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Messages - William0918

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16
MM8BDM Discussion / An Unused Item in MM8BDM
« on: July 17, 2014, 07:12:29 PM »
Hey everyone, I'm back from my vacation and now I'm back home. Let me tell you something I encountered that was unused in MM8BDM. One day, when I was playing on a server I made (it was a cheats server), someone came on and summoned something I didn't know. It was called "bridge", and it was 3 squares that had the words "Gross Hack" on them. Now, if anyone working on MM8BDM knows what this was intended for, tell me. If you want a screenshot, here it is:

17
Projects & Creative / Re: Class based modification (v7bh)
« on: July 11, 2014, 01:39:27 PM »
Who the heck is Eletoad Man?

18
The Ghoul's Forest / Re: Ghouls Forest 3D
« on: July 10, 2014, 08:43:20 PM »
@eperezki I saw a video of a YouTuber named Yamimash play this game. You should check it out!

19
Projects & Creative / Re: Justified Classes v2dh
« on: July 10, 2014, 06:31:06 PM »
Ok, can someone give me some differences between Justified Classes and Max's Class based modification?

20
Can you update the weapons to make them work with MM8BDM v4a?

21
A problem I have. When I play it on MM8BDM v4a, when I load it up, I get an error that says "MrXFlag not a valid item" or something along those lines. Can you update to make it compatible with v4a?

22
Ok, so what do I do with the BUST text?

23
Quote from: "Ceridran"
No, simply copy and paste the text. If you're using custom textures, tell me the texture names and which one you want to be the idle frame.

Ok, my weapon textures are BGUNA0, BGUNB0, and BGUNC0. I want the idle frame to be BGUNA0.

24
Well, I have to upload it to Dropbox first, but I'll do that later.

25
Ok, what I'm trying to do is make my own weapon, but when I test it, the texture for when the weapon is not being shot is not there. How can I fix that?

26
MM8BDM Discussion / My Favorite Music in the Game
« on: June 30, 2014, 10:26:37 PM »
Man, I like the MM&B boss theme in this game, but I can't find a YouTube video that has the music. Can someone upload it on YouTube?

27
W.I.P Forum / Re: The Idea(s) Topic
« on: June 30, 2014, 09:28:37 PM »
Man, I quoted the post above and some of the text from the quote is still above my text. How can I fix that?

28
W.I.P Forum / Re: The Idea(s) Topic
« on: June 30, 2014, 09:27:04 PM »
Quote from: "tsukiyomaru0"
Other ideas I had in mind:

Prop Hunt
Basically the same as the one seen in Gmod/HalfLife/TeamFortress2. It's a different kind of hide and seek, where there are two teams that are switched every round.

One team (Props) is allowed to roam freely at any moment and can turn into a prop by staring directly at it and pressing a key, gaining its properties such as height, width, appearance and can switch to another prop at any time. The other team (Hunters) is frozen and unable to see a thing until a certain amount of time passes and, after that time passes, must seek and destroy the Props. The game ends after the timer reaches 0 (Props Wins) or after the Props have been killed (Hunters Wins).

Suggested weapons for hunters:
Slash Claw - Main Weapon, but with unlimited ammo and 50% slower fire rate.
Bass Buster - Limited ammo (As much as Needle Cannon), spread should be reduced to random(-1,1), but should also have spread in pitch to the same parameters.
Napalm Bomb - Same ammo, or maybe one shot more, should cause 10% more damage and the napalms should harmlessly bounce on actors.

This mode will needs maps optimized for this, MM8CLO however seems suitable for this kind of thing.

Zombie Invasion
The idea is mixed from Call of Duty Zombies and the basic Invasion mode. It should be a single player or coop mod, where you fight wave after wave of various enemies from Shade Man's stage, getting harder and harder until no one can survive anymore. At this point, the stage should end and prompt the intermission, showing how many enemies everyone killed.

Every certain number of kills, the player should be rewarded with a new random weapon/upgrade.

Classes Mega Man Zero - Guardians
Simple: a classes mod that contains Zero, X, Phantom, Harpuia, Leviathan and Fefnir. Simple like that.

Shining Soul Classes
If you played Shining Soul II, then you know very well what I mean...[/quote]
Dude, I can do the PropHunt Mod, but I need help from some people.

29
Projects & Creative / Re: [Expansion] Mission Mode V1C Released!
« on: June 30, 2014, 09:20:32 PM »
Are you going to update this to make it compatible with v4a?

30
DECORATE and ACS Modifications / Re: Gamemode Idea/Request: PropHunt
« on: June 29, 2014, 06:07:06 PM »
Well, I am not a good map maker.

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