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Messages - Mr. X

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3181
Quote from: "brawlman9876"
i have no idea how hard it would be to program, but the moving platforms from blade mans stage would be kinda cool. (but again its probably hard to program)

Yeah, I'm just starting with Doom Maker.  Those see saw platforms would be way out of my league.

To CutmanMike: Is it just in the things menu?  I've clicked on the ZDoom tab and there is no "actor hits floor" thing on the list.

EDIT:  Never mind, found it.  I still can't get it to work, I've matched the identification tag of the sector and the thing, set the damage and everything, but it still doesn't work.  I'm about to just throw out the pits.

3182
Quote from: "Blaze"
i think it's select area/sector to change to insta-death

I've tried, instant death is not on the list of available actions for any sector.

Quote from: "CopShowGuy"
To keep it consistent with the style of the official maps, you should probably leave/make the ceilings black.

I thought about it, but I realized that all of the stages seen in the demo are stages that in their original games lacked a ceiling despite being inside.  Blade Man's stage has a ceiling above Mega Man's head 99% of the interior sections, so I opted for a brick ceiling.  Plus, I thought it looked better.

3183
Quote from: "squidgy617"
Quote from: "Blaze"
I Call Strike Man then!
MAKE IT A BASEBALL STADIUM. YOU MUST.

You should definitely release this. It may even be worthy for the official expansion.

I'm definitely finishing it soon (maybe tomorrow?) IF I learn how to make players fall to their death.  Anybody?

3184
Ok, so I won't replace them.  I guess there is a path at the bottom of the room so you don't have to use them if you don't feel like taking 2 seconds to jump up them.

More pictures, I'm almost done with the main designing process.  I might make it bigger by adding something huge behind the castle, but only if I learn how to make pitfalls be instant deaths.  I can't find the right effect for it, so right now they just damage you rapidly.

Here's the almost completed exterior.  I have no idea why those sections near the top of the wall are blue, I'm 99.999% sure I made those a brick texture but whatever.


Here's the path leading out from the bottom of the room I showed last post.


Finally, this is the room to the right of the "throne room".  It leads out to the ledge near the Rolling Cutter in the first shot.

3185
Maps / Re: Blaze's Ultimate Opus:Righat City
« on: August 09, 2010, 03:53:54 PM »
With slumped, adding custom textures is ridiculously easy.  You just have to import the images into the wad file.  Easy as pie.

3186
Thanks for the feedback, everybody!  I'm trying to get the general layout first and then making a few modifications where needed.  Here's the next room I worked on.  There's a tunnel at the bottom of this room that leads out to the ice slasher's location.  I figured out the sky box, but I still can't figure out pitfalls and ladders.  I want to add a ladder in here because those stairs could be very annoying.



3187
Projects & Creative / [Map Pack] Mr. X's X Pack and stuff
« on: August 09, 2010, 02:28:51 AM »
[!]IMPORTANT[!]
The X-Pack has officially merged with the I-Pack. All X-Pack related news is to go to theIX-Pack Thread(formally I-Pack).

My Modes links (set to buckshot):  
Ninja Mode:  http://www.4shared.com/file/CVuayXFp/NinjaMode.html
Fight with ninja-like weapons and stealth!

Snowball Fight:  http://www.4shared.com/file/dAJ9USVd/snowballfight.html
Who wants a snowball fight?

Elemental Teams:  http://www.4shared.com/file/loLOS17s/ElementalTeamsV1A.html
Fire vs. Water (vs. Earth vs. Wind in 4 Team games)

My Music Packs links (now 100% less rule-breaking...I think)
Disney-Capcom Music Pack 1 (Darkwing Duck and Adventures in the Magic Kingdom):  http://www.4shared.com/file/2p8aD4--/DisneyCapcomMusicPack1.html


X PACK - V2B

DOWNLOAD - See IX-Pack Thread

Version 2B is out now - MM7 Compatible!
CHANGES
-Blade Man's castle walls have been widened, balcony area added, plateaus reworked, Rush Jet removed, Item-1 added, and it now uses the official music.
-Christmas Cape's path to the Top Spin has been made slightly easier, Mirror Buster is easier to get, the shore area has been widened, slight level reworking
-Sky Deck's M-Tank is slightly easier to get, requiring only one crossing of the Guts Man platform.  E-Tank removed.
-Whomp's Fortress Remix's Top Spin replaced with Sakugarne and one Shadow Blade replaced with Fire Storm
-Sand Sea's temple section has been reworked, very slight changes outside
-In Under the Sea, the large ledge near Centaur Flash has been made larger, and the fan rooms have been made larger as well
-You now start on the wave bikes in the water in Sunset Canyon
-Frigid Ocean has ice platforms that have been made much larger, elevation changes in the White Flag area, White Flag platform is not icey, divider areas added to the entrances to the bases
-New maps added


There are two reasons why I made this pack:  1)  To update my old maps again and make them more well known with the newer MM8BDM community and  2) To silence that voice in my head saying "Hey, here's a crazy idea for a stage!"  To be honest, I think these maps range from bad *coughXDuel00cough* to awesome *coughChristmasCapecough* with most being in my "meh" range.  Then again, I played them over and over by myself, so that may influence my opinion.  Since I'm losing interest, a large update soon is unlikely.  However, smaller fixes may be done soon since those aren't too bad.  There's some stuff I'd like to fix, but I just have nothing left in the tank right now.

Now, here's some map descriptions, some directions, sand some stuff that I know will need some fixing/is broken but I can't fix yet.

(click to show/hide)

And some screenshots...

(click to show/hide)



ORIGINAL FIRST POST BELOW
(click to show/hide)

3188
Tutorial Collection / Re: [TUTORIAL] How to Make Your Own Bots
« on: August 06, 2010, 05:36:34 PM »
Yep, that was it.  Thanks.

3189
Tutorial Collection / Re: [TUTORIAL] How to Make Your Own Bots
« on: August 06, 2010, 04:47:17 PM »
I've been away from this game for a bit, and when I came back, my computer suddenly forgot what program to use to open .pk3 files, as have I.  What program is it again?

3190
Maps / Re: Blaze's Ultimate Opus:Righat City
« on: August 06, 2010, 04:36:17 PM »
One more question:  How did you make the bottomless pits?  I assume you just use a black floor and then some sort of action, but I don't know which.

3191
Maps / Re: Blaze's Ultimate Opus:Righat City
« on: August 06, 2010, 04:12:57 AM »
How did you get the skybox?

3192
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 04, 2010, 03:31:34 AM »
It seems to me that the ice slasher does great damage.

3193
Help & Editing / Re: Uhh need some Help
« on: August 04, 2010, 03:30:50 AM »
Yeah, this is where I stopped trying to make my custom stage.  Tell me if that works.

3194
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 26, 2010, 12:32:17 AM »
Holy crap, cage match TO THE DEATH!

3195
MM8BDM Discussion / Re: Screenshots
« on: July 25, 2010, 11:45:57 PM »
CutmanMike, for some reason, your avatar now just says "avatar image" and the screenshot you just posted just says "image" on my computer.  Everyone else's avatars/images still appear, oddly enough.

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