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Messages - Max

Pages: 1 ... 10 11 [12] 13 14 ... 340
166
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2)
« on: March 31, 2016, 07:10:30 PM »
I haven't touched this since last September but I played it recently
and

it's really fun
I shouldn't be sitting on so much work just because the last stage isn't done so I'm randomly releasing it now

Stuff this includes

    Shade Man's stage
    Shade Man's weapons
    Search Man's weapons
    Boss refight chamber and boss rush
    Ultimate Hunter (nightmare) mode
    other things?????
    bugs probably
    enemy desync

Download v2.7

Full changelog:
(click to show/hide)

work is probably dead and buried for now but i MIGHT do the final stage if people really like playing -- i want to do rock force first though

167
Anything Goes / Re: General Offtopic Discussion
« on: March 30, 2016, 06:18:22 PM »
what if he made the dough for the sole purpose of making ice cream with it though

you dont know

168
Anything Goes / Re: General Offtopic Discussion
« on: March 30, 2016, 04:23:23 PM »
Quote from: "Medley"
there's so much good out there that doesn't involve uncooked batter of an entirely different dessert

the very concept just sounds like the product of a lazy, whimsical, apathetic mind with no regard for culinary art

but meddy

more time and effort goes into making mixing and preparing the batter than putting it in the oven and waiting


raspberry ripple > phish food > cookie dough > all flavours

169
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (signups)
« on: March 29, 2016, 09:34:36 PM »
me too thanks

170
Quote from: "LlamaHombre"
while Gospel was invited for his success in the recent FTM competition.

Quote from: "FTM2 (out of 17)"
13th: F2M08 - Abondoned Wily Fortress

w a k e  m e  u p  i n s i d e

(click to show/hide)

overall i think concrete magma tornado hornet are great and core quality (though tornado looked pretty open theres also a good job with barriers)
splash jewel and plug are semi-close to close in ascending order
galaxy still looks pretty butts to me

sorry i didn't have much to say about plug it looks really small and dark and uh small-connected-rooms focused
i hope those dark rooms are just rooms that are dark and the whole stage doesnt go dark

171
Anything Goes / Re: General Offtopic Discussion
« on: March 26, 2016, 02:15:07 AM »
i think we should all stop giving a shit about the community leave every major skype group never chat to anyone outside of the game and make mods at an infrequent pace

172
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: March 25, 2016, 07:57:49 PM »
Quote from: "Knux"
You said before that the water would shock players, but how exactly does that work?

You can see the bars in the third screenshot, when they reach full everyone underwater is zapped for 20ish damage instantly and then the bar resets
That's why a lot of the layout is risk-reward underwater or above the water since you dont wanna fall in and if you go in for items you need to get out in good time
its about every 17ish seconds i forget

Quote from: "Superjustinbros"
Beautiful Circuit Man map.
That's Shock Man, Circuit is all red and green and completely different

173
oh god im so tired i dont want to make any more maps for a month or two

welcome to my 3d floor / 0 height sector nightmare

(click to show/hide)

174
MM8BDM Discussion / Re: Your least favorite gametype?
« on: March 18, 2016, 09:39:50 PM »
Playing regular free for all Deathmatch is like playing a 2 minute coin battle on Rumble Falls in Super Smash Bros. Brawl with items on

it's too stupid to be anything more than chaos

and i dont like it

175
MM8BDM Discussion / no screenshots here either, go back a page
« on: March 14, 2016, 10:28:35 PM »
Quote from: "Knux"
You can use the bar as the "seconds" and the big number as the "minutes".
I would but it's likely going to be every 15 seconds not every 5 minutes, it's just a rapid jolt for a second that does damage and you'd have to make sure you were dry
so it's got to be seconds in numbers or a bar

176
MM8BDM Discussion / expect shock in like 2 weeks because i'm tired
« on: March 14, 2016, 09:54:05 PM »
ok we done

(click to show/hide)

Going to do shock next and then take a long break, i'm not really sure how to handle the electrified water though because you can't see the prongs about to shock it from underneath
either huge numbers, or a bar borrowed from Photon Man all over the underwater sections showing when it's about to zap

(click to show/hide)

Bars are easier to interpret really fast but numbers are more accurate and give exact time so idk whatever yo

177
Anything Goes / Re: General Offtopic Discussion
« on: March 14, 2016, 05:00:03 PM »
just do what i do and take your birthday off skype and then don't get any birthday messages for 4 years

Quote from: "Megaman94"
Only 1 person said happy birthday to me and other people get over 15 people to say happy birthday to them!? I am very depressed now. T~T


178
Honestly if people just want to skype me to say they're doing a Rock Force map I can probably get it going like unofficially prep-work wise and then bring it out after MM9 or if people get really interested

idk if I'd want to put Fusion RMs in it though - Rock Force has like, 20 maps
8 normal + 8 fusion + 1 Death Man + 3 Justice
8 + 3 is enough probably

picture barely different from last time (I blame WF 2x resource weekend) I just didn't want to post without any screens

(click to show/hide)

EDIT
robot master rips

(click to show/hide)
i dont know where crypt is

179
Quote from: "Knux"
That looks really interesting. Does the counter mean anything, or is it static?

I never really decided it was going to blow up everything around it at 0 and then reset making some stuff unavailable but it sounded ass so it's just an animated texture that does nothing

Quote from: "Caprice"
I've always wanted something along those lines, Megaman fangames get surprisingly few custom maps.

Ya I'd love to make a Rock Force expansion right the fuck now but the game is too dead for it to mean anything and most of my favourite mappers are gone

but it's still fun to make stuff sometimes

like Virus Man
(click to show/hide)

maybe i'll do it if mm9 is some huge resurgence idk but im not betting on it

180
Mega Man Rock Force - Fuse Man

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