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Messages - DMGUYDZ64

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16
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 12, 2016, 12:03:07 AM »
The 4th Screenshot represents one of the Hidden Minigame which i am still working on, The 3rd and 2nd Screenshots are part of the Main Hubworld, Will be given more details and even NPCs eventually, the 1st screenshot is a part of the Hubworld which i think is completed for now .

17
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 11, 2016, 11:21:25 AM »
Still working, I'm very glad about the progress so far ...

(click to show/hide)

18
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 09, 2016, 10:19:44 AM »
More progress on the Main level, "I" is not dead :

(click to show/hide)

19
Closed / Re: Possible bug : Beating Mr.X Map doesn't take you to Boss .
« on: August 08, 2016, 10:03:59 AM »
Sorry about the late reply, I'm just not visiting this forum very often, So um, No i didn't beat him but i encountered him, Is it required to beat him in order to Unlock next chapter ?, Because the game Somehow unlocked the Boss map but took me back to first level instead, I Had to manually select boss level, Then i beat it and Unlocked the Next chapter .

20
W.I.P Forum / Re: DMG Zone, An Upcoming Open World Mod
« on: August 07, 2016, 05:28:53 PM »
Thanks .

21
W.I.P Forum / DMG Zone, An Upcoming Open World Mod
« on: August 05, 2016, 12:55:38 PM »
So recently i started working on a mod that i had on my mind for a long time, I'd like to call it "DMG Zone"

How does it work ? How do you play it ? :
* It's an Open world MM8BDM Mod based on the famous MMSP Mod in which you have to kill enemies to get coins, and spend those coins to enter Minigames and get even more coins, And get yourself upgraded by buying Items and weapons from stores .

Can i RP on it ? :
* It's up to you, You decide and choose your own playstyle .

What happens if i die ? :
* You lose your stuff, Duh .

How is the progress going ? :
* So far i got the Hubworld 50% Done and will try to regroupe all Most of my previous Megadventure maps into this mod, They'll act like Hidden Minigames that when completed, will give you a reward .

When are you planning to Release this ? :
* Probably by the end of the month, Once i get NPCs and Hub world completed, I'll update my earlier MA Maps of course

Ok that sound good, where are the Screenshots ? :
* Check my MA Mod here if you want to try the latest public versions for some of the Minigames maps, There will be more Minigames by the way, and those maps are subject for modifications .

Please tell me are there secrets ? :
Plenty !, The level is very huge and there are many spots that suit for secrets, Keep your eyes open for any .

Huge level ? Come on, I don't want to get lost :
Um, Not exactly, the level won't be literally very huge but there be big enough to be satisfying .

Here's a sneak peak on the Hub world map That i'm still updating, Will be huge and have various stuff to do :

(click to show/hide)

22
Closed / Possible bug : Beating Mr.X Map doesn't take you to Boss .
« on: August 03, 2016, 04:50:47 PM »
So appearantly Beating Mr.X Map doesn't take you to Boss, Instead it just restarts Blizzard man map, It unlocks the Boss Map However .

23
Maps / Re: Megadventure v21 Unfinished (Canceled) Release
« on: August 08, 2015, 10:41:53 AM »
Bump !!! Little update, this is still canceled anyway Since lobsters have already started his own New pack and i can't just duplicate the project, Although Mine has a few different stuff like that winner announcer thingy it's still kinda same as Lobstacle Course "Lobsters, don't kill me please " :P
* Added the missing MAP21 (your game won't crash or take you back to map20 after finishing MAP20 :) )
* Fixed MAP10 Red door Not having repeatable lindef flag .
K , here's it : http://www.best-ever.org/download?file= ... re_v22.pk3

24
Maps / Megadventure v21 Unfinished (Canceled) Release
« on: August 03, 2015, 07:02:46 AM »
Megadventure is an MM8BDM Levelpack i made last year, with the focus of making something Similar to Lobstacle Course and Jumpmaze, you'll have to make it through 20 Different levels, each with it's unique theme and objectives, there you'll have to seek keys, press switches, Jump over obstacles and do several things .

Multiplayer : a Winner announcer system has been added which will announce the 1st one who reaches the exit to other players, It will randomly play a Sound and will write the winner's name on the bottom left corner of your screens .

GET IT HERE : http://allfearthesentinel.net/download? ... ure_26.pk3

Screenshots :



25
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 27, 2014, 10:56:15 AM »
How are you guys creating Floating slopes ? ,Serisouly slope is easy to do .aswell as 3D Floors but i'm confused about how you done both in same time ...

26
MM8BDM Discussion / Re: MM8BDM RAM Space
« on: December 27, 2014, 10:48:33 AM »
2GB of RAM is suitable for Zandronum,i'm telling you i had to upgrade my ram to 2GB because i had like only 1GB and the engine kept freezing,2GB of RAM or more is your best choice ..

27
General Gaming Discussion / Re: Video Game songs you love
« on: December 13, 2014, 11:18:19 AM »
OMG ! Isn't she cute >_<

28
Mega Man Discussion / Re: Do you prefer the name "Megaman" or "Rockman" ?
« on: December 12, 2014, 10:21:22 PM »
Quote from: "Turbodude"
If I'm not referring to him as 'Rock' like I usually do, I tend to call him 'Mega Man'.
Got the Rock,time to Roll !! :v yah i also prefer megaman,whenever i hear rockman i think of a guy eating rocks ...

29
General Gaming Discussion / Re: Video Game songs you love
« on: December 08, 2014, 01:18:02 PM »
One of my Favorites at this game ...

30
Maps / Re: [Parkour]Megadventure beta Release ...
« on: December 08, 2014, 01:14:59 PM »
Quote from: "PotatoStrike"
Seeking keys... Fight enemies... And it's not only jumping and going forward. Make a new mod of THIS. If you want to overhaul Obstacle Course, talk to its maker(s). If you want to make a new mod, I respect your choice, but when it comes out, I'm pretty sure you will get commentaries like "Like Obstacle Course" "It's called Obstacle Course" "Obstacle Course with new maps ok"...
Actually i decided to remove every Jumping Part of maps (So Mod will not look like a Parkour Mod) and also Slightly updated each of the Levels,and Extended them ,In total i have 8 Finished maps and 4 other still being worked on,sure you'll notice the difference once i'll upload it ...

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