Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BookofDobson

Pages: 1 2 3 [4] 5 6 ... 32
46
Projects & Creative / Re: [Game Mode] TEAM Sneaking
« on: March 03, 2015, 02:41:47 AM »
Quote from: "Lego"
Stop trying to cover your ass. You have failed. You fucked up.
Accept it.
End of discussion.
You have said nothing constructive after your initial point and you just derailed the topic completely.

You're done.


Quote
Ok thanks, I will be looking forward to the next version. And I can try to get proof of the knife range

I got what I came for, this was supposed to be done with. Jesus, how rude.

Quote
I can say the same to you. You gonna keep playing dissection tennis?

No. Are you guys done now?

47
Projects & Creative / You still going? Holy shit.
« on: March 03, 2015, 02:19:56 AM »
Quote from: "Bikdark"
Please excuse my atrocious formatting.
(click to show/hide)
[/spoiler][/quote]

Btw:
Quote
baseless arguments, insults, ego, and disrespect.
You should practice what you preach dude

48
Projects & Creative / Bik what are you even talking about now?
« on: March 03, 2015, 12:04:26 AM »
Quote from: "Bikdark"
Quote from: "BookofDobson"
Even its a miss the spy can shoot it again because the rate of fire is fast enough.

Not to mention that you must consider the fact that the spy has no armor debuff and will be coming closer to make sure you don't move
I don't think you understand how the "knife" is actually an extremely small and short-ranged projectile that causes the user to stand still for a brief moment on use. If you can't move out of the way or jump to avoid a possible 2nd shot, you need to re-evaluate your skill as a player, improve accordingly, then try to discuss knife balance.

Also, you have been very disrespectful and unnecessarily snarky to people in this thread. If you calm down and present arguments and facts rather than personal attacks and insults, people may take your views into consideration.


Seeing how I'm not the only one going about this stun gun argument and seeing how I am not being rude about this ever. I can honestly say that this post is simply invalid.

Quote from: "Bik"
personal attacks and insults

Citation needed.

Quote from: "Mendez"
Dobson, I feel like you are leaving out many important variables in your argument that stun gun is extremely powerful. It feels like you're only considering a one-on-one situation where the terrain is flat and the players are only 128 pixels from each other. You don't seem to consider the idea that stun gun's ammo is limited and that teammates can come to the player's aide or that the player is ever capable of dodging a single stun shot and re-engaging on the spy. A spy is not entirely invisible either, especially when their footsteps are seen and heard.
Maxine plans to nerf stun gun's ammo for next version, so hopefully you don't need to dodge as many shots as before, and spies don't feel encouraged to spam their way to a free kill.

No, don't worry. I'm not leaving them out. I simply never mention these because that's obvious. But if you want to tell me I don't know what I am talking about:

Quote
It feels like you're only considering a one-on-one situation where the terrain is flat and the players are only 128 pixels from each other.
No I'm not. In fact, what I am talking about would not work if its like halfway across the map. Nor the terrain has to be flat. However I do feel you are saying this stun is exactly like the spark shock when it is not.

Quote
You don't seem to consider the idea that stun gun's ammo is limited
.... You guys wonder why I'm so toxic
Simply put I do. Next.

Quote
teammates can come to the player's aide or that the player is ever capable of dodging a single stun shot and re-engaging on the spy. A spy is not entirely invisible either, especially when their footsteps are seen and heard. (Basically Implying: You are stupid and you cannot see the most obvious mechanics of the mod before complaining)


I can assure you, I do take these things to note. If these made the problem better and the version being fixed next why are we still trying to argue about this and why am I the only one going though this unfair treatment? MrL had this issue, Dood had this issue. Why am I the only one being confronted like this? If fixing this will be in the next version let it be so.

49
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: March 02, 2015, 07:03:43 PM »
Get the hell outta there. That must be a victim of a Terry wad

50
Projects & Creative / Strangely I have seen worse.
« on: March 02, 2015, 07:00:34 PM »
Quote from: "Mendez"
Answers

Ok thanks, I will be looking forward to the next version. And I can try to get proof of the knife range

Quote from: "Korby"
just uh
just pointing out that what lego meant wasn't that it was spark's stun duration, but that it was its stun style, and that you could, indeed, still jump out of the way of additional shots

Cough cough.
Quote from: "BookofDobson"
. Even its a miss the spy can shoot it again because the rate of fire is fast enough.

Not to mention that you must consider the fact that the spy has no armor debuff and will be coming closer to make sure you don't move

51
Projects & Creative / Toxic/10
« on: March 02, 2015, 08:37:15 AM »
Quote from: lego
'm not a developer and I hope Maxine won't have my head for this but I'm responding to these anyway.

Quote from: "BookofDobson"
-I wish the knifes range can have the v0 range. I think its just slightly shorter of S.Claw now, ed that is kinda far.
Don't make suggestions to change balance unless you can explain why it would fix a potential problem with the mod's balance. Thing about the knife is even if it went as far as Slash Claw, which it doesn't, it does not have an explosion radius multiplying its effective range.

