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Messages - Max

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91
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 08:14:51 PM »
wow dude
you are an awesome lifesaving fella

>redacted pics because i fixed it<

I've never used a model before I might have implemented them wrong because there doesn't seem to actually be a solid texture to them, but wow I got them to work and some awesome dude made them for me that is radical and a lot better than standing on a 2d platform

EDIT: Nvm i fixed it had to use a blank white texture as the png

(click to show/hide)

dang that's cool

92
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 07:33:43 PM »

93
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 07:30:06 PM »
If you can go into Help/Editing or Tutorials Collection from the frontpage you can see a whole bunch of topics on mapping essentials and starting out
Because most maps aren't composed of only a few textures with barely any walls or features, they stick to a grid, they're actually playable etc

http://cutstuff.net/forum/index.php?topic=9763.0
http://cutstuff.net/forum/index.php?topic=10315.0
http://cutstuff.net/forum/index.php?topic=1920.0

and so on

94
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 07:09:43 PM »
you made it in a few hours?
how bout some printscreens

(click to show/hide)
i dont think i can use this

95
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 06:26:55 PM »
make a map first

96
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 05:37:30 PM »
Gonna catch this fish

(click to show/hide)
it looks better in motion i promise, updating frontpage

Hey max, can give me the props/weps/actors for my map by PM?I bless to god it would be my best :)
I don't know what you want, Charademan just uses invisible platforms and those aren't actors you can use 3D floors with the alpha set to 0

97
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 04:15:18 PM »
MMRFCHA
though the music would likely have to be CHRMUS or something because CHArgeman already exists
i have it ripped though so you don't have to

98
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 04:11:43 PM »


You can give it a go no problem but I've never seen you map and you said yourself you're not very good or whatever so I'm not gonna pin down the slot for you

99
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 03:57:26 PM »
(click to show/hide)

Does anyone know how to make extremely simplistic models for these things
opengl only I think

100
The 'sent messages' in PMs doesn't seem to function at all and I don't think there's an Outbox

edit: ok i just found out you have to TURN SENT ITEMS ON or it won't do it
still no outbox though but I guess that's ok ignore me

101
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 15, 2016, 12:08:40 PM »
Anyway, if you approve this concept, I will do the weapon myself if you want me to.

I don't really have a problem with this but the small details could make it a little finicky
is the original body still damageable? how hard is it to kill the clone? the concept can work (i really like the scouting then teleport to 'yourself' for a beatdown aspect) but a lot of planning is probably required to not make it completely ass to try and play against, you can talk to me about it sometime if you're willing to make it

So in hopes to please both sides I figured I could propose that 2 Charade Man skins could exist (maybe 3 if someone bothers to work on Charade Woman because fuck that).

Charade Woman doesn't actually exist in game, IIRC it's just a mugshot
This sounds cool but not too necessary, his 'additional frames' were being used to mimic Shadow/Quick in a midboss fight
if it's just his walk frames that get changed anyway I'd prefer to just have the more 'normal' non-acting Charade I guesss

102
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 14, 2016, 12:16:20 PM »
Whoaaa neat!! our first fan-skin and it's not only speedy but quite a looker

initial reactions
-the arms on the front/back walking frames almost never seem to match up with the sides and walking with his feet literally to the sides in the middle frame looks a tiny bit silly
-on the front frame i think the ? is too wide and it's making his eyes look really far apart like a fish
-his arms on the back/r and back firing frames should probably be straight and maybe a bit less noodly though they were always noodly to start with

that's all! it looks pretty smooth though, if you've already fixed any of the stuff i just said well done

104
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 14, 2016, 12:57:03 AM »
(click to show/hide)
(click to show/hide)

Stupid renderer is stupid

105
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 13, 2016, 06:10:07 PM »
Yeah, I'm definitely down for helping out with mapping as well. Kinda at a standstill with most of my other projects atm so this would probably help rekindle inspiration

Maybe Photon Man? I'm down for whatever if people have a preference though

I don't have any preferences, my next map was likely going to be Crypt Man in a week or two if nobody claimed it so it doesn't bother me
just let me know if/when to put you down for it fully

I'd be down to making the Charade Man skin at some point, since he might actually be the easiest one to work with.
People should be more CONCRETE than this because I don't know if you're doing it or 'down for it at some point' so post again if you want me to put you down on it

Oh, sweet. A Rock Force force expansion? This'll be awesome if (and hopefully when) this gets finished. If you want to lessen workload in terms of mapping I'd totally be down with doing one (though I don't really have a good portfolio right now). Hit me up on cutmail when you decide.
There's really nothing stopping you from just doing whatever you feel like man, just apply and if it's good we can use it and that's all there is to it woooooooo

-Defense debuff

i like dis

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