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« on: December 07, 2014, 07:58:06 PM »
How about decreasing your weakness, since i think magic card is your only weakness. And armor, reduce it (or increase the multipler) if you have more speed.
Other than that, here's my updated class.
Name: cgZero1000
Armor: 1.5x (Weakness: Ice weapons)
Speed: 1.3/1.3
Jump: Two Medium jumps
Damage Type: Electric Melee.
Role: Electric traps and melee expert.
Weapon Dropped: Electric Sword.
Description:
1st Weapon: Electric Sword (Like the other melee weapons, it causes heavy damage. However it can be charged to do a dash slash.)
1st Altfire: Elecctric Wire (A wire that causes medium damage to the person it touches, and paralyzes it. It retracts when it hits someone or reaches his max range, which is low-medium. Uses some energy)
2nd Weapon: Thunder Arrow (An arrow that Zero throws on an arc. It causes light damage after hitting an enemy, and after hitting the enemy or a wall, it falls to the floor, hiding itself, and when someone approaches to the arrow, a thunder falls to the arrow, making it explode and causing heavy damage.)
2nd Altfire: Electric Sphere (Zero can throw a sphere which bounces off players while dealing them moderate damage and clings on the wall or the floor for a short time. While clinged, it deals light damage and attracts enemies if on the floor.)
Item Attack: Thunder Dash (When Zero has his 1st energy full, he can use this powerful dash that causes heavy damage and paralyzes enemies. However, the energy is depleted completly.)
1st Weapon gague: Electricity gague (Zero has some energy that charges while attacking. Using some of the energy, he can use a wire, and when full, he can perform a powerful dash)
2nd Weapon gague: Traps gague (Another gague, but this fills over time when not using traps, and cannot be used for the dash. This is used for the arrow and sphere.)
Each weapon gague has 112 of energy, with 4 on each small bar.
Skin: Zero. Or the one i think ice is doing (no problem if it is not this the one for the class).
Damage Information:
Electric Sword deals medium damage. Sword Dash deals medium-heavy damage.
Electric Wire pierces and paralyzes enemies and can deal medium damage. It consumes 2 bars of energy
A thunder arrow hit deals light damage. The arrow explosion causes medium damage and may paralyze enemies. It consumes 1 bar of energy.
An electric sphere deals light damage for a direct hit and light-medium damage by someone touching it. It consumes 3 bars of energy.
The arrow activates after half second and the sphere stays on the floor for 5 seconds.
The energy charges by 1% by doing any attack except by throwing spheres and charges by 2% for hitting someone with a direct attack (like the sword).
The Electric Dash causes heaviest damage. It consumes all 1st gague energy