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Projects & Creative / Re: Justified Classes v3ehh
« on: July 07, 2016, 04:24:42 AM »
I'd like to start off this post by actually quoting Jax here, not sure if you saw this as you didn't acknowledge these bugs. This post is also where those two lists came from, which I believe were made before v3e so I apologize for that.
Anyway, with that over, I'd also like to say that my last post was made from the complaints of a ~50 person Discord server, meaning many different opinions of what should be changed and what shouldn't be changed. In fact, I invite you to join it so that you can hear everyone's opinion and reply instantly for quicker discussion Found right here.I swear this isn't meant to be just a shameless plug. With that being said though, I will post my own opinions here on what classes should be changed in regard to slowing and stopping attacks.
Heat Man:
Flash Man:
Needle Man:
Snake Man: (Not a stop/slow suggestion but just a bug I found, woops)
Napalm Man:
Venus:
Cloud Man:
Duo:
Grenade Man:
Burner Man:
Quote from: JaxOf7
Bug: performing Astro Crush once allows Astro Man to perform Astro Crush at any ammo level.
Bug: was able to move a MM1FIR pillar somehow. Still trying to determine cause...
Suggestion: Prevent "ammo lock"- holding main or altfire to do nothing and stop ammo gain.
(Example: Holding alt with FireMan in CBM will have him still gain ammo and do his overdrive asap. Holding alt with FireMan in Justi will stop his ammo gain, you would never want this.)
CBM has had this for a while. All ammo-locks do is enforce execution skill in an online fps prone to lag and desync.
Some class property lists I made (don't get too caught up in semantics and if everything is right):(click to show/hide)(click to show/hide)(click to show/hide)
Anyway, with that over, I'd also like to say that my last post was made from the complaints of a ~50 person Discord server, meaning many different opinions of what should be changed and what shouldn't be changed. In fact, I invite you to join it so that you can hear everyone's opinion and reply instantly for quicker discussion Found right here.
Heat Man:
(click to show/hide)
Flash Man:
(click to show/hide)
Needle Man:
(click to show/hide)
Snake Man: (Not a stop/slow suggestion but just a bug I found, woops)
(click to show/hide)
Napalm Man:
(click to show/hide)
Venus:
(click to show/hide)
Cloud Man:
(click to show/hide)
Duo:
(click to show/hide)
Grenade Man:
(click to show/hide)
Burner Man:
(click to show/hide)






