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Messages - Turbodude

Pages: 1 ... 8 9 [10] 11 12 ... 91
136
Anything Goes / Re: General Offtopic Discussion
« on: March 12, 2015, 08:29:05 PM »
Aw, shit. I'm pretty late, aren't I

Happy Birthday to literally everyone who's had a birthday up until now!

137
Anything Goes / Re: Anyone's art thread
« on: March 12, 2015, 08:21:05 PM »
That looks pretty solid, well done!

Dusty's one of my favorite MM4 RMs, too.

138
Anything Goes / Re: General Offtopic Discussion
« on: March 03, 2015, 03:10:45 PM »
Quote from: "Medley"
Does it still count as shipping if the peeps are already together?
Yes and they are absolutely adorable together like holy shit

CUTSTUFF OTP

139
Anything Goes / Re: Guilty Pleasures
« on: March 01, 2015, 09:46:13 PM »
Quote from: "Lighjing"
spoilering because for some it won't be safe for anyone

(click to show/hide)

(click to show/hide)

140
General Gaming Discussion / Re: Dragon Ball Xenoverse
« on: March 01, 2015, 09:44:28 PM »
From what I've seen of the game, it looks both very promising and a lot of fun.
I haven't touched a DBZ game since Tenkaichi 3, but if I had the money to buy this on PS4, I would.

So my big question is, is it an MMO? Or is it just an action game with a lot of multiplayer to it?

141
Anything Goes / Re: Why Microsoft bought Minecraft
« on: February 27, 2015, 03:05:24 PM »
Do you have any sources for this?

142
Anything Goes / Re: General Offtopic Discussion
« on: February 25, 2015, 02:39:39 PM »
BILLY HATCHERRRRR

I'm curious to see how this crossover unravels. I still need to catch up on the first Worlds Collide though.

143
DECORATE and ACS Modifications / Re: Uki's Weaponry (4b compatability!)
« on: February 16, 2015, 01:23:38 AM »
Oh shit, glad to see Unreal weps playable again!

Sometime I wanna get folks around to play sometime, it's always proven to be a blast.

144
Mega Man Discussion / Re: Rockman Battle Arena
« on: February 16, 2015, 01:12:50 AM »
At that rate it almost seems redundant to have 'press option here to make these characters suck less', where they could just lack the animations entirely.

145
Anything Goes / Re: Guilty Pleasures
« on: February 15, 2015, 08:15:02 PM »
Quote from: "Yuri Sakazaki"
Street Fighter The Movie, the live action one.
Watch the movie like you would a comedy and it's an absolute riot.

I have no regrets watching it in full.

146
Anything Goes / Re: General Offtopic Discussion
« on: February 15, 2015, 08:10:55 PM »
Make me the long-haired bishie that nobody acknowledges and I'll be set.

147
Quote from: "Bikdark"
Using a controller when a mouse and keyboard are available is like ordering a well-done steak at an expensive restaurant then coating the whole thing in ketchup.

You just fucking don't.

Debatable. There's a handful of games like that where a controller is preferable.

While it isn't the greatest example, the PC version of DmC5 can be played with a mouse and keyboard.

I haven't tried it myself, but playing a Kamiya-inspired hack and slash without a controller sounds awful.

148
Mega Man Discussion / Re: Rockman Battle Arena
« on: February 15, 2015, 08:03:16 PM »
So, I'm looking carefully at the gameplay videos, and things do look promising!

My only gripe is that the robot masters appear to lack hitstun, whereas Rock is affected by it like in the games. While this serves nicely for authenticity, the thought of certain characters getting stunned and others not seems a bit discouraging.

Perhaps as a suggestion, have an armor system where certain characters take more hits to be put in hitstun, much like a traditional fighting game?

149
Mega Man Discussion / Re: Rockman Battle Arena
« on: February 10, 2015, 04:06:52 PM »
This looks like what I imagined Power Fighters would be before seeing the game.
I like the idea as well as the options for hazard removal!

If I may ask, what kind of control scheme will this use? Just jumping and shooting as per MM standards?

150
Anything Goes / Re: Anyone's art thread
« on: February 10, 2015, 04:04:12 PM »
Quote from: "Laggy Blazko"
Aunt Dot's ion hose.
(click to show/hide)
Reminds me of a mix between Doom 64's Chaingun and UT2K4's Link Gun, nice work!

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