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Messages - Shinryu

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16
General Gaming Discussion / Re: Video Game songs you love
« on: November 23, 2014, 06:24:58 AM »
I've been listening to the Sega CD's Terminator game soundtrack a lot recently. It has some excellent original music, with my overall favorite one so far being this particular track:

Terminator Sega CD - Destinations Unknown
(click to show/hide)

Beyond that, I was also reminded of this particular tune after someone used it in a stream I watched recently. I had nearly forgotten about this game for a while, but it seems no matter what, I'll instantly remember it after hearing anything from its awesome soundtrack.

Shatterhand - Area C
(click to show/hide)

17
Anything Goes / Re: What is your avatar from/of?
« on: November 10, 2014, 05:33:24 AM »
Finally changed my avatar (I've been meaning to do so for a while, but I was debating on what to use). This is an original character initially made by a user called Hellshock for the table-top RPG known as "Nechronica." In fact, his illustrations have almost become definitive of the game in some ways. The game itself basically takes place in a post-apocalyptic world where much of the population is either dead or zombies. You take the role of a semi-zombified or mutated girl dubbed as a "doll," a byproduct of the Necromancer - who is both the game master and the archenemy. Their job is to basically conjure the dead in various forms for their own amusement, setting up scenarios and causing chaos for the sake of it. Since the dolls have some semblance of free-will, you can basically choose your own path in the story, which can include fighting the Necromancer (although the basic outlines state that even if you do beat them, it doesn't exactly bring peace). Aside from having a pretty interesting premise and several possible outcomes, it's also spawned some awesome art in the process.

18
General Gaming Discussion / Re: Earthbound
« on: November 08, 2014, 09:11:29 AM »
Not going to lie, a graphic update to Mother 1 actually has me rather excited. I recall there being a project to actually remake the game in SNES styled graphics, or at least update it to look more like Mother 2 and 3 (I believe the scrolling health bar would have also been implemented, among other attributes from the later games). From what I remember however, the project never really saw the light of day. On that note, I'll probably take the time to play this version when I get the chance. I never completed the first game (I think I stopped after the area with Duncan's Factory), but this definitely gives me an incentive to go back and play it through.

And if I feel like it/if I ever get the opportunity to, I might do a recorded playthrough of it. Hopefully it won't last as long as Live-A-Live, but then again, Mother 1 does have some sections where you practically need to grind in order to survive (and even then, it's still best to avoid some of the more ridiculously strong end-game enemies from what I recall).

19
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 04, 2014, 12:08:13 AM »
What was previously known as Lars Luron's "Mega Man Untitled" seems to be alive and well, and aside from having quite a few updates, it now has an actual name:



I would recommend changing the list in accordance to this. The project itself seems to be coming along quite nicely, with some very interesting mechanics on display so far. Not too sure about the layout on some of the stages, but as the video stated, everything is subject to change at this point.

20
Anything Goes / Re: General Absence Thread
« on: November 03, 2014, 11:13:02 PM »
So then, this is going to be kind of awkward.

I realize I've been absent from the forums for a while now, and I haven't exactly posted anything indicating as to why before-hand. This is mostly due to a series of events that have happened on short notice (such as my computer crashing, and trying to recover data from the salvaged hard-drive). I've been steadily trying to piece my usual layout back together with my new comp, but it's become increasingly difficult due to not only attempting to recover things from my old comp, but also balancing my usual schedules and work. Needless to say, it's been rather disorienting for the most part.

While I was thankfully able to recover a good portion of my files from my hard-drive, there were still a number of things that were corrupt or lost. Sadly, some of these were custom sprites/edits/sheets I was working on for my resource thread. As such, I won't be able to contribute much for a while now - at least in terms of the work I was going to post before. I'll still become a bit more active on the forums through posting, but I sadly won't be able to do custom sprite-work until I can get some other portions of my situation settled down.

21
Mega Man Discussion / Re: Fan-Game Playthrough Vote
« on: September 25, 2014, 01:56:04 AM »
The poll has officially closed at this point, and with the votes tallied up from both here and my Youtube channel, the three winners have been decided.

