Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mr. X

Pages: 1 ... 209 210 [211] 212 213 ... 218
3151
Projects & Creative / Re: Mr. X's Custom Stages
« on: August 17, 2010, 01:12:03 AM »
Did you download the updated version I posted a few posts back?

3152
Projects & Creative / Re: Mr. X's Custom Stages
« on: August 16, 2010, 09:49:22 PM »
http://www.mediafire.com/?u7b6acxasv4qa8h

There, I just tested it.  The colors are a bit off, but it should work now.  Thanks, Mike!

3153
Projects & Creative / Re: Mr. X's Custom Stages
« on: August 16, 2010, 08:06:20 PM »
Holy crap, I don't see how you were able to stay in our server without vomiting!

I'm sorry, but I have absolutely no idea how on earth I would fix that.

3154
Projects & Creative / Re: Mr. X's Custom Stages
« on: August 16, 2010, 07:44:31 PM »
Well, I tried to run the game while not in OpenGL, and it won't even run on my computer, so I can't test it.

3155
Projects & Creative / Re: Mr. X's Custom Stages
« on: August 16, 2010, 05:18:52 PM »
Good news:  I'm releasing Blade Man version 2 right now!
Great news:  As the new name implies, I'm working on yet another stage!
Greater news:  I'm releasing the other stage right now as well!



This stage was a much bigger hassle than Blade Man's stage, with low gravity and teleporters.  It does have flaws, however.  There's no way to switch between indoors and outdoors while spectating (I tried to create a hidden path that only the camera could see, but it created numerous graphical glitches), two people falling down the hole at the same time results in a telefrag (this really isn't avoidable), and there's a heck of a lot of blue in the stage.  I tried to use the colors of the background of the stage on some walls, but it looked bad.  I'll try again, though.

There's also a small problem with Blade Man version 2 that's more of a nuisance than a major problem.  I apparently typed in something in the script that I didn't catch where every time you die by falling, it says something like "Couldn't access script_section0" or something like that in the message bar.  From my testing, it's just a cosmetic problem and should be a very very easy fix, but I didn't catch it until after I uploaded the stage and it wasn't worth pulling it down and reuploading.  Also, for one of the ladders, you only have to touch the ladder once in order to go up instead of holding the key.  Honestly, I have no clue why, as I've changed the settings numerous times and they're identical to every other ladder's settings, but it still happens.

Most importantly, here's the download link:  http://www.mediafire.com/?kz3a42axeeh17i2

3156
MM8BDM Discussion / Re: Screenshots
« on: August 15, 2010, 07:45:21 PM »
Does the water damage you or is it just different colored?

3157
Projects & Creative / Re: Mr. X's First Custom Stage - Blade Man
« on: August 15, 2010, 03:28:43 PM »
...especially not when there's an image.

3158
Projects & Creative / Re: Mr. X's First Custom Stage - Blade Man
« on: August 14, 2010, 09:28:09 PM »
Update:  I'm pretty much done with version 2, I'll upload it later.



There's the last bit of wall.

3159
Projects & Creative / Re: Mr. X's First Custom Stage - Blade Man
« on: August 14, 2010, 07:03:03 PM »
Yeah, but I always figured it was a castle retrofitted into a museum, so it could have a courtyard.  I'm probably not going to put one in, though.

One problem I've got with my castle walls is that they are mostly narrow.  However, I want more opinions.  Part of the advantage is that you get a good view of the areas down below allowing for easier targets.  However, the disadvantage is their narrowness doesn't allow for much of an opportunity to dodge gunfire.  Should I make them wider or leave them as is?

3160
Projects & Creative / Re: Mr. X's First Custom Stage - Blade Man
« on: August 14, 2010, 04:56:48 PM »


Progress report.  I really wish there was a way to put rooms on top of rooms, so the tower and building wouldn't be just blocks.

3161
MM8BDM Discussion / Re: I Have Some Ideas! :O
« on: August 14, 2010, 03:20:00 PM »
Yeah, any idea involving bosses getting their own weapons leads to balancing issues.

3162
Projects & Creative / Re: Mr. X's First Custom Stage - Blade Man
« on: August 14, 2010, 03:16:52 PM »
I don't know if that's going to happen.  I don't want the stage to become too large.

3163
MM8BDM Discussion / Re: The 24/7 Server!
« on: August 13, 2010, 07:43:22 PM »
Your server is still running the older version of skulltag included with the game.  While this is fine for some, most members on this website have the latest version and can't access your server.

3164
Projects & Creative / Re: Mr. X's First Custom Stage - Blade Man
« on: August 13, 2010, 07:40:39 PM »
So I linked all four exterior areas together and modified the building to be a rectangle.  Upon doing so, I realized how odd it was to only have one side of the building have a giant wall.  It didn't make much sense, so I decided to fix it up a bit.  Well, one thing led to another and...





Also, Korby, for your second point, after I jumped onto the wall for the first time and instantly died, I realized what you meant.  You were right.

3165
Projects & Creative / Re: Mr. X's First Custom Stage - Blade Man
« on: August 13, 2010, 03:36:18 PM »
Oh, now I see it.  Yeah, I would add that to the top, but with the way the sectors are laid out with the windows and doors, I'm not sure how to do it, since it would have to be putting another floor on top of a ceiling.  I did think of a way to add those, but it wouldn't look good in spectator mode.  I'll still try it.

EDIT:  Never mind, it didn't work.  As much as I don't like it, the actual building will have to remain a giant box.

Pages: 1 ... 209 210 [211] 212 213 ... 218