Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - crazytobuildmc

Pages: [1] 2 3
1
Forum Games / Re: Ruin-A-Wish
« on: September 14, 2017, 03:11:41 PM »
Granted.
I wish to make a new meme that will catch on.

2
Help & Editing / Custom Tiles?
« on: September 14, 2017, 06:52:55 AM »
Excuse my stupidity but how do I add custom tiles to my level? Thanks in advance.
EDIT: nevermind, http://cutstuff.net/forum/index.php?topic=1899.0... how do you delete a post?

3
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: September 13, 2017, 06:31:19 PM »
Yeah that worked for me. To save people a tad bit of bother here's the v5b WAD fixed: https://ufile.io/ky343

4
Anything Goes / Re: Guilty Pleasures
« on: September 13, 2017, 04:38:40 PM »
sparta remixes

5
Forum Games / Re: Ruin-A-Wish
« on: September 13, 2017, 04:32:41 PM »
Granted but the joycons are dead
I wish for a plushie.

6
Help & Editing / Re: Ideas
« on: February 09, 2015, 05:01:06 PM »
Actually, no. It will be a bit confusing, as the walls in Castle Bleck are signified by a white line, background details included. And since M8BDM doesn't fully use edged textures, attempt to remake Castle Bleck and you have an impossible maze where you can't see where the walls (unless in map-mode).

7
Tutorial Collection / Re: Tiles... they (usually) aren't that hard, guys.
« on: February 09, 2015, 04:23:37 PM »
OK, NemZ! Good tutorial, but I have a problem. I want to make an 8-bit remake of part of the tileset for the final level of Mega Man Zero 4, but I have no map to help me! How will I do it? Could you spare me a map? I want to do the foreground for the orange section with the jittery background. Thanks!

8
Skins & Bots etc / Re: Official Request Thread
« on: December 20, 2014, 05:31:18 PM »
Quote from: "Super64ds"
On the subject of Shovel Knight skins, here's one half-assed of Shovel Knight himself that I gave up on halfway through.

Also, some bits I found in the mess where I drew everything:
Not the only one! Spriting = SOOOOOOOOOOOOO TEDIOUS.
Still waiting for my poor plague doctor* though.
*Plague Knight is a plague doctor look-alike. It is such an obvious connection, due to that beak mask!

9
Help & Editing / Re: Ideas
« on: December 18, 2014, 05:18:29 PM »
(Listens to Tilt Island)
(Remembers Castle Bleck)
Eureka? :p

10
Help & Editing / Ideas
« on: December 18, 2014, 04:08:28 PM »
I'm stumped for ideas for maps. Any ideas?

11
Skins & Bots etc / Re: Official Request Thread
« on: December 09, 2014, 03:38:36 PM »
Back on about Plague Knight, it doesn't have to be like the original. Make it Megaman styled, obviously. The fire animation should be throwing a potion.

12
W.I.P Forum / Re: Sonic Stages
« on: November 09, 2014, 03:37:58 PM »
Quote from: "Rozark Kyouko"
8BitDanooct1 covered quite a bit of sonic songs, go search on youtube/famitracker forums or something.
I'd also like to mention that a few sonic maps have already been created, off the bat I specifically recall Green Hill Zone and Icecap Zone. There's also that pun on Hydrocity but I wouldn't classify that as a sonic map.
Ooooops :cry:

13
W.I.P Forum / Re: Sonic Stages
« on: November 09, 2014, 12:56:21 PM »
SMALL UPDATE:

We now have invisible boundaries. I also just added the platform I am standing on.

14
W.I.P Forum / Re: Sonic Stages
« on: November 09, 2014, 12:43:16 PM »
Sorry. I have just started the project.
But anyway, here's a poor pic of what so far:

Note:
1. The white texture is my placeholder for now.
2. No custom graphics.

15
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: November 09, 2014, 10:49:12 AM »
How do I show a skybox through a linedef?

Pages: [1] 2 3