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Messages - Mr. X

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136
Projects & Creative / Re: [CTF Map Pack] KCTF - Remastered (V1aX-h2) [POLL]
« on: November 05, 2012, 03:59:33 AM »
That's much better, thank you.  I'd just like to note something important here though:  I basically have stopped giving any feedback to a large majority of this community because quite frankly, I lack confidence that they'd actually bother wanting to make a better product.  I wouldn't have done it for you if I hadn't believed there were potential.  As I said before, the map's layout other than these problems is pretty solid, and you should be proud of it.  I mean that.

Now go find less muffled musi-*shot*

137
Projects & Creative / Re: [CTF Map Pack] KCTF - Remastered (V1aX-h2) [POLL]
« on: November 05, 2012, 03:05:17 AM »
Quote from: "Knux"
Sorry, I have stairs everywhere. Deal with it.
Yeah, don't know where I got the idea you wouldn't change it...my mistake.  Whatever, I'm done.

138
Projects & Creative / Re: [CTF Map Pack] KCTF - Remastered (V1aX-h2) [POLL]
« on: November 05, 2012, 02:54:37 AM »
It wasn't?  I thought I had seen it, my mistake.  Either way, my point stands that it seems like you're only compounding the problem by making it easier to grab the items.

Also, ok then.  DON'T fix the problems that we observed by actually playing the level and instead have it in your head that the level flow works one way when it clearly doesn't.  It's a shame too, the elevators and weapons were the only observable problems.

139
Projects & Creative / Re: [CTF Map Pack] KCTF - Remastered (V1aX-h2) [POLL]
« on: November 05, 2012, 02:09:15 AM »
How is changing the way up to Flash Stopper so that it takes LESS time to get up there better than the way where you may get shot while making stairs?  Sure, the respawn time is worse on Rush Coil but most of our match, people were using Rush Coil to get up there already.  Item-1 was mainly used for Top Spin (which actually was not that big of a factor in our game) and blocking people.

I think Thunder Bolt would work better for the bases.  Crash Bomb is a bit too much of a specialty weapon where Thunder Bolt is decent all around but not overly good.  In general, I think bases should have a decent-but-not-great all around weapon instead of something requiring a combo.

You also say how bad of an idea it is to take the elevator but every time it was used in our game, it was to the person using the elevator's advantage.  People from the other team can't follow you up it.  Also, even if it were worse, why even have it in the map then if you're not supposed to take it?

140
Projects & Creative / Re: [CTF Map Pack] KCTF - Remastered (V1aX-h2) [POLL]
« on: November 04, 2012, 05:56:17 PM »
Yeah, Shade pretty well summed it up.  What I meant by "too weak of weapons/weapons ill equipped for most of the map", I specifically meant Spark shock and Bubble lead respectively.  All the enemy had to do to render Bubble Lead useless was go up the stairs by the flag.  This in turn made Spark Shock also ineffective since the weapon you'd switch to is now useless.

About Flash Stopper, it should really only be used in DM maps where it would be most useful (i.e. lots of pits and stuff).  In this map, the only thing you'd happen to wander into are the elec traps, but it rarely happens that you're just standing around there anyways.  Thus, its only function is to be really annoying.  Plus it's team based, so having a group of people on one team with Flash Stopper makes it just downright maddening.  PLUS the platforms its on are so high that people can easily hide in the back corner without being seen.

141
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: November 04, 2012, 05:50:07 PM »
Those front sprites are really weird looking to me.  I think his eyes need to be much closer together and the top of his hat more rounded.  Oh, and wider feet.

142
Projects & Creative / Re: [CTF Map Pack] KCTF - Remastered (V1aX-h2) [POLL]
« on: November 04, 2012, 06:02:03 AM »
Lux Quadrant desperately needs a new weapon setup.  The bases have too weak of weapons/weapons ill equipped for most of the map which makes them too hard to defend.  We had a match on there tonight where basically the teams took over each other's bases and spawn camped the whole time.  It was too hard to drive people out because you basically had to leave the base altogether to get anything halfway decent.  Flash Stopper could also stand to be removed.

