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« on: August 30, 2016, 01:00:19 PM »
I hate Elec Man with a passion on the Wily Wars. Not so much on the original NES game, since you can stick him near the edge of the room and fire a single weak buster shot over and over and over again until he's dead, or three Rolling Cutters (or even just two if you're lucky). Doesn't work like that on WW, he just jumps all over the place spamming the Thunder Beam until one of the two robots are dead, and bosses get a long period of invincibility between hits in this version (roughly the same as Megaman, so it's "fair" in a way). And even if you die, he keeps jumping around spamming it anyway! The worst thing is when he jumps and throws the Thunder Beam in mid-air at just the right height that it's impossible to jump over, yet too low for it to pass over your head (can't slide!!!) so you take 10 damage without a hope of avoiding it (unless you manage to run into him instead, which does 4 damage, as using the Magnet Beam would be suicidal as it takes forever to disappear and chances are he'll run underneath you or he'll throw another Thunder Beam and you'll land on one of the two and take damage anyway).
Speaking of Wily Wars, not a fan of Hard Man either. You can't scroll the Hard Knuckles off the side of the screen, you can't slide under them anymore (same with the Shadow Blades in fact), and by the time you jump over one or both, he's slammed into the ground and frozen you in place just long enough that one of the Hard Knuckles comes back to hit you. I have been able to perfect-run Shadow Man's stage buster-only on the Wily Wars yet I can't do the same with Hard Man, go figure. Even with Magnet Missiles he's a pain (not to mention they are uselessly slow as they now stop to turn around before heading upwards to hit him).
Edit: Apparently you can't slide under Hard Knuckles on the NES either (just the Shadow Blades). Don't know how I thought that was possible...
Outside of the Wily Wars, I don't like fighting Drill Man or Centaur Man. Or Tomahawk Man if going buster-only. The ones in 5 aren't really that bad, although Crystal Man's crystals bouncing all over the place at the start of the fight can be annoying. Actually, I think 6 is the one I play the least, useless powers (let's see - you get analogs of the Bubble Lead/Gravity Hold (Wind Storm), Bubble Lead/Search Snake (Flame Blast), Air Shooter (Silver Tomahawk), Rain Flush (Centaur Flash), Skull Barrier (Plant Barrier), Needle Cannon/Quick Boomerang (Yamato Spear), Knight Crusher (Ring Boomerang; one could argue it could also be a nerfed Boomerang Cutter from X1, since X came out before 6 did, as odd as it seems) and Blizzard Attack, which is probably the only unique weapon, although in a way it's similar to Dust Crusher), useless Beat who doesn't attack bosses, "bloody Power Piston", useless Mechazaurus (why can't Power Megaman cause 3-4 damage when he hits the platforms back so it can be done quicker?), and useless Wily fight which is weak to the same weapon for all three forms. Not only that, they didn't even give you M tanks in this game (no wonder the W/S tanks were in 7 afterwards).
As for hacks, whose idea was it in Megaman Ultra to make the Leaf Shield the weakness for the Guts Tank? People don't like taking forced damage in order to beat a boss, even if it was supposed to be a puzzle boss (normally you can only fire the Leaf Shield 9 times max; Guts Tank takes a lot more, so you have to stand right under its face, get damaged, jump in the air while invincible and spam the fire button without moving). Seriously, how are you supposed to get around the hand and/or the Crash Bombs without getting hit, and without "cheating" using Item-1 or whatever? Then again, the whole game feels unpolished like that. Quick Man's stage is literally full of faceless (technical limitation - the face is a different sprite to the body) "Break Man" Sniper Joes and their mechs (masquerading as Jumbigs), both of which throw projectiles that look suspiciously similar to what the Wily Machine throws at you (and they do about the same damage), and the stage doesn't even have the force beams it's known for. The music in the game doesn't quite sound right either (especially the Super Mario 1 tune, so many off notes in there), and I don't mean the way the waveforms sound (that's a limitation with the MM1-2 sound engine I think). Makes me want to rip the music, fix the notes and somehow hack it back into the game. I absolutely hate the two Wily stage tunes in this game too, the just sound awful; I'm sure they could have at least used one of the other Wily or Dark Man/Mr. X tunes there, or yet another tune from Megaman X (Flash and Bubble used tunes from X1, and Heat uses one from X3 I think it is) - if not Megaman 7, which would be more fitting, RM7FC's NES tunes sound awesome too. The one good thing they did was make the Atomic Fire (or, Heat Buster in-game) actually useful - it no longer drains nearly half of the energy bar when a charged shot is fired (unfortunately they didn't modify the charge-up time so it still takes forever, although a charged Atomic Fire does a lot more damage than the charged Mega Buster from 4 onward). Oh, right, Robot Masters. I think just about all of them qualify, as they completely wrecked the boss AI in this game (thankfully, they kept their weaknesses intact).