Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BookofDobson

Pages: 1 ... 9 10 [11] 12 13 ... 32
151
Maps / Re: The Preston mapp- Oh god redo! REDO!!
« on: January 25, 2015, 08:00:55 PM »
Quote from: "Lego"
Ok. Ok. Ok.

Stop.

Just. Stop.

I understand you're trying to experiment with stuff but you need to start small. Make a map that feels like it flows well through all points in the map, even the more obscure locations that you can hide like a large weapon or something, but make the map small.
To help design a map that flows well, I recommend drawing a race track or something on paper and building a map's geometry around that. Just draw a circuit, add a couple overlaps maybe and just put rooms in places.
Don't make the map just hallways, though.

Afterwards, look at how other maps handle textures and work on your texture choices.
To be completely blunt in the most painful way possible, the above screenshot you posted looks like ass and that's what prompted this post.
Not only does it look bad visually, but it also doesn't look like a very good map based on the fact that it is a large, empty hallway. If you wish to make a long hallway like that, break it up with things, but try to avoid making things too claustrophobic, which is a problem some of my maps suffer.

I hope you were insulted by the above statement because that means you actually care.


Umm... its far from finished though and this is the corner of the map. Then again my fault for not stating that.

Quote from: "Mendez"
Lego is right, PLEASE PLEASE PLEASE stop worrying about aesthetics because a mapper is supposed to make a map that's actually FUN to play on. Your FTM2 map wasn't bad because it looked bad. To be honest, the aesthetics were cohesive in a few places. Your FTM2 map was bad because the layout was an aboslute hell to navigate through. It was disjointed, the use of ladders was really bad, and the there was one section where you could camp near the teleporter and farm kills. You have ambition to make a pretty map, but you honestly need to focus more on the way a layout works and take cues from what other mappers are doing. Read a book on game design if you want. Read this article which covers the basics of architecture and see how it relates to making an impressive map. Above all, you need to START SMALL. Shade Guy is who you need to follow, because he grew at his own pace and slowly improved into the master he is today. You're not a master, but you can be if you have PATIENCE and take map design one component at a time. If you're more worried about the background than you are on the playable area, you'll just end up like DTD: a mapper with decent aesthetic skills but absolutely garbage at layouts. I'm glad I never have to work with him again because his last map, AMP16, showed he was only good at making a map look like a mess of textures while providing a layout that played like ass. Don't be another DTD. START SMALL. Make a symmetrical duel map or something. Don't push yourself to make a map pretty, make it playable first. I know I'm sounding like a broken record but you gotta believe me.
Take a large step back and look at the material around you.
Analyze what works and what doesn't.
Steal like an artist.
Roll with the punches.
I can enjoy that you've got a lot of interest, and I seriously don't want to kill that interest. This community needs more good mappers and even people like Lego and Llama are starting to learn what can lead to a good map. If you feel you have potential, don't try to unleash it all at once or you'll end up frustrated when people don't like your works. Keep remaking the same map if you have to. Don't be like Blaze, who never really looks for anything new and seems to just map for the sake of mapping. Don't be like Rozark and focus so much on aesthetics that you forget the definition of the phrase "weapon layout". Don't be like me and assume that just because you've made a new gimmick, you've made a good map. Learn from those mistakes. Please.

Hmm? was there an era where I rejected everyone criticism and got mad that people didn't like my work?  

First things first thank you both of posting. Now to the actual topic, the map pictured is not finished at all. I would be pretty crazy to leave it like that. I am making a brand new map pack because the first one is absolute ass and just bad. thanks to the FTM2 map I finally get open advice and feedback to see what I'm doing wrong (which is alot), I have been also taking lot of notes.
Please, never be afraid to criticize me, I'm all ears at all times.

152
Forum Games / Re: Rate the avatar of the user above you
« on: January 25, 2015, 04:59:12 AM »
3/10
something is very very off about that pic I think its the legs and hammer

153
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: January 25, 2015, 04:57:22 AM »
Totally would pick a fight with this dude

154
Maps / Re: The Preston mapp- Oh god redo! REDO!!
« on: January 24, 2015, 11:13:16 PM »
OK I am complete ditching this and doing a brand new mappack because this was such a flop


155
Forum Games / Re: Rate the avatar of the user above you
« on: January 23, 2015, 07:07:02 PM »
9/10
What is that from I must know

156
Forum Games / Re: Rate the avatar of the user above you
« on: January 23, 2015, 01:40:19 PM »
this will always be awesome
10/10

157
Anything Goes / Yay, I'm not a furfag anymore!
« on: January 23, 2015, 12:45:35 AM »
Hey, guys have something NOT sonic related! :D :D :D

(click to show/hide)

To be honest I draw sonic alot because it brings in the attention, easy to improve on and well pretty fun to make things better on it. Megaman however is just... never really got me anywhere on sites. People too busy with making megaman X worse. I always wanted to draw street fighter alot however thats hard. I have tried so much and gave up on the spot so maybe I will take it up again starting with the easiest one to draw: NECRO! P.S may make a Robot Master drawing thread

158
Anything Goes / Re: General Offtopic Discussion
« on: January 23, 2015, 12:31:37 AM »
Orange Juice = 2 words
2+1= 3

1689 posts
take the 6, 6-3=3

3 angles, 3 sides

has 1 emote in his name
1=1 eye

Orange Juice :I= Illuminati?

159
Anything Goes / Re: General Offtopic Discussion
« on: January 22, 2015, 04:48:54 PM »
Quote from: "ChaosUnlimited"
Quote from: "Perfectlylegit"
Also stonefunk, starduck and blouche are meanies. Don't pay them any mind.
If I'm missing some joke here, I'd appreciate you clearing that up. If not, what the hell is wrong with you? The 2'001st page of this thread and you choose to sorta sound like you're demeaning someone.

EDIT/OFFTOPIC: Oh, and HAPPY 2'001 PAGES! I honestly have nothing else. Sorry. :(


Yo frags its.better if you not light the match no?

160
Forum Games Archive / what is a joke?
« on: January 22, 2015, 04:03:21 PM »
seeing how my post is related to the game i don't think thats shitposting man.

ON TOPIC : give him a cup of pennies

161
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: January 22, 2015, 01:39:47 PM »
I probably wouldn't see him cuz he's so black
HAHAHHAGAHA RACSIM IS KEWL

162
Forum Games Archive / So suggestive
« on: January 22, 2015, 12:19:52 AM »
what is a little girl doing  here, if those movies taught me anything I should stay away from girls in dark corners

163
Anything Goes / Re: General Offtopic Discussion
« on: January 21, 2015, 07:02:34 PM »
that has been back for a while now

164
Forum Games / Re: Rate the avatar of the user above you
« on: January 21, 2015, 06:27:04 PM »
10/10 looks pretty cool

165
Forum Games / Re: Rate the avatar of the user above you
« on: January 21, 2015, 07:24:51 AM »
7/10

sadly i never liked this guy

Pages: 1 ... 9 10 [11] 12 13 ... 32