143
Resources / Re: Hinatediz' Sanctuary-o-Tilesets .:-ICE CAP ZONE-:.
« on: November 04, 2012, 05:14:11 AM »
I was probably going to make Sonic tilesets and looking at these, I probably still will.  They aren't even remotely 8-bit.  There's still way too many colors.  Not to mention they'll look gigantic in game assuming you rescale them to match the rest of the textures.

144
Projects & Creative / Re: Ghouls vs Humans NES
« on: November 04, 2012, 04:10:11 AM »
I think he kept popping that out to show she wasn't a glass cannon:  just a cannon.  Which you just showed you agree with.

145
...They're his skins.  If he tells you don't use them, don't use them.

146
Projects & Creative / Re: Ghouls vs Humans NES
« on: November 03, 2012, 10:50:56 PM »
Quote from: "tsukiyomaru0"
Excuse me for not spoilering this but... How can one say this is a failure?! I haven't seen a non-casual server this full in a VERY long while!

People play CSCM go see Transformers but that doesn't make it good.  My problems with this mod are few but major.

1) The MM8BDM maps aren't made for this.  I mean, when I was playing earlier, we had Air Man's stage.  Pits everywhere and the ghouls have infinite flight.  DURR, I WONDER WHO WILL WIN?

2) The entire setup is just ripe for stalling.  Completely invisible characters, super speed characters, wave bikes when some classes can't get them, etc.  It just makes it horrendously boring for everybody but the last people remaining.

3) Sjas is broken as fuck.  Tsuki said "Oh, just aim ahead of him", but in order to hit it doing that, I'd have to aim 5,000 feet ahead of it and hope it doesn't change directions.  The melee thing isn't enough of a downside when sjas can go from long range to in your face in .5 seconds.

4) Ghostbuster is also pretty damn broken.  I mean really, from what I saw it was basically human team wins when they spam Ghost traps everywhere and Ghouls win when they spam Sjas.

Balance is key in a class mod:  the reason TF2 is so popular is because the classes all have significant strengths and weaknesses that are (almost) perfect for team based combat.  Everyone has a role.  Here, the roles are so ill-defined that you're better off just picking the fastest/cheapest character and rolling with it.  I mean, I can handle some lack of balance:  I'll admit I find classes deathmatch pretty fun.  However, when something is this horribly off, it's just offputting and the fact that it's designed around a mode that amplifies its problems is just a death sentence.

147
Anything Goes / Re: What is your avatar from/of?
« on: November 03, 2012, 05:55:48 PM »
I'M GONNA WRECK IT!

148
General Gaming Discussion / Re: Horrible Video Game Music
« on: November 03, 2012, 04:27:48 AM »
(click to show/hide)
Ok, this one fits into the "so bad it's good" category.

149
Anything Goes / Re: Spamthread V.1
« on: November 02, 2012, 11:07:08 PM »
I just got back from seeing Wreck-It Ralph.  While it isn't quite a classic, it's damn good.  However, if you're planning on going because the poster campaign lead you to believe this game will be filled to the brim with characters from other games, do NOT do it:  The references are held mostly to the first 30 minutes and then the end credits.

Here's all of the references I noticed off the top of my head.  Some spoilers ahead.
(click to show/hide)

There's probably way way more references than these that I probably either forgot or missed.  But yeah, there's a lot.

150
General Gaming Discussion / Re: Obscure games that only YOU have played.
« on: November 02, 2012, 05:45:52 AM »
(click to show/hide)

If you go on vgchartz.com, you'd find that each version of the game (PS2, Wii) has sold more than the average Mega Man game.  If you add the PS2 and Wii versions together, it's sold more copies than any Mega Man game except Mega Man 2.  Both pale in comparison to the sales of Resident Evil, Street Fighter, and Monster Hunter which goes to show sales mean jack squat to being the company's mascot.

ANYHOO, back on track, here's one that's not too widely known.
(click to show/hide)

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