All right, I made some changes to Gutscracker:
Download-Fixed Front-Side animations (X8X2) and Side-Back animations (X6X4) so that one arm doesn't have the same shape as Guts Man's old arm (Wow, that's embarrassing)
-Added gray to the legs in frames H5 and H6H4 (Wow, I guess I
was a little too eager to get this out.)
-Did some tweaking to frames B5 and D5.
-Bobs up and down in all his frames (It seems the Guts Man skin in vanilla has fluctuating GFX offsets, which my first version didn't.)
I'll get to work on Gravenant later.Okay, here's Gravenant:
Download-Bobs up and down properly (35 pixels tall on frames B and D, 36 on frames C and E)
-Shooting animations are now a consistent height (They are 34 pixels tall from all angles)
-Cannons are now always 7 pixels tall (They originally fluctuated between 7 and 6 pixels)
-The Front-Side frames now look more accurate to the changed body frame of the front (I don't think I needed to do this with the side, side-back, or back frames)
-Side frames are changed so the cannon on Gravenant's other side can be seen behind his head
-Cannons are slightly less of a cylinder shape on the back to explain why one is fully visible on the side frame but only partially visible on the side-back frame
His arms are still always lifted, because I wanted him to look unnatural and aloof, like he never lets his guard down.
I think I'm actually going nix Magneto Man altogether, though. I'm not sure how to handle a flowing cape for 4 frames, and I don't feel like he fits in. I know it's OK for skins to be dressed up without a specific Halloween theme, like last year's Shovel Knight Enker, but something about Magneto Man just feels very unfitting. I guess I was too eager for the pun that I didn't think it through enough.
I do have two Halloween skins from last year though (one of them was even on the image for Halloween 2015, when my interest in MM8BDM was low), and I might make a Grinch-related skin, now that G&Wer has informed me about the Reindeer Centaur Man being taken.