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Messages - Copy Robot

Pages: 1 ... 6 7 [8] 9 10 ... 23
106
MM8BDