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Messages - Max

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46
Forum Games / Re: Rate the avatar of the user above you
« on: October 11, 2016, 02:51:12 PM »
12%

I wanted to rate the boobs but you got in the way
the front three look good
the top three look awful and squashed
background is bad

47
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 11, 2016, 02:34:49 PM »
Miscellaneous small updates and texture thingies

When loading the expansion and replacing the teams, all CTF maps will have their Wily logos replaced with this new one Sonicfam made for the Justice League
(click to show/hide)

Shock Man's map will now randomly choose between the original nighttime sky used in the Shock stage and the daytime dam sky used in the intro stage
(click to show/hide)

48
Skins & Bots etc / Re: Official Request Thread
« on: October 09, 2016, 12:13:18 PM »
There's a Chun-Li skin over here, by Dimpsy

http://cutstuff.net/forum/index.php?topic=5389.msg332841#msg332841

49
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 08, 2016, 08:32:54 PM »
doublepost

JUST BECAUSE ROCK FORCE HASN'T EVEN BEEN OUT A WEEK DOESN'T MEAN WE CAN'T HAVE AN UPDATE POST!! OH YEAH EARNING THOSE MEDALS BABY 👌👀👌👀

Here's the high-walled high-fun War Man from Mendez, who's now rivalling me for 'most maps contributed' award!
(click to show/hide)

The map's looking rather colour-coded... and symmetrical...
Well, based on how the level worked in Rock Force and the textures available to us it only seemed natural for War Man to be playable in CTF too!
(click to show/hide)

As for skins, this latecoming original rebeller finally made it to the party due to the efforts of FTX6004! (and Raze (and I did a bit too))
(click to show/hide)

And making progress on the next set of fusions, this ill-looking gent looks like he's have gastronomical distress... (by FTX, Dimpsy and Blaze!)
(click to show/hide)
...or maybe it was just superspicy curry.

We don't know when the next version will be out (a few of us are tired and taking breaks) but JUSTICE NEVER SLEEPS and we'll be sure to update you again soon.
'Til then!

50
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 07, 2016, 06:08:26 PM »
Shock Man has a high fragcount because it's a large map with a large amount of bots. The fraglimit won't change, but it will feel much much much shorter when bots stop falling in the pits and become immune to the water shocks in the next version meaning you won't lose any frags when your teammates die.

51
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 07, 2016, 04:37:41 PM »
If you disagree with my suggestion, please give an explanation.

It's a tiny radius, like Pharaoh Shot, which doesn't use ammo. I'd consider a Mirror Buster-style 'hold' bar but not more ammo for holding it down. Also it's game accurate atm.

As for Circuit Breaker that's intentional and won't be fixed but the offsets have been more 'regulated' with the crosshair for the next version already

Crypt appears to be a software-only issue, I'll try to fix it tho but it's fine on OpenGl and there's no difference in colour for me

52
Closed / Re: Wind Storm
« on: October 06, 2016, 04:52:22 PM »
dont be lame it was fun in ctf

53
Closed / Wind Storm
« on: October 06, 2016, 04:44:46 PM »
Wind Storm has been put in SLOT_RANGED despite being a 4 (close range) weapon

so you'll often end up with two slot 4 weapons and no slot 2 weapon





also solar blaze in LMS when

54
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 06, 2016, 02:35:02 PM »
All of the appropriate maps and skins for the next release have been opened up on the front page

Prioritising Death/Fish/Polar/Justice for now
but may also contain Thrill/Thermo/War/Port depending on people's contributions

moving forward onto non-new content, let's talk weapon balance
Circuit Breaker >>> Removed hitstun
Pulse Stopper >>> Increased hug radius by 16 units

aside from those two I think things are pretty balanced without changes but I'd appreciate comments here or on discord - as always the link is https://discord.gg/bCWw2GK

55
Closed / "Legacy" block monsters on MM7SHA
« on: October 05, 2016, 04:07:22 PM »


Where the bolt is, I managed to get someone stuck with blockmonster pitprotect despite the pit that was there being long-gone

56
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 04, 2016, 01:42:13 AM »
Max, your leadership skills are impeccable, you fat dragoness.

