like 'most any of his suggestions on paper.


(click to show/hide)


That's that, then.

97
Really, the Genesis Unit (and the Unknown Robot Master to a lesser extent) could be very interesting if they were Reworked a bit.
I'm very glad to see this mod resurface, though. Suprised to see Slenderman in the roster aswell.
Quite eager to see how it all works!

98
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: March 02, 2014, 10:42:40 AM »
Well, having a very small above water section to get a weapon would likely add a much welcomed flavor to BubbleMan's stage, while Dive Man's need something other than the big, floaty room and the tiny Dive Missle room.
Quote from: "Knux"
Quote from: "Legtendga"
No one has adressed MM2DW1 yet. It's far too big for how flat it is
I like to think that it's far too flat for how big it is. Not the same thing!  :lol:

Then there's Magnet Missile on it. Ye gods.
Really, that better conveys it. And, yeah, the best stratagy on that map is Get Magnet Missle, Spam Magnet Missle, Win the Match.

99
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: March 01, 2014, 10:48:46 AM »
I'm with them on the Bubble and Dive Man above water section-thing. They both feel very bland. If Dive Man's stage was the essentially same, just with lowered water and a floating, dry platform in the center, then that'd be grand.

Anyway
Drill Man. I love this change. It's beautiful!
Crystal Man. I think that the old design was better than this one, so it's likely something that you've already looked at. Over relience on teleporters, etc.
Wave Man is a that map I like, but I think that most of King Dumb's critizisms were well founded, and I  agree with most of them whole heartedly.
Bomb Man. I like the idea of lower ground instead of the pits, and MusashiAA's idea about expanding the center into an old MM1DW2 style center.
Quote from: "tsukiyomaru0"
* MM7TUR - Could use some map height. A second floor and higher sky would be REALLY nice.
Yes, I like this very much.

No one has adressed MM2DW1 yet. It's far too big for how flat it is; many of the weapons don't feel as potent as they ought to in this environment. Perhaps adding a larger raised section or and underground section would be beneficial. I don't know, but this map and Dive Man are really the only 2 maps that I don't enjoy playing on.

100
Resources / Re: NemZ's tileset emporium
« on: February 28, 2014, 05:33:03 AM »
Hey, has someone done MegaMan9's TileSets?

101
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 26, 2014, 08:11:55 AM »
Quote from: "Ivory"
Quote from: "Ivory"
If that's the duel health mod, no.
I already said no. That's the same implementation of the duel health mod. While health/energy does canonically recharge that way, time also stops while doing so (as in no enemy/you/anything moves), so if you looked at it in real time from the point you last moved to the point you can move again, you still instantly gained more health/energy.
I didn't know, sorry. I was just enamered by the marvilous mess that that mod is.

ANYWAY, the map. Yes, thank you. That map had a very fun derpy feel to it before, but I'm very glad to see it changed

102
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 25, 2014, 09:21:31 AM »
http://static.best-ever.org/wads/cossex.pk3
Here is the wad. Go to MM4DC1 for the full effect.
Otherwise, check out the health pickup code to see if it's fit for implementation.

103
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 25, 2014, 07:06:27 AM »
Real quick, can anyone who sees this look at the mod on this server?
:: [BE] New York :: soviet citadel
108.61.83.66:15140
Wtf is this?
Look how the health fills. Could this be implemented into the game?
Is this mod even on the forums?
WTF is this???

104
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 23, 2014, 07:16:50 PM »
Quote from: "Ivory"
No, I never said anything about a June release. I'm still predicting late march / early april so long as those maps get done and Mike does the single player bosses and campaign overhauls.
Oh, sorry. :S
Someone told me June... That's excellent. Boss and campain overhauls?

105
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 23, 2014, 11:25:08 AM »
Quote from: "-Daiki-TheOni"
Quote from: "Legtendga"
Don't start salavating too soon, Daiki. Planned release is June.
I can wait, the bread tastes more delicious when you are more hungry.
Until it turns stale.

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