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Messages - William0918

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31
DECORATE and ACS Modifications / Re: Gamemode Idea/Request: PropHunt
« on: June 29, 2014, 02:38:14 PM »
I need a team of people to work on this mod. I will do weapon, and skin sprites. I need a person who can do maps, props, and coding.

32
DECORATE and ACS Modifications / MM8BDM PropHunt Project Starting!
« on: June 23, 2014, 12:51:29 AM »
Alright, lets get a team of people for this project! Of course, I'll be the leader of the project and I need people who can make maps, props, and items, someone who can code, and someone who can . I'll be the sprite and weapon maker.

33
DECORATE and ACS Modifications / Re: I am cornholio.
« on: June 22, 2014, 11:24:23 PM »
Quote from: "William0918"
Quote from: "Laggy Blazko"
Meh, we don't need HL2 stuff to make a PropHunt mod. We could make something like what hypnotoad made for DooM. Except using megaman stuff.
http://zandronum.com/forum/showthread.php?tid=4654
Ya, that would be perfect.
But how can the props switch into other props?

34
DECORATE and ACS Modifications / Re: I am cornholio.
« on: June 22, 2014, 11:23:08 PM »
Quote from: "Laggy Blazko"
Meh, we don't need HL2 stuff to make a PropHunt mod. We could make something like what hypnotoad made for DooM. Except using megaman stuff.
http://zandronum.com/forum/showthread.php?tid=4654
Ya, that would be perfect.

35
DECORATE and ACS Modifications / Re: Gamemode Idea/Request: PropHunt
« on: June 22, 2014, 10:04:45 PM »
Note that the weapon info on the normal hunter weapons is how the weapon functions.

36
Skins & Bots etc / Re: William0918 Skin
« on: June 22, 2014, 09:57:05 PM »
Well, one thing, I want the actual person to be the color that I chose.

37
Skins & Bots etc / Re: William0918 Skin
« on: June 22, 2014, 09:53:52 PM »
Well darn my life.

38
Skins & Bots etc / Re: William0918 Skin
« on: June 22, 2014, 09:41:58 PM »
Quote from: "Kapus"
Your skin needs to use the default blue/cyan colors that every other skin uses in order for it to change color.
I use the blue/cyan colors for the gun.

39
DECORATE and ACS Modifications / Re: Gamemode Idea/Request: PropHunt
« on: June 22, 2014, 09:40:59 PM »
If you are going to make this kind of gamemode mod, I'll help you with the weapon sprites, prop sprites, and the other sprites.
Also, include the skin of me as a hunter skin, but this one has different weapons.

William0918 Skin Weapons:
1. SMG (from HL2)
2. Shotgun (from HL2)
3. Pistol
4. Metal Blade
5. Rocket Launcher
6. Spread Gun

How Each Weapon Functions:
SMG: When you hold the shoot button (left click on the mouse) with this, you shoot out machine-gun fire, and when you right click with it, it fires a small missile that goes in an arc and explodes when it hits a prop, the floor, or the wall.
Shotgun: When you shoot with this, it fires a bullet that goes straight until it hits something.
Pistol: When you shoot with this, it fires out 3 bullets that go straight.
Metal Blade: Functions the same as the Metal Blade in the real game.
Rocket Launcher: When you shoot with this, it shoots out a rocket that goes straight and when it hits something, it explodes.
Spread Gun: When you shoot with this, it fires out 3 bullets in a spread-shot.

William0918 Skin Link: https://www.dropbox.com/s/2ep4uck5m44mn ... 18Skin.pk3

40
Skins & Bots etc / Re: William0918 Skin
« on: June 22, 2014, 08:46:15 PM »
Ok, heres 2 screenshots of when I have the Mega Buster when I have a weapon, and a screenshot of the color when I have a weapon selected and that weapon is on me.
Image Links:
http://imgur.com/GT4MOo3
http://imgur.com/PkFx5Rh

41
Skins & Bots etc / William0918 Skin
« on: June 22, 2014, 08:02:07 PM »
I made a skin of me for Megaman 8-Bit Deathmatch! Here is the link: https://www.dropbox.com/s/2ep4uck5m44mn ... 18Skin.pk3
Now there are some errors I found in the skin like when you get a weapon, when you go to the Mega Buster, the color of the skin is lighter. If someone can fix that, please do.

42
DECORATE and ACS Modifications / Gamemode Idea/Request: PropHunt
« on: June 22, 2014, 06:52:47 PM »
I have a gamemode mod idea/request that is based on a GMod gamemode called PropHunt.

Rules:
1. There are 2 teams, one called Props, and the other called Hunters.
2. The prop's goal is to hide from the hunters by disguising a prop on the map.
3. The hunter's goal is to find the props and kill them, and when they hit something (except for the air, floor, and walls) they take damage, and eventually die.
4. If all hunters die, or time runs out, the props win.
5. If all props are killed, the hunters win.
6. When the round starts, the props have 30 seconds to hide, and during this 30 second hiding time, the hunters are blinded until time runs out.

Prop Team Weapons:
1. Weapon Name: Prop Switcher
Info on Prop Switcher: The props use this to switch props on the map.

Hunter Team Weapons:
1. Hunter Buster
Info on Hunter Buster: You shoot out normal buster fire and you can charge it up.

2. SMG Buster
Info on SMG Buster: When you shoot with it, you shoot machine-gun fire, and when you right click with it, it fires a small missile that goes in an arc and explodes when it hits the floor.

3. Arrow Shooter
Info on Arrow Shooter: It works just like the Centaur Arrow.

4. Rocket Buster
Info on Rocket Buster: When you shoot with it, it shoots out a missile (or rocket) that goes straight and when it hits a prop, a wall, or the floor, it explodes.

Prop Team Skins:
1. Dr. Kleiner from HL2 (you can make your own Dr. Kleiner skin, but for the walking animations, have him just standing.

Hunter Team Skins:
1. All skins (even custom skins) except for the Dr. Kleiner skin.

43
Instead of Skulltag for test program (for people who don't have Doom), use MM8BDM.exe.

44
DECORATE and ACS Modifications / Re: Weapon Making Help
« on: June 06, 2014, 08:11:35 PM »
I know I'm a noob at making mods for MM8BDM.

45
DECORATE and ACS Modifications / Weapon Making Help
« on: June 06, 2014, 08:09:40 PM »
OK, now I'm trying to make some weapons for my AVGN expansion that is not ready to make yet. For my first weapon its the F-Bomb. I'll need to find out how to do a few things:
1) Make it explode on impact.
2) Make it go straight foward.
3) Add sound effects.

How do I do those 3 things that are listed?

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