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Messages - Mr. X

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3211
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 16, 2010, 08:36:26 PM »
Yeah, that would be awesome to have...
http://lifehacker.com/5042254/operate-y ... ontrollers

3212
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 08:30:44 PM »
Quote from: "COG"
So Guess What they just annouced?


MEGA MAN UNIVERSE!

Actually, that was earlier today, but still.  I'm not excited until I see what kind of game it is.

3213
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 08:23:05 PM »
Water...in Wood Man's stage?  BLASPHEMY!!!  Have you no decency, sir?

3214
MM8BDM Discussion / Re: Cog's Server (Down ATM)
« on: July 16, 2010, 08:07:02 PM »
Settings -> configure server -> make visible to public.

3215
MM8BDM Discussion / Re: Cog's Server (Down ATM)
« on: July 16, 2010, 07:55:43 PM »
NEVER!!!

Or right now.  Probably the 2nd one.

3216
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 06:44:05 PM »
Oh, and I like Metroid, but not Metroid Prime.  It lacks the upbeat music, action packed gameplay, and overall fun factor of the Metroid series.  Plus Metroid Prime is it's own game.  This is a Doom mod.

3217
MM8BDM Discussion / Re: Is it just me...
« on: July 16, 2010, 03:07:26 PM »
I think the update to skulltag has kind of thrown people off.  I see a lot of servers on doomseeker that haven't updated yet.

3218
Skins & Bots etc / Re: My first skin - Dr. Wily
« on: July 16, 2010, 03:28:19 AM »
Curses!  Oh well, at least I'll have time to plan out stages.

3219
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 03:20:08 AM »
Quote from: "ZooL"
and i thought it wanted to be megaman 8-bit deathmatch and not "random doom clone with megaman weapons" (not that its anything like the secound, its great imo, but thats what the above discription sounds like). so adding a litte bit different aspects can be good to stand out from the crowd.

Well, considering it's a mod of Doom, it's naturally more like Doom.

3220
MM8BDM Discussion / Re: Cog's Server (Down ATM)
« on: July 16, 2010, 03:16:29 AM »
Will you have a no-ip address or ip address posted?  I find that easier than the server list.

3221
MM8BDM Discussion / Re: Screenshots
« on: July 15, 2010, 09:05:14 PM »
This game is amazing.

How low is the gravity?

3222
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 15, 2010, 08:04:24 PM »
But if you're trying to use sliding to make the game more Mega Man like, wouldn't the sliding do no damage?  Also, I haven't played more than the demo, my information comes from the videos in the "gameplay vidoes" thread. (somebody needs to fix that spelling error)

3223
Skins & Bots etc / Re: My first skin - Dr. Wily
« on: July 15, 2010, 07:20:15 PM »
Yeah, but I don't want to do too much work.  I don't care so much about creating characters as I want to create maps.  Hopefully, a tutorial will be posted shortly.

3224
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 15, 2010, 07:17:51 PM »
First of all, the disappearing blocks are in Heat Man's stage.
Second, this game is not a platforming game, it's a first person shooter deathmatch.  Yes, those elements would make it more Mega Man-like, but they don't work well at all in a first person environment.
Third, there are enough stage hazards.  If there were more stage hazards, they would interfere with the actual player vs. player action and would make some players (i.e. me) frustrated.  The same thing happened with Smash Bros. Brawl.  There's so many stage hazards in that game that I feel more like I spend more time dodging hazards than fighting, which isn't good in a fighting game.

3225
Nope, not working.

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