
Once again another cooperative mod rises to the scene, though this one aims to be the most difficult out of the bunch. Mega Man Cross X SP as the name suggests, is based on the Mega Man 5 romhack of the same name, Mega Man Cross X. Unlike most romhacks, Mega Man Cross X was more of a boss rush with some mini challenges on the side, though the bosses were no laughing matter. This cooperative mod hopes to keep it the same way, with small stages that lead immediately into a boss fight, so without further ado, here's the important stuff.
For those who haven't seen what Cross X is:
Screenshot(s):
Q & A: [Will expand on this section later if more questions come in]Q: Will this mod support Multiplayer?A: Although HP scaling for large groups of players won't be added until later demos, the mod will work in Multiplayer, albeit unbalanced.
Q: Will this mod include the entirety of Mega Man Cross X?A: Definitely plan on putting all that I can in, the romhack was never finished but that won't stop me from putting what was finished in.
Q: Are the bonus weapons like Ultra Buster and Drain Cutter going to make an appearance in this mod?A: Yes! In fact, the Ultra Buster has already been implemented, the only weapons that I won't include are the ones that are non-functional, as no one wants a gun that fires nothing I'd assume.
Q: Any plans to add the entire SP gang to this mod?A: Not yet, the main idea is to add Mega Man first, then I'll expand from there.
Q: Will Mega Man be able to charge his buster and slide?A: Mega Man will have both of these abilities, and the sliding does mean that each weapon will have an altfire.
Q: Can I help with [insert task here]?A: Go for it! I'll look at any maps, weapon concepts, or bosses you send my way. I would suggest sending them to me over Cutmail or my Skype which is, Sonicfam1102.
Q: When will this mod be finished?A: I don't really have any release date on this, so the only answer I can really give is it'll be done when it's done.
Weapon ConceptsC.X. Buster : C.X. Buster is your standard buster, you can charge it for more powerful shots or you can run and gun with your basic pellets.
U. Buster : U. Buster is a weapon that rather than being chargeable for powerful shots, it fires the charge shot with the press of a button. Unlike the C.X. Buster however, this weapon has an ammo bar. Try using this as a last resort weapon when all else fails.
F. Storm : F. Storm is a chargeable weapon which can either send flames upward or downward, or shoot a fireball at your foes. The uncharged version shoots before mentioned fireball, which can burn enemies for some extra damage added on. The charged version differs completely, depending on if you aim at the ceiling or ground. Whereever you aim, it'll send a fire trap ripping through your foes in the direction opposite of where you aimed.
S. Blade : S. Blade is a weapon akin to Noise Crush, meaning you can catch the rebounding shot of your blade for a buffed version your next shot. Your blades will try to bounce back straight to you, but in the heat of combat, you still ought to try and catch them. The buffed version not only goes faster, but it also rips through anything that dares to challenge it.
T. Bomb : T. Bomb is another chargeable weapon which differs when you fire it, the uncharged version shoots a Toad Bomb, which explodes upon contact with anything. The charged version when fired in the air shoots a Toad Hyper Bomb in an arc, great for hitting those foes who love to be above you. However, if it's fired while on the ground, it shoots a ground-bouncing Toad Napalm.
A. Sniper : A. Sniper is a great weapon to use against those enemies who just won't stop moving, as it fires three Air Snipers, which stop to home into enemies for a second. You can either use this up-close for massive damage, or far-away to target many enemies at once.
M. Shield : M. Shield is the handy dandy shield weapon. It fires two magnets that orbit around you infinitely until you switch weapons or get hit by an enemy. These magnets can also protect you from projectiles and... walls... Something's not right there... I'd avoid walls with these things to save some ammo.
Q. Vulcan : Q. Vulcan makes a great fall-back weapon with low ammo cost and rapid firing rate. It's definitely not a weapon to use when you need sharp-shooting and high-damage though.
E. Spark : E. Spark is a splitting weapon that's amazing at close-range for damage, and great for coverage after the split. You can't decide when the spark splits into the three mini sparks though.
G. Cannon : G. Cannon is yet another chargeable weapon, it mostly can function as an upgraded C.X. Buster with an ammo cost. The pellet shots do have a range though, so be sure to charge it if you're doing some sniping.
W. Blast : W. Blast is by far the most powerful weapon, it sends a capsule flying into the sky, armed with explosives. It's an AOE attack that speeds up as it goes on, eventually ending in a big boom!
D. Cutter : N/A
I. Needle : N/A
Map Specific Needs:Shocker Man - Hidden I. Needle.
Quick Man - Hidden D. Cutter.
Elec Man - Item-1 Path to Break Eddie Fight.
Shadow Man - Wow, nothing special here huh?
Air Man - Same here I guess.
Toad Man - Item-3 Path to (???) Fight.
Magnet Man - Item-2 Path to Break Beat Fight.
Fire Man - Hidden E Tank (optional).
Things Finished/Being Worked On:Stages Finished : 0%Main Weapons Finished : 100%Bosses Finished : 0%Bonus Items Finished : 60%Shocker Man:Stage -
OpenWeapon (Ghost Cannon) -
FinishedBoss -
OpenQuick Man:Stage -
OpenWeapon (Quick Vulcan) -
FinishedBoss -
OpenElec Man:Stage -
OpenWeapon (Electric Spark) -
FinishedBoss -
OpenShadow Man:Stage -
Taken (LlamaHombre)Weapon (Shadow Blade) -
FinishedBoss -
FinishedAir Man:Stage -
OpenWeapon (Air Sniper) -
FinishedBoss -
OpenToad Man:Stage -
OpenWeapon (Toad Bomb) -
FinishedBoss -
FinishedMagnet Man:Stage -
OpenWeapon (Magnet Shield) -
FinishedBoss -
OpenFire Man:Stage -
FinishedWeapon (Fire Storm) -
FinishedBoss -
FinishedBonus Items:Weapon (Ultra Buster) -
FinishedWeapon (Drain Cutter) -
FinishedWeapon (Item Needle) -
OpenWeapon (Weapon Blast) -
FinishedCollectables (O-DRIVE! Parts) -
Open