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Messages - Trillster

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211
Skins & Bots etc / Don't mind me, just making a memes classes mod.
« on: May 08, 2015, 09:48:10 PM »
I noticed the skins of MM8BDM don't have quite enough MEME. It'd be pretty nice to have snoop dogg, spooky skeletons, shrek, pretty much any meme works.

212
The WWW board / Re: CD's Video Game Music Playlist
« on: May 06, 2015, 01:27:10 AM »
I'll go ahead and drop these two in here

Star Wolf Theme : Assault Variation
(click to show/hide)

Flight of Robotnik Medley
(click to show/hide)

213
Help & Editing / Re: What's Your Weapon ? Explain [For Newbs]
« on: May 05, 2015, 01:14:47 AM »
Ballade Cracker, what's speed without the power? Seriously though, it's got the speed and accuracy to make it rather good for sniping. Not only that but it hits like a truck. Good for close and personal and also good with long range. Its got everything ya need.

214
Events / Re: [Started] Gotta Go Fast OC Tourney
« on: April 25, 2015, 04:03:22 AM »
Hey guys, just want to remind you all that you really ought to be trying to finish up some of the matches here. Make sure that you post the results here so I can update the bracket!

215
Events / Re: [Started] Gotta Go Fast OC Tourney
« on: April 20, 2015, 12:26:55 AM »
Alright guys, sadly I must forfeit the competition. Zandro 2.0 has been giving me issues with connecting. I've been able to connect a few times, but not enough to be able to race. So with that being said....

KRAVEN/MISTERHADOUKEN COMES OUT OF NOWHERE

You didn't think I'd just let someone advance without a race did ya? Well Kraven here will be racing instead of me. In the Challonge bracket it'll still have my name though so keep that in mind.

216
Events / Re: [Started] Gotta Go Fast OC Tourney
« on: April 19, 2015, 03:10:37 PM »
BE must have reset its servers again. It'll be back up shortly.

217
Events / Re: [Sign Up Phase] Gotta Go Fast OC Tourney
« on: April 15, 2015, 08:34:13 PM »
Great to know, sorry I've been taking a while to get things set up but I'll definitely get it done today.

EDIT : Alright, the server is up and the challonge bracket has been created! Though someone might have to do a map vote to actually get to the OC maps as I can't do so from RCON. Also I am having a few issues connecting to servers, so whoever is racing against me, you might have to wait a bit.

DOUBLE EDIT : Just ignore that mapvote part, I got it sorted out with Watakid.

218
Events / Re: [Sign Up Phase] Gotta Go Fast OC Tourney
« on: April 11, 2015, 07:30:36 PM »
Alright guys, we finally have the 8 racers needed! Make sure to be checking this thread often as I'll announce the tourney starting date once I have everything set up!

219
W.I.P Forum / Re: Mrgaman HD Texture pack!
« on: April 01, 2015, 11:39:58 PM »
Wow, this is just stunning. Never before have I thought MM8BDM would look so amazing. I'm not sure which part is more surprising, how good these textures are, or the fact that they can all fit into 1 KB!

220
Events / Re: [Sign Up Phase] Gotta Go Fast OC Tourney
« on: March 24, 2015, 09:39:31 PM »
Eh, I'll let the racers decide what to do with OC18 if someone chooses it, though I'll tell you that OC29 has a 0% chance of being added for several reasons. First reason is that second jump at the very beginning, I'm pretty sure that no one would enjoy trying to go fast while getting that jump perfect. The second reason is the rail area that might have a checkpoint but is still to evil for a race. Then there's the obvious reason of that infamous ice jump at very end. With that out of the way, it's not really required but if you guys who signed up could add your Skype to your post for easy contacting, that'd be great.

221
Events / Re: [Sign Up Phase] Gotta Go Fast OC Tourney
« on: March 22, 2015, 02:23:33 PM »
Hey guys, we're nearly there to sponsorship for the Speedrunner Medal! We only need 8 racers and we have 5 so we're nearly there! Also, I will announce whenever the actual tournament starts in advance so you can contact me at that point if the date will be an issue or something.

222
Mega Man Discussion / Re: Classic megaman,in 3D gammeplay?
« on: March 21, 2015, 10:41:02 PM »
While this might seem like a shameless plug, if you're looking for Classic Megaman Gameplay in 3D for MM8BDM, there is a mod in progress for it called MMWorld. It attempts to recreate the entire stage + boss at the end thing. Though I would enjoy seeing an official one made by Capcom.

223
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: March 21, 2015, 12:56:17 AM »
"Nope, 2edgy4me." Then I'd walk out.

224
Events / [Finished] Gotta Go Fast OC Tourney
« on: March 16, 2015, 11:42:37 PM »
So i herd u liek goin fast.

Yep, it's that time again (even though it's only been like three days since that last tourney). This tourney will be overall the same thing as the last one except for a few minor changes. First of all, we will be using a server with a password to avoid any intruders. Along with that, if you'll be joining this time, if you could include some contact info such as a Skype or Steam name, that'd be cool so we don't have to hunt you down or anything.
:twisted:

Rules :

1. Absolutely no SR50. This wasn't a problem before but I can't help but stress this enough.
2. Whenever someone wins, try to get both people in the race to confirm it along with get a time or something for the final results.

Basics :

Both players shall pick their map however it will be a bit more fair this time as both maps will be played. A coin flip will be done to choose which map is played through first and in the case of a tie, both players must do a mutual map pick to break it. Whoever reaches the end first wins, simple enough right?

Approved Maps :

(click to show/hide)

List of Racers :

(click to show/hide)

Reward :

THE SPEEDRUNNER MEDAL!

Website:

http://challonge.com/ocgottagofast

With all that said, remember...

GOTTA GO FAST

225
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: March 16, 2015, 12:29:45 AM »
Eh, I never personally found a problem with the Bright Pound. I think it completes Brightman's moveset. For example, what's the point of having a stun for offense if there's nothing to follow it up with? Sure, it's still good in defense situations but nothing else really. That being said, the Bright Pound could use a nerf because killing someone by pounding on top of their head is just a bit OP. Also, I think Mercury's alt is due for a change. I've been able to get it to work sometimes, but it's too difficult for what it's worth.

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