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Messages - LarissaFlash

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151
The WWW board / Re: Cleverbot, the AI that is 50% human
« on: October 10, 2014, 10:02:30 PM »
Let's start again. What's your name? Mine is Ashley Wintering Taco.
 Clev: Mine is Martha Jones.

Cleverbot's real name

152
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: October 10, 2014, 08:32:37 PM »
Why does Proto has like 65+ damage on the charged buster? He shoots deadly balls within a sec, and in a tight space like Gutsman's map you just die in two hits, and if there's two you are surely screwed, it'd be good if the damage was reduced to 45+ or some thing.

153
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: October 10, 2014, 05:31:01 PM »
Are those robot master supposed to be a joke?
LOLJK, pretty badass game there, good luck!

154
MM8BDM Discussion / Re: SERVER READY, bweeooop | The Thread
« on: October 10, 2014, 05:25:37 PM »
Better not tell, keep the non-secret secretly.

155
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: October 10, 2014, 05:23:14 PM »
So new maps, oh damn so much hype!, Keep going!

156
Projects & Creative / Re: Stardust's Workshop
« on: October 05, 2014, 08:58:41 PM »
Quote from: "BookofDobson"
Quote from: "LarissaFlash"
To rage as Morshu (the bombman) you shall HOLD the altfire/mouse2/fire 2/m2
nah just press it normally

Your argument is invalid, if you press it one time he'll drop a normal bomb, you have to press it 2 times repeteadly or just hold it.

157
Maps / Re: Wily Inc. (Version 2b Released!)
« on: October 05, 2014, 02:49:30 PM »
Are you gonna add MM9 rooms? because people like us likes to put wily with jc, yd etc

158
Projects & Creative / Re: Stardust's Workshop
« on: October 05, 2014, 12:14:00 AM »
To rage as Morshu (the bombman) you shall HOLD the altfire/mouse2/fire 2/m2

159
Projects & Creative / Re: Stardust's Workshop
« on: October 01, 2014, 08:58:22 PM »
IF TANGO HELPS HER, I'M SO DONE.

160
bind k kill ; +use; wait 30 ; kill

161
Projects & Creative / Re: Stardust's Workshop
« on: October 01, 2014, 12:48:52 AM »
The etank idea has been asked thousand of times years ago and it never happened, wonder why?
I'm in disagree of that idea, because roll's heal is powerful and makes 99% of the hale players rage because of it's megaquick heal, and when it's 1v1 that would be "bull$hit"
Good luck though, that'd be great

162
Projects & Creative / Re: Stardust's Workshop
« on: September 29, 2014, 11:40:09 PM »
Quote from: "BookofDobson"
I love how you never actually countered my argument. you just said everything I said was invalid and saying that I'm attacking the mod not giving any pointers on how to fix it.
I don't think you know how to argue. NEXT.


























Your argument is still invalid.

163
General Gaming Discussion / Re: Five nights at Freddies
« on: September 29, 2014, 11:38:01 PM »
All i hope is that each animatronic has their own scream, so that i'll have a oshitclosethedoorcloseitdamnitEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.

164
Projects & Creative / Re: Stardust's Workshop
« on: September 29, 2014, 04:48:59 PM »
Well i'd like to answer your complaints.
0-There's ALWAYS a complaint about this, you're looking like OtakuAlex,  but not worse, because you're  putting effort on a useless complain without trying to help the wad.
 
1-Sweeper/Protoman dies in one hit, he has 70 HP, and also the melee damage to classes depends on distance, as i tested.

2-SMM is Melee, your argument is invalid.
There's Ra Thor bros., your argument is invalid.
Morshu is considered one of the best classes according to the players, your argument is invalid.
Talbain is no more "stalker" because the light was nerfed, and it was supposed to dash n' rape, not just hide like a fag and catch rolls, your argument is invalid again.
I just came from playing with Talbain, he's undodgable unless you change target, because, if the survivor is running in circles around you, he dies
 easily. If the opponent runs in opposite direccions, you just dash to them and kill them, easy, right?
Your arguments are invalid, :>.


EDIT:There's Curly and Quote, your argument is even more invalid.
C-C-C-COMBO BREAKER!

165
Projects & Creative / Re: Justified Classes v3bh
« on: September 12, 2014, 01:58:18 AM »
in the ads thingy the barely times i saw the devs team being active ,they were in JC, and few times 1% of them playing in CBM innocently:P

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