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Messages - Zero1000

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211
Anything Goes / Re: Tengu's Holiday Grab Bag 2k14
« on: December 25, 2014, 07:33:31 PM »
Sure, why not?

Darthweegee

212
Anything Goes / Re: Now That's What I Call Cutstuff Christmas: 24
« on: December 25, 2014, 07:08:58 PM »
The download links don't work on my phone. Do they work on other device?

213
The WWW board / Re: Random video game name generator
« on: December 25, 2014, 04:20:58 AM »
Screaming Frog Smackdown
Sounds like you need to attack screaming frogs.

Mario's Fantasy Alpha
A Mario final fantasy game, but it is still on alpha version.

Super Sexy Nudist Battle
No comments.

Grand Weight Loss - The Revenge
I think the junk food didn't like you abandoned it and wants to come back to your body. You must combat it with diets.

Mega Man's Driving GT
I think this is just Megaman Battle & Chase.

8-Bit Mushroom Conspiracy
Mario is making a conspiracy about stealing the 8-Bit Mushroom.

214
Forum Games / Re: Rate the avatar of the user above you
« on: December 24, 2014, 09:57:36 PM »
9/10

It simply looks very good.

215
Forum Games / Re: Rate the avatar of the user above you
« on: December 24, 2014, 08:50:05 PM »
8/10

Not sure if i seen it before, but i really like it.

216
Skins & Bots etc / Re: zero-2
« on: December 14, 2014, 01:54:31 AM »
The skin is really good! Now we need more sprites for that skin and then done.

217
Quote from: "ice"
Quote from: "zero1000"
(click to show/hide)

P.S. Back finally
1: Ok, sorry for my thought on the weakness.
2: To electric sphere, reduce the time to what you think it's ok from the weapon.

218
Well, let's make a big change to electric wire. It will be a piercing paralyzing retracting weapon. Like, imagine if uncharged duo fist had a delay, but pierced enemies and paralyzed people who touches it. That's the new wire. Also, the wire isn't able to cling anywhere, just an attack wire.

Also, yes, the thunder dash could move, it's a good idea.

219
Quote from: "Ceridran"
I know the quality standard lightened up, but still I'd like to bring this post to your attention again. Especially sections 1 and 4.
Ok, then i will reduce speed to something not over 1.3.

220
How about decreasing your weakness, since i think magic card is your only weakness. And armor, reduce it (or increase the multipler) if you have more speed.

Other than that, here's my updated class.
 Name: cgZero1000
Armor: 1.5x (Weakness: Ice weapons)
Speed: 1.3/1.3
Jump: Two Medium jumps
Damage Type: Electric Melee.
Role: Electric traps and melee expert.
Weapon Dropped: Electric Sword.

Description:
1st Weapon: Electric Sword (Like the other melee weapons, it causes heavy damage. However it can be charged to do a dash slash.)
1st Altfire: Elecctric Wire (A wire that causes medium damage to the person it touches, and paralyzes it. It retracts when it hits someone or reaches his max range, which is low-medium. Uses some energy)
2nd Weapon: Thunder Arrow (An arrow that Zero throws on an arc. It causes light damage after hitting an enemy, and after hitting the enemy or a wall, it falls to the floor, hiding itself, and when someone approaches to the arrow, a thunder falls to the arrow, making it explode and causing heavy damage.)
2nd Altfire: Electric Sphere (Zero can throw a sphere which bounces off players while dealing them moderate damage and clings on the wall or the floor for a short time. While clinged, it deals light damage and attracts enemies if on the floor.)
Item Attack: Thunder Dash (When Zero has his 1st energy full, he can use this powerful dash that causes heavy damage and paralyzes enemies. However, the energy is depleted completly.)
1st Weapon gague: Electricity gague (Zero has some energy that charges while attacking. Using some of the energy, he can use a wire, and when full, he can perform a powerful dash)
2nd Weapon gague: Traps gague (Another gague, but this fills over time when not using traps, and cannot be used for the dash. This is used for the arrow and sphere.)
Each weapon gague has 112 of energy, with 4 on each small bar.

Skin: Zero. Or the one i think ice is doing (no problem if it is not this the one for the class).
Damage Information:
Electric Sword deals medium damage. Sword Dash deals medium-heavy damage.
Electric Wire pierces and paralyzes enemies and can deal medium damage. It consumes 2 bars of energy
A thunder arrow hit deals light damage. The arrow explosion causes medium damage and may paralyze enemies. It consumes 1 bar of energy.
An electric sphere deals light damage for a direct hit and light-medium damage by someone touching it. It consumes 3 bars of energy.
The arrow activates after half second and the sphere stays on the floor for 5 seconds.
The energy charges by 1% by doing any attack except by throwing spheres and charges by 2% for hitting someone with a direct attack (like the sword).
The Electric Dash causes heaviest damage. It consumes all 1st gague energy

221
The WWW board / Re: What are your two superpowers?
« on: December 03, 2014, 05:03:31 AM »
Here are mine:
Atlantean Mimicry: Ability to transform into an Atleantean.
Electrical Shield Generation: Create shields of varying shapes and sizes out of the electricity.

I'm a damn electric atlantean.

222
Quote from: "ice"
I'm currently on coding hiatus till Dec 8 so other than the last build, no progress
It's ok, just take your time, as i know there are other classes that are being made.

As for the bar system, the electricity bar could be only filled by the sword/wire attacks and there could be another bar that is for the trap attacks. The trap bar could recharge over time when not using the traps (like ice/sparky, while i use the sword) and each trap consumes a different amount of energy. However, only the electricity bar (melee/wire) can be filled with melee/wire attacks and consumed for the thunder dash. Also, like Ice/Sparky, the two bars are shown, and the bar on the left of the health one would be the currently used.

223
How is my class going? I have thought of making a different bar system.

224
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 29, 2014, 05:28:21 AM »
Does someone still has Hard Hat 3 on it's default settings and musics? Because i can't download it from the first post link and want to play it.

225
MM8BDM Discussion / Weapons/Game tip thread.
« on: November 28, 2014, 04:49:45 AM »
So, i was bored and decided to do this thread i thought. It may become quickly locked or become famous and help many people, so, here you can give tips for using weapons and/or getting better at the game, maybe for story mode, i don't know. So, here are 2 tips, one quoted from timeman the the rest mine and other from Knux.

Using Time Slow
"My Time Slow is a great weapon to use in conjuction with other weapons. For example, use Time Slow and then switch to Ballade Cracker to hit the slow moving targets."
- Timeman.
However, there is no known stage with both weapons on the same stage, so, if you happen to have Atomic Fire and Time Slow, use Time Slow and then a fully-charged Atomic Fire to burn your victim to dust, or you could burn and slash them with Time Slow and Flame Sword, it's your choice to combine any weapon. Or in team battles, one could use Time Slow and the others make the rest. But that may seem cruel, 10 players shooting a single one.

Beating bots
"Bots tend to be incredibly dumb. All you need are either bombs or ripping weapons, have them follow you to a corner, and wait there with the ripping weapon or just shoot your bomb weapon at said corner. In the case of Hyper Bomb though, just run away, let them fight and steal frags with it.

Air Shooter is also a great weapon to ambush bots following you through corners with."

- Knux.

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