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Messages - Max

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61
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 22, 2016, 05:28:20 PM »
It doesn't look that bad really, think Gutsman because he still goes through the whole animation at a jittery rate and the reverse would look 'preposterous' with charged weapons instead

holy fuck you guys finished this in less than two months.
no thanks to you
where were you
why didn't you think of all those great RNC times and come running back to me
 :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

62
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 22, 2016, 04:04:14 PM »
It's that time of the week ladies and gentledoges yessir yesma'am we have another update for you yes we do indeed
This is gonna be the last one because if anything else gets finished the expansion will be done OOOOO:

First up as always has to be a new map, this time from Dr. Freeman and it's somehow even less safe than Black Mesa with help from Watzup!

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That's right, our contributors have gone above and beyond to make sure that all four original fusion masters are available for a first release! Even I didn't think it would be possible! Thanks a million!

Unlike last time we actually have some new skins to show too! Both of these are from the first line of robot masters, which brings us dangerously close to having all 8 for a first release! First up, the fattest fitness instructor in town comes from Kirbymariomega!

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And the robot responsible for making Justice Man malfunction in the first place is here contemplating his predicament thanks to Bass44!

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That's all 'til next time, when you're updated with the actual release hahaha

63
Resources / Re: LemonPig's "hard as rock" utilities!
« on: September 21, 2016, 01:47:40 PM »


chocolateman remastered

64
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 19, 2016, 10:22:14 PM »
Looks amazingly perfect dude, can't think of a thing wrong at the moment and both his walk and pain are hilarious and fitting!



maybe he'll look silly as heck animated but i really can't find an issue with the sheet right now

65
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 17, 2016, 01:27:45 AM »
In addition to Circuit Jakeinator has struck with a double-dose of spookiness! Here's TERROR MAN (ooo)

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With Power Man claimed and (hopefully) in progress and Pulse... somewhere
that puts us on track to have a 12-map FIRST FUSION SET release by the end of the month! Or a little into next...

in addition, we set up a public discord server for discussion of the mod, creating and critiquing resources such as sprites, and for the devs to interact with the players.

You can join it here: https://discord.gg/p6pTkAc

happy fragging!... soon hopefully =w=
thanks to everyone who contributed as always, we've got a quality set of maps and weapons here in a little over a month (not counting all the work I did before making the topic lul) and i'm grateful for each and every contribution
SKINMAKERS - final push to get as much done as you can because the expansion will not wait for skins if it's ready. Enjoy your hype! 'til next timeee

66
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: September 15, 2016, 12:44:54 AM »
Everyone does this in huge waves so I made a point to wait for everyone else to finish doing it before I did

Name: Usually Max but after I found out that there was a guy called 'Fat Dragon' stealing my IDENTITY I started using Fat Dragonness
Preferred Stock Skin(s): It used to be Hard Man but after my improvements didn't get in and the inconsistencies started to annoy me a lot I used BBA Megaman
Preferred Custom Skin(s): I always use my super cool custom skin
Favorite Game Mode(s): TLMS, Classes TLMS, TDM, Team Sneaking lol
Least Favorite Game Mode: Unholy and Hotel, also playing JC classes is physically painful for me

Favorite Weapon(s): HARD KNUCKLEEEEE
Least Favorite Weapon: new Leaf Shield
Favourite Class (YD): ALWAYS HSH!!!! But I enjoy Elec and memeing with Guts/Frost/Hard sometimes

Favorite Stock Map(s): MM1DW1, MM3HAR, MM4DC1, MMWTHSH
Least Favorite Stock Map(s): MM5WAV, MMBMAG, MMWTMWS and for some reason I always cringe at MM3TOP
Favorite Custom Mapper(s): Shade Guy (RIP), Mendez, Lego

Reputation: Fattest Dragon
Official Expansion Contributions: SISI Truck, Guts Man G, toy Guts Man G, toy dipping bird and Clown Man's skin, Anko and Shrink, various other denied things lol, MMCTF18 with Mendez
Custom Expansion Contributions: I made Classes... Rockman No Constancy... a few failed mappacks, Team Sneaking, MMX Mission Mode, and Rock Force. I really need a life lol. Also contributed to a couple things including Powered Up but I don't remember, and my maps are in a few competitions and jams
Anything else?: I like drawing

67
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 13, 2016, 02:34:29 PM »
He wrote 'inspired by the Rock Force thread' which means it's probably something similar to the substanceless 3D floors Mendez made with spawned in/out solid actors to make collision detection
just with a shiny texture and invisible when non-solid

68
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 11, 2016, 10:02:04 PM »

69
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 11, 2016, 08:34:35 PM »
Welcome to puke town

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70
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 04, 2016, 09:45:31 PM »

Pulse Man looks perfecto as is, you can definitely work on him if you want to and I'd be happy to have something of that quality for sure!


Crypt is nice but don't kill yourself over it because he'd probably need a different running animation anyway with the cape flowing, maybe I could help out

let me know what you wanna do you two

71
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 04, 2016, 09:38:24 PM »
More updates omg!

First up here's a new spooky and previously unseen Crypt Man map from Jakeinator!

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Here's the OFFICIAL showcasing of Charade Man, which has had some updates since previous appearances! The show goes on thanks to Mendez!

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Both our skins today come from Dimpsy! Including this rather explosive macho man...

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and a little bonus from the future...

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Show some love to our talented contributors! Until next time!

72
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: September 03, 2016, 08:24:00 PM »
I'm back now

the complete and utter bottom line is very very simple - if you make anything fusion related, whether it's a skin or a map, whether it's as close as Flare Man or as far away as Thrill Man, I'll include it in the earliest release I can
that being said, those are not aimed for and I won't wait for an entire set, they're bonus
so a first release might just be 8 maps and skins or it might be 8 maps plus Terror Man plus Thermo Man's skin or something like that and that' s OK

the ATTEMPTED release order will likely be something like so-
1. Original 8 robots maps, skins
2. First 4 fusion robots
3. Justice Stages and Death Man
4. Last 4 fusion robots

but if you have a particular burst of motivation you can make anything from any phase

73
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 25, 2016, 06:15:42 PM »
Update time!!!!

First off we have our own original non-Maxine map in the form of Photon Man by LlamaHombre!!

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Enjoy fast-flowing and tight sunny gameplay on this multi-level solar-powered arena!

This fella's ready to defend his solar panels as our second official skin, from FTX6004

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This guy's here too, from Raze

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And this quote-happy gentleman is still skulking around thanks to Dimpsy

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Speaking of that last guy, he's finally got his weapon working courtesy of JaxOf7!

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Dupe your allies by cloning yourself and running around! Then jump back to where you were, or just... Teleport to where you are. Or just explode, if you want. Tactical!

Oh, and this rather moody kid is around too if you really want to see him

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Don't pay him too much attention though or he'll get all preachy and 'epic'



I'm going away for a week starting from Saturday. Let's get those mappers to keep working hard, rope in some of the last skins, and keep this expansion rolling (around) at the speed of sound!
Til next week!

74
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 04:01:38 PM »
The problem with dashing is that he basically covered himself in his cape, which would look kind of odd from the back especially as his feet aren't visible. It'd be a nice nod to the original but I'd prefer it if he ran with his cape billowing and raised behind him so that there was more readable movement and stuff

also i think you messed up your quote lol

75
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 03:43:24 PM »
A looks best

here's a non-blobby cloak


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