o-oh jeez that's me huh

Um
I wasn't really thinking that hard when I made Fuse Man so long ago - I just thought it would be fun like when I made MMU weapons and never really went anywhere with that
But then I made Virus
and I made Shock
and after a long-ass time of planning and getting things ready I thought you know what this can go ahead

If you want your expansions to succeed you need
- proof of concept when you start it, and a significant portion already done so people don't waste their time
- be involved in the work and force progress if you have to
- keep everyone up to date and make their contributions feel appreciated and like they're responsible for it rather than it being absorbed into an unfeeling unthinking borg that would replace it / do things without permission - I struggled a lot with this on the core dev team and I feel like if someone makes anything they should be at least informed on what is happening to it.

I'm not perfect and I lose my temper and act unhelpful sometimes
and I couldn't have done it without all my contributors

Thanks to LlamaHombre for inspiring me to start the expansion when he said he'd be down to make a Rock Force map all the way back in March or so when I started work. Thanks even more for sticking to it and releasing the first map not from myself. The hype train wouldn't have taken off if it wasn't for you.

Thanks to Mendez for basically carrying the other half of the expansion on his back. He probably stopped the expansion from stalling by himself, and provided you all with a set of 12 maps instead of 8 when he went above and beyond to make Flare Man and begin the fusion set. Thanks for getting us through tough times when Circuit was dropped and Pulse was void.

Thanks to Sonicfam for practically co-leading the project. First person to sign up, allowed me to bounce a lot of ideas off, and responsible for your awesome boss fight. Keeping things going behind the scenes while other contributors made the maps and skins deserves special thanks.

Thanks to Jakeinator for bringing fresh talent and an impressive dedication to the team. When he signed up I didn't even put him down for the map. I had no idea what he'd do. He blew me away and Crypt is still one of the prettiest and nicest flowing maps in the game, alongside the frantic Terror. I hope I nurtured his desire to become better.

Thanks to FTX6004 for being so involved in skin making and finishing / helping with skins many others weren't able to do. I saw many War Men (a personal favourite) and Photon in the server, and without him we'd probably be struggling at 5 skins or so.

Thanks to Dimpsy for working hard and fast on the first skins and providing basis for more. Charade certainly helped fuel the hype and Fuse was genuinely impressive.

Thanks to Lego for providing the final pieces of the puzzle and lending his expertise. Pulse is a blast to play on and I couldn't have done better myself, which I was preparing to do anyway.

Thanks to JaxOf7 for doing what I was unable to do and creating a genuinely amazing Charade Clone. And thanks for touching up all those weapons. People deserve to know how bad Shock Gauntlet would have been without you, and I hope they appreciate the love of details and small bonuses in your work.

Thanks to Dr. Freeman and Watzup for finalising the first set of fusions and doing something I genuinely thought was impossible. I had no idea we'd manage to get every fusion in the first release!

Thanks to Raze. I'm sorry it was so hard for you and I wish I could've eased the load more. Hope it was worth it.

Thanks to Bass44, Blaze... Kirbymariomega... Everyone who contributed anything from a sound effect to an idea to a model that I didn't get to use (thanks Yoshiatom).

Genuinely proud of you all.
Glad we made it bois
no memes here just love

57
Projects & Creative / MEGA MAN ROCK FORCE IS HERE!!!!!!!!!!!!
« on: October 03, 2016, 11:18:26 PM »
RELEASED!!!


Grab the Expansion!
https://www.dropbox.com/s/3c0ot6k7576a987/MMRF-v1.pk3?dl=0


Grab the map pack! For classes and stuff
https://www.dropbox.com/s/8shu5owpxmfly7y/MMRF-MP-v1.pk3?dl=0

Mirrors soon???

58
Forum Games / Re: Rate the avatar of the user above you
« on: September 27, 2016, 11:26:24 AM »
65%
Pretty cool but pretty flat and detail-less in some areas



this game is so dead lol

59
Anything Goes / Re: What is your avatar from/of?
« on: September 26, 2016, 11:35:01 AM »
i draw grumpy zangoose

60
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 25, 2016, 06:53:22 PM »
There's going to be... part of a campaign, with more parts added every time a new version comes out until it's complete when all the fusions and fortress stages have been made.

As for Pulseman I'm sure you'll see in a while

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