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Messages - BookofDobson

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361
Maps / Re: Wily Inc. (Version 2d Released!!)
« on: October 19, 2014, 01:07:10 AM »
But who runs it with vanilla?... thank you. What? you can't make the hallways wider than they are now? If you do will it turn into a coliseum? No. No it won't.

Anywhos...
1. secret spam sound is annoying please fix
2. the pool is a secret... thats dumb.
3.Pool area is really bland
4.You can not get out of the pool cuz of a ledge that is too tall from the edge and you can't jump to ground. That's dumb, should have play tested that

362
Maps / Re: Wily Inc. (Version 2d Released!!)
« on: October 19, 2014, 12:58:47 AM »
:l... What kind of question is that.
running it with classes there is gonna be a class that spams a lot to kill. Making stupidly thin hallways is gonna block out the fun in ever playing because you get killed and you can't do anything about it. and thats just ONE problem with this map

363
Maps / Re: I made my first map...yay?
« on: October 19, 2014, 12:27:07 AM »

364
Maps / Re: Wily Inc. (Version 2d Released!!)
« on: October 19, 2014, 12:26:00 AM »
I'm pretty sure my problem was thin not long

365
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: October 18, 2014, 11:47:28 PM »
And the crusher?

366
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« on: October 18, 2014, 10:01:24 PM »
Quote from: "TheDoc"
Quote from: "BookofDobson"
annnd where can I see that?

On the same page as your post.

Oh.. Kunx...
I'm so blind :?

367
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« on: October 18, 2014, 09:38:46 PM »
Quote from: "Rozark Kyouko"
Due to the complaints from someone who likes to make maps for projects or mods then pull them for their own selfish reasons and no longer wishes to be affiliated with this expansion anymore, the map list has been updated.

annnd where can I see that?

368
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: October 18, 2014, 07:02:26 PM »
Ok.
How do I make a sector that damages those that stay in it too long and how do I make a Crusher?

369
Maps / Re: Wily Inc. (Version 2d Released!!)
« on: October 18, 2014, 07:00:06 PM »
Annnd you didn't fix the hallways...
0/10

370
Maps / Re: I made my first map...yay?
« on: October 18, 2014, 06:57:55 PM »
Quote from: "PotatoStrike"
Man, your first map's good. But, there are some details you must NOT ignore:

First, the skybox isn't curved and you can see the angles. You should make a curved one next time...

I see. Will fix that asap

...and also, this. With the rest of the map, I have the feeling that map is in the under-underground. Seems bad.

I forgot that was line horizion... oops

Now, those elements. Nothing to say on this one. He is perfectly animated...


...but not the other one. He just pushes you out.


I don't get what you mean by this. It's the other convo's graphic awkward? Or the direction does not keep you  on the convo all the way

I haven't other things to say. When you will make your second map, watch out for these details!

371
W.I.P Forum / Re: Plot Twist: I'm actually content
« on: October 18, 2014, 03:30:21 PM »
Quote from: "Rozark Kyouko"
Oh man all the best things happen while I'm asleep.
I'm sad now.

But now I'm firmly telling you that dust is already taken by gospel over there, and the map list (for future reference as of October 18th 2014) is right here:

MAPS:
(5 frags left plays boss, 1 frag left plays crit boss)
4MIPHA: Blaze x Knux           - FINISHED  
4MIDRI: Rozark Kyouko           - WIP
4MIDIV: Knux              - FINISHED
4MISKU: FGG x SmashBro   - WIP
4MIBRI: JC                      - WIP
4MIRIN: Llamahombre           - WIP
4MIDUS: FGG              - WIP
4MITOA:                  - (OPEN)
4MICOS:                 - (OPEN)
4MIWIL:                 - (OPEN)

As you can see, I didn't really have a problem with you doing Cossack because, well, no one had taken it. However, this I do have a problem with. I'm going to go with "Whichever is the better quality of the two".

Alright fine. I was suggesting putting both in the beta release to get wider opinions but ok. However...
Quote from: "Roz"
Combining significant elements from all cossack stages is important here

eww... maybe  I will put in a rush jet segment... but the burst water i won't do

372
Maps / Re: Wily Inc. (Version 2ca Released!!)
« on: October 18, 2014, 03:23:42 PM »
Quote from: "LarissaFlash"
You should at least enter... the hallways are pretty long and has space

1. of course I entered first.
2. I really don't want to be rude but HAHA no. The hallways are long... too long, and are stupidly thin.

373
Maps / I made my first map (FINISHED)
« on: October 18, 2014, 05:46:21 AM »
Ok so this is my first map here http://www.mediafire.com/download/kq2ficnkotbh4an/Dusty.wad

Why just one map? for criticism and seeing if I should be cut out for this thing. So yea that. It's off of Rockman 4 mi dustman.

First the obvious
1. there is a crusher in the middle of the map but i don't know how to code crusher  :(
2. There will soon be a segment on the map where you will take damage if you stay too long in there (like real game)

but other than those... LEND ME YOUR CRITICISMS!

374
Maps / Re: Wily Inc. (Version 2ca Released!!)
« on: October 18, 2014, 05:41:31 AM »
it is kinda a rip off tho with way thinner hallways. sorry bro

375
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« on: October 18, 2014, 04:43:55 AM »
I have the same progress as yours and I may upload it tonight :/

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