Overall Winner:
Mega Man: A Day in the Limelight [11 Votes]


Tied for 2nd and 3rd Place:
Mega Man: A Day in the Limelight 2 [6 Votes]
Mega Man Next Remix [6 Votes]

Thank you again to all who voted! These three games will be the next ones to be showcased in playthroughs on my channel. For the tie between Limelight 2 and Next Remix, I'll most likely be doing the former first (given it makes more sense in going with the overall winner). Either way, Next Remix is certainly going to be..."interesting," to say the least.
But only because of how bad it is >_>

22
Mega Man Discussion / Re: Fan-Game Playthrough Vote
« on: September 18, 2014, 04:10:26 AM »
Quote from: "megagodxxx"
so are you going to add Mushroom kingdom fusion to the suggested by any chance

Mushroom Kingdom Fusion, while it does contain a pretty strong abundance of Mega Man characters, is a game I probably won't be able to do for several reasons. Aside from recording and lagging issues on my old PC (which has been surprisingly effective for the rest of my recordings though), the overall game would probably take way too long to finish, even in its current state. That's not to mention that the project itself is looking kinda bleak, with several of the original team-members apparently having disbanded due to internal feuds.

By comparison, Super Mario Bros. Crossover is far easier to record, and is a much shorter/sweet/to-the-point game. MKF is massive, goes all over the place with its design, and would be something of a gigantic project for any possible playthrough session.

23
Mega Man Discussion / Re: Fan-Game Playthrough Vote
« on: September 17, 2014, 04:33:27 AM »
In terms of some of the suggestions:

I've heard about Rockmen R before, and I've seen a few gameplay videos of it, but I've never really played it before. I also heard that it's not exactly a freeware game (eg, I think Capricorn was selling the game, and was therefore illegal on his/her part). If I can find a random download for it, I might try it out, but it's no guarantee.

As for some of the other ones, I heard of Green Biker Dude before, though I've never actually played it. Hopefully it's not exactly like Quint's Bomb Rush. As stated in the outlines, I want to avoid arcade-styled games/ones that go on forever (which I believe QBR fits into the category of). Also, I know about the earlier version of Mega Man's Christmas Carol. For the purposes of this list, I'll be playing the Remix version (which is the one shown off in the video, actually).

24
Mega Man Discussion / Re: Fan-Game Playthrough Vote
« on: September 16, 2014, 11:35:22 PM »
Updated the suggestion list with a few recently mentioned games. In relation to the two suggested here, I have actually played a bit of Mega Man Dongs and Hard Hat 4 before (haven't really touched on 1 through 3, though they should be interesting from the look of things).

25
Mega Man Discussion / Re: Fan-Game Playthrough Vote
« on: September 16, 2014, 03:59:21 PM »
Quote from: "Beed28"
Voting for the first Day in the Limelight as well. It's not as great as the sequel, but it's one of the few I've played as well.

Incidentally, have you ever considered playing Super Mario Bros. Crossover? Mega Man and Bass are playable characters in that, with each of them having tons of skins based on other Mega Man characters and other related stuff, and there are three level sets based on the entirety of the first Super Mario Bros. game, the obscure Japan only port Super Mario Bros. Special that appeared on the NEC-PC8801 and Sharp X1, and, of course, the brutal The Lost Levels. Not only that, but every single level also has a Easy and Hard version in addition to their default versions.

I have actually heard of and played that before. Doing an All-Mega Man or All-Bass run (or any of the alt-skins related to them) could prove to be interesting. Added to the suggestions list.

26
Mega Man Discussion / Fan-Game Playthrough Vote
« on: September 16, 2014, 01:54:52 PM »


Hello everyone! As some of you may or may not know, I do a series of playthroughs on my YouTube channel generally involving fan-games of varying quality. I recently hit my 1,000 Subscriber mark, and I wanted to do something special for the occasion. As such, I'm letting others vote on what I should do next in terms of my overall playthroughs. The vote will last for one week (starting from now on the 16th up to the 23rd). At the end of the poll, I'll play the top 3 games with the most votes. Check the video for a bit more information and footage of the initial fan-game list I compiled. I'll be taking votes from both here and my channel into account.

Note: I will be taking suggestions for other games to play, but there's a few that I've either already done or can't/won't do for various reasons.