Quote from: "BookofDobson"
-Flying boxes. No +Gravity why?
To fix this would be -NOGRAVITY. Do your research if you're going to try to sound like you know what you're talking about.
However, you are somewhat correct...
Code: [Select]
actor CardboardBoxDummy
{
scale 2.5
+SOLID
+SHOOTABLE
PROJECTILE
radius 24
height 32
health 20
mass 999999999
If you employ the projectile combo and want something to fall, you must remove the NOGRAVITY flag. In this case, however, it would cause the box to hit the ground and die instantly, which is why I would also recommend employing +HEXENBOUNCE and bouncefactor 0.01 in the properties block because NOEXPLODEFLOOR breaks online in Zandronum at the moment.
While I'm at it, it is a necessity for these actors remove the NOBLOCKMAP flag, which is also given by the projectile property as it prevents SHOOTABLE from even mattering.

Quote from: "BookofDobson"
-Why do the spies (sorry but this is shorter to say) have to stop after slashing? Couldn't they have a very slow ROF?
Mechanics. This does two things:
1) Diversifies them from just being straight melee humans.
2) Forces at least some strategy when playing the point and click buggers by adding risk involved when using it.

Quote from: "BookofDobson"
-Why don't mines go away after use?
...You're gonna need to clarify...
If you mean how they stick to the ceiling after they've gone off, I can't figure it out, myself. The code looks fine to me.
If you mean the item isn't taken from you after use?
Well I haven't played the mod enough to know, so...

On the subject of this, it is quite strange that you're simply "forced off" the "trap" slot when you try and select it and it's empty rather than it just removing the weapon from your inventory outright.

Quote from: "BookofDobson"
-Everyone said this but the stun on the stun gun is way too long. You said jump to avoid a second shot but its way to long for that too.
It's just spark shock stun...you can jump.
:X
Quote from: "BookofDobson"
-Why is Bubble and Wave range and melee?
This question isn't even literate.
To go with that, Water Wave isn't even in the range category.
Bubble Lead is in melee because it's a strong weapon in close quarters.
Water Wave is in rapid because it's a fast weapon that covers a large area of ground.
The reason these aren't in ranged is because they can be jumped over and not aimed up, which severely limit how the weapons can be used.

Quote from: "BookofDobson"
-Will spy teammates keep tripping on mines?
This can be fixed with some simple jump states that check the target's inventory for the invisible team items.

Returning at the end of the post to say that I am not a developer for this mod and am only commenting on these suggestions.
I saw the first one and got mad because balance complaints this soon after a mod's release is unhealthy.

1.Knife does a  OHKO as intentioned... need I say more  how that matters to the mods balance? Im talking about range alone, not the explosion. I also said "a little shorter"
2.My mistake and I'm not trying to show how smart I am. The box has no gravity to it, that is dumb, no code needed nuff said.
3. Ok. Cool.
4.Mines sometimes stay in the ground after  triggered. Or in the air...
5. again mistake. My questions must have been literate enough to answer I see.
6. ... So are you telling me Spark is some stock stun and its duraration can not be adjusted? Oh wait... thats exactly what it is and jumping won't do squat. Even its a miss the spy can shoot it again because the rate of fire is fast enough.
7.Ok cool then.

8. umm so far people loved this mod from v0 to now. What are you even talking about? You seem to be finding a reason to get mad

52
Forum Games Archive / Re: Describe the avatar above you!
« on: March 02, 2015, 04:04:26 AM »
Someone from a game I should know... but I don't

53
Forum Games / Re: Rate the avatar of the user above you
« on: March 02, 2015, 02:52:52 AM »
4/10
If I had a nickle every time I saw things like that. One point for decent quality

54
Resources / Re: Resources Requesting thread!
« on: March 02, 2015, 02:50:39 AM »
Umm I think there is a skin for the hand throwing frames in the Wiki

55
Projects & Creative / I love being muted in the servers for no reason
« on: March 02, 2015, 02:45:53 AM »
I have no idea why but ok. Anyway this is a decent mod which I find I few problems with:

-I wish the knifes range can have the v0 range. I think its just slightly shorter of S.Claw now, and that is kinda far.
-Flying boxes. No +Gravity why?
-Why do the spies (sorry but this is shorter to say) have to stop after slashing? Couldn't they have a very slow ROF?
-Why don't mines go away after use?
-Everyone said this but the stun on the stun gun is way too long. You said jump to avoid a second shot but its way to long for that too.
-Why is Bubble and Wave range and melee?
-Will spy teammates keep tripping on mines?

56
Projects & Creative / Re: [Game Mode] TEAM Sneaking
« on: March 01, 2015, 08:12:23 AM »
Other than all this  the box has its use. The box can hide your foot prints slightly, charge at a person with box on> put the box down and get away from the box> stun gun> get kill.

57
Forum Games / Re: Rate the avatar of the user above you
« on: March 01, 2015, 03:17:24 AM »
4/10

Not because its touhou, its because its just so... generic.

58
Anything Goes / BTW vore is gay
« on: March 01, 2015, 03:14:02 AM »
Huh... for once I'm not the target of Disurb-o-con

59
Projects & Creative / Re: [Game Mode] TEAM Sneaking
« on: February 27, 2015, 09:42:15 PM »
Is this on BE yet

60
Anything Goes / Well... this is embarassing
« on: February 27, 2015, 08:29:34 PM »
(click to show/hide)

Well darn

Pages: 1 2 3 [4] 5 6 ... 32