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Messages - Max

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76
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 01:37:16 PM »
I already made Justiceman a few days back

(click to show/hide)

Crypt looks good already (ur 2 fast) but his hood might be a little too wide in the front frame (eg it should have a peak instead of being mostly wide flat) and maybe his head/body is too weirdly flat in the side frame? because aside from his feet it all lines up and makes it look a little weird, maybe his chest or head should stick out a bit or something
back sprites could use some shading instead of block cyan but i assume that's what you meant by 'color that in'

77
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 10:25:41 AM »


best i could do with mega's weird posing and the copy vision clone's blobby limbs and hands

78
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 21, 2016, 12:57:00 PM »


You can literally edit Mega Man into Justice Man in 10 seconds flat if you want, they're pretty much the same
I just didn't put him down as a skin because A: Justice stage 3 isn't an available map and B: I was probably going to sneakily make it anyway lol

but if you want to that works

79
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 20, 2016, 05:53:19 PM »
Because I haven't separated the skin frames yet / made it playable or made a bot for it

80
Events / Re: Cutstuff CTF Competition 2: That's My Horse!
« on: August 19, 2016, 09:28:43 PM »
I'd love to vote but I haven't managed to catch a single person playing these maps since they came out

what gives

81
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 19, 2016, 04:38:32 PM »


Good job !

82
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 19, 2016, 11:49:24 AM »
it's fine dude looks pretty good to me  :cool: :cool: :cool:

you even put in some good perspective on the front/back hands so that shouldn't be an issue but maybe it would be more readable if they swung slightly further in front of his body or something
either way it's good so you don't really have to

thanks been doin a great job  :cool: :cool: :cool:

edit:
you can get some... interesting looking flinching by using his second intro frame lol



or use the head on a different pose or something

83
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 18, 2016, 06:29:32 PM »
I made a less exaggerated version kind of quickly to show you what I mean


mine on the right duh

Not that I'm trying to ruin your work it's just that arms at 90 degrees always looked silly, this is what I meant by rotating them (down) and using the diagonal arms to swing instead of the outright arms

84
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 18, 2016, 03:40:41 PM »
if you rotate the ones from his current walking by 90 you have 2/3 of an arm swinging animation there I think

with the other one (diagonal back) being from his idle

85
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 18, 2016, 03:29:10 PM »
yeahhh i definitely meant one hand out like you were doing before over on the right hand side, that's what i meant by stuck out arm pose haha
king's skin got changed because he used to turn during it, so it's much better to have the consistent ones without rotation

though i'd probablyyyy change the arms on the walking anyway because it does look a little silly, everything's looking pretty much perfect already you really came out of nowhere and knocked it out the park
awesome

86
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 18, 2016, 03:01:44 PM »
one arm out was what i meant really, so it's fine

i was talking about the fifth sprite on the top row after the rotating, which is part of his intro
or something similar edited from it

87
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 18, 2016, 02:33:55 PM »
non-solid 3D floors
I don't know why I forgot this was an option

1: When I do Virus Man, should I just spoil myself the battle by watching one on Youtube? I kinda don't know how he works, but I do like his look.
2: Can I also post it as a skin when I finish it onto my topic? Or does it need to be withdrawn until release?

1: There's no particular need to, you'll just need to make walking frames and maybe use the stuck out arm pose as an attack frame, as long as you can animate him it doesn't really matter if you know (but there's not that much point NOT knowing...)
2: Until the expansion is out I'd prefer it was held off from public to actually give the expansion content, yeah. Hopefully that's not a deciding factor lol

88
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 17, 2016, 10:51:30 PM »
Dimpsy and (soon to be) FTX have new skins for us and SonicFam (and me with the debuff) has crafted a new weapon!! wooo

(click to show/hide)

Thanks to Jax for the idea of course

89
Forum Games / Re: Rate the avatar of the user above you
« on: August 16, 2016, 11:48:14 PM »
70%

it's cute but i can't rate it too high because the longer I look at it the creepier it starts to appear

90
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 16, 2016, 10:11:56 PM »
ILIOS LIGHTHOUSE GIVE ME COOKIES

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