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Messages - crazytobuildmc

Pages: 1 [2] 3
16
W.I.P Forum / Sonic Stages
« on: November 09, 2014, 10:28:05 AM »
I am starting a project where I recreate some of my favourite Sonic Stages. I will do the maps myself, but I mainly need music.
    Oil Ocean: In progress
    Mystic Cave: Not started
The list will grow as I work.
Giving me music is much appreciated. Thanks! :)

17
W.I.P Forum / OK. Two things:
« on: November 09, 2014, 10:07:43 AM »
MUSIC?
The DOS megaman games had no music. Why?:
1. There was no composer for the games.
2. It is hard to put music in with sound during the early days of DOS.
P.S. Please, can you give me the tiles? I wanna play with them :)

18
Mega Man Discussion / Re: Megaman, R.I.P.
« on: November 02, 2014, 08:05:21 AM »
WOW
I hope you support my project, 'Megaman P'!

19
Skins & Bots etc / Re: Official Request Thread
« on: November 02, 2014, 06:57:46 AM »
Can someone do 'Plague Knight', that plague doctor boss from Shovel Knight?

20
Mega Man Discussion / Re: Megaman, R.I.P.
« on: November 02, 2014, 06:52:17 AM »
Quote from: "Kapus"
Panel De Pon is dead to. I'm still supporting and spreading my love for it everywhere.

Don't let a series' lack of official content get you too down. If it stops, you can even carry it on with your own hands!
But Capcom is stopping fan projects! :(

21
Mega Man Discussion / Re: Megaman, R.I.P.
« on: November 01, 2014, 04:18:35 PM »
Really?  :cry: (tears of joy)

22
Mega Man Discussion / Megaman, R.I.P.
« on: November 01, 2014, 10:24:52 AM »
Megaman looks like a dying series. Please pay your last respects here. :cry:

23
Rejected / Re: [Suggestion] Final Boss
« on: October 28, 2014, 12:15:24 PM »
OH NO LEAVE IT TO CUTMANMIKE THEN
Sorry, but I would rather use Kodu if it is that hard.

24
Rejected / Re: [Suggestion] Final Boss
« on: October 27, 2014, 07:25:49 AM »
OK, Lego. Can you give me an example code? Like saying Hello World in the chat, automatically?

25
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: October 23, 2014, 02:48:37 PM »
Quote from: "Lego"
Quote from: "crazytobuildmc"
How do I add music? :cry:
Quote from: "crazytobuildmc"
I want to add music to my stage without replacing another stage. How do I do that?
Already asked in 'How do I do THAT in doom builder?', but my question was just ignored :cry:

Whoa sorry dude, I noticed your question but wasn't in an opportune spot to adequately answer [read: I was on my phone and phone typing is dumb.]

Alright...first off you need your music file, preferably looped and compressed. The music file name must be 8 characters or less in length [not including the file extension] and should preferably be in a .ogg format.
In order to add music, you will need a wad editor such as SLumpEd or SLADE. Open your map wad file in one of those editor and click import files at the top. Find your music file and click open.

Next, you need to make sure the music file is not in between your map marker and ENDMAP lumps. This is important. Your map will crash if anything is in between these files that is not supposed to be there.

Finally, create a new lump file, name the file MAPINFO. Again make sure it is not in between the map marker and ENDMAP files. Right click and view as text if you're using SLADE. MAPINFO handles a group of information that maps will use to work properly.

Here's an example of MAPINFO from the map MM2AIR:
Code: [Select]
map MM2AIR "AIR MAN"
{
   next = "MM2HEA"
   sky1 = "AIRSKY", 0
   music = "AIRMUS"
   aircontrol = 0.5
   par = 2
   }

the name is denoted by the map's lump name followed by the full name of the map in quotations.
music is the 8 character song file I told you to make earlier.
I mean music in the game. Not custom. Sorry for not being specific.

26
Rejected / Re: [Suggestion] Final Boss
« on: October 23, 2014, 02:42:22 PM »
I CAN'T DO THAT SORT OF CODE. THINK!
Edit: Sorry. It's just that I don't know Decorate.

27
Rejected / Re: [Suggestion] Final Boss
« on: October 22, 2014, 04:56:16 PM »
:-(

28
Rejected / Re: [Suggestion] Final Boss
« on: October 22, 2014, 04:06:40 PM »
Quote from: "SmashTheEchidna"
I don't think they'd want to rehash an old boss for something new. Although it would be cool to have an actual final boss, available after you've beaten the MM10 story.

Though what you've got sounds more like a secret boss than anything. How would anyone know to use those two weapons in order to find him to begin with?
The first Evil Robot fight will still be there. Plus, When you do the training with the right weapons, the music that plays is always the MM1 Wily Boss Theme. Also, Dr.Light will give you the hint to the combination, saying "To finish it, think of the purger and the curser with the wolf." Purger because Duo 'purges' Evil Energy, and Curser because Bass sometimes slips out with swear words, plus Treble/Gospel is a wolf..

29
Help & Editing / Music
« on: October 22, 2014, 04:00:10 PM »
I want to add music to my stage without replacing another stage. How do I do that?
Already asked in 'How do I do THAT in doom builder?', but my question was just ignored :cry:

30
Rejected / [Suggestion] Final Boss
« on: October 22, 2014, 03:53:10 PM »
Here is my idea for the final boss.
After beating chapter 10, complete a virtual training with Duo Fist V. Treble Boost. The door will not open, and the Evil Robot will trash the ceiling (again). After a short conversation, this strangely revived villain will try and defeat you... and start on the the universe! :shock:
This time, the Evil Robot uses powerful new moves:
BOOST SPREAD: The Evil Robot flies around, shooting skulls at you. :twisted:
THUNDER MAZE: Some of the tiles will glow, and will create a pillar of lightning. :twisted:
ARROW CRUSH: It rains Arrow Buster shots. Luckily the rain is scarce. :roll:
DRILL DASH: This is when you can land a hit. The Evil Robot drill into the ground and comes out of a random wall. Hit him with a full-charged Energy Blow! :mad:
After landing 20 hits, the Evil Robot spontaneously combusts - it is over, and the victory, the ultimate victory, is YOURS! :D

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