[Initial Fan-Game List]
Mega Man Unlimited
Street Fighter X Mega Man
Mega Man: A Day in the Limelight
Mega Man: A Day in the Limelight 2
Mega Man's Christmas Carol
Mega Man's Christmas Carol 2
Mega Pony
Mega Man Dr. Wily's Return
Super Danny Powered Up
Super Danny 2
Mega Man Rocks
Mega Man Project Zero
Mega Man Origins
Mega Man Next Remix

[Suggested Games]
Super Mario Bros. Crossover
Rosenkreuzstilette
Rosenkreuzstilette Freudenstachel
Mega Man Dongs
Hard Hat Series
Rockmen R: Dr. Wily's Counterattack
Green Biker Dude
Mega Man Vs Ghosts 'n Goblins
Mega Man Vs Metroid

[Games I've already played]
Mega Man Rock Force
Mega Man Revolution
Rokko-Chan
Rockman Infinity
Rockman Infinity 2
Mega Man: Dr. Wily's Final Attack
Mega Man: A Day in the Limelight 3 Demo
Mega Man 4 Plus
Super Mega Man 3
Mega Man 42
Mega Man Perfect Harmony
Rockbot
Mega Man DOS Remake
Rockman 3 Claw
Rockman 4 Minus Infinity
Rockman 4: Burst Chaser X Air Sliding

[Games I probably won't consider playing]
Super Danny 1: Simplest reason in the world - Super Danny Powered Up is a more refined version of this game, and it would therefore be redundant to include the outdated one.

Super Mega Man 1 and 2: Even compared to Super Mega Man 3, both of these games are virtually unplayable (I'd go as far as to say they outclass Origins in terms of how broken they are).

Star Man/Star Man Upgraded: Another game I find to be unplayable, though more-so for the way its mechanics are set up. Star Man's primary attack in this game is so dreadful, it's somehow even worse than the version Mega Man gets in the original MM5. If this version were a stand-alone weapon, it would come pretty close to the Time Bomb from Rockbot in terms of how awful it is. For me, it makes the game a complete nightmare to go through (the vertical scrolling combined with cheaply placed spikes doesn't help this game much either).

Mega Man X Eclipse Demo: This isn't to say I don't like the X series. In fact, I've been wanting to do some videos on it for a while now. For this fan-game however, a single stage demo isn't enough to warrant a video in my opinion.

Mega Man 25th Anniversary Demo: Same reason as with MMX Eclipse, as in that it's basically a demo with one full stage (even with two bosses, that still doesn't make up for what little there is here). That, and this is one of those games that automatically boots up in full-screen mode with no way to put it into a windowed format. I can't exactly record anything that does that (for now, anyways).

Mega Man Triple Threat Demo: Same reason as the last two. While the approach of using MM7's graphics are a neat change in this whole formula of fan-games, I still feel this doesn't have enough content to warrant a video (even with multiple characters, there's still only an intro stage and one main stage).

Novelty/Arcade-Styled Fan-Games: Any game that basically revolves around a high score, is made for the sake of a novelty purpose or gimmick, or outright can't be beaten. Kind of defeats the purpose of making a video for it.

27
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 09, 2014, 07:35:13 AM »
It's only now that I realize how abusable custom names can be when a scripted event repeats it, especially while playing in a sleep-deprived state, and thus entering a silly alt-name before fighting a boss.

(click to show/hide)

28
Anything Goes / Re: Cutstuff Sanctuary
« on: September 09, 2014, 06:18:45 AM »
Hopefully I'm not barging in on this, but I can understand the aspects of getting frustrated when people either don't listen or cut others off when speaking (trust me, I had to grow up in a house where that sort of thing happened all the time), along with the element of elaborating a lot when speaking. I've been told I tend to over analyze things quite a bit, but you know what? A part of me can't help myself in doing so. I enjoy elaborating in-depth on things, and quite honestly, I enjoy listening and reading in-depth conversations from others as well. I guess it just takes a while to find others with a similar liking for this sort of thing.

29
Anything Goes / Re: Anyone's art thread
« on: September 09, 2014, 05:24:57 AM »
Quote from: "Blutorus"
hey
hey guys
hey
you want some sprites that might look really confusing and ugly to you guys?
guys?
here you go
(click to show/hide)

Honestly, some of those actually look kind of interesting and rather salvageable in other regards...

...Unlike this abomination that I threw together in about 2 minutes.

(click to show/hide)

30
Projects & Creative / Re: Justified Classes v3b
« on: September 07, 2014, 11:51:32 PM »
Quote from: "fortegigasgospel"
Quote from: "Promestein"
some funnels, a la Gundam SEED
.....
.....
.....
.....
Funnels originated from Zeta Gundam thank you very much, and Seed doesn't even actually have funnels, they were called The Dragoon System.
On a serious note, no one would even fit having weapons like that.

Astro Man is the only one I can think of that has anything remotely similar to that, but even then, I don't think he needs extra satellite orbs (lest complete bullet hell ensue).

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