Other ideas I had in mind:
Prop Hunt
Basically the same as the one seen in Gmod/HalfLife/TeamFortress2. It's a different kind of hide and seek, where there are two teams that are switched every round.
One team (Props) is allowed to roam freely at any moment and can turn into a prop by staring directly at it and pressing a key, gaining its properties such as height, width, appearance and can switch to another prop at any time. The other team (Hunters) is frozen and unable to see a thing until a certain amount of time passes and, after that time passes, must seek and destroy the Props. The game ends after the timer reaches 0 (Props Wins) or after the Props have been killed (Hunters Wins).
Suggested weapons for hunters:
Slash Claw - Main Weapon, but with unlimited ammo and 50% slower fire rate.
Bass Buster - Limited ammo (As much as Needle Cannon), spread should be reduced to random(-1,1), but should also have spread in pitch to the same parameters.
Napalm Bomb - Same ammo, or maybe one shot more, should cause 10% more damage and the napalms should harmlessly bounce on actors.
This mode will needs maps optimized for this, MM8CLO however seems suitable for this kind of thing.
Zombie Invasion
The idea is mixed from Call of Duty Zombies and the basic Invasion mode. It should be a single player or coop mod, where you fight wave after wave of various enemies from Shade Man's stage, getting harder and harder until no one can survive anymore. At this point, the stage should end and prompt the intermission, showing how many enemies everyone killed.
Every certain number of kills, the player should be rewarded with a new random weapon/upgrade.
Classes Mega Man Zero - GuardiansSimple: a classes mod that contains Zero, X, Phantom, Harpuia, Leviathan and Fefnir. Simple like that.
Shining Soul ClassesIf you played Shining Soul II, then you know very well what I mean...[/quote]
Dude, I can do the PropHunt Mod, but I need help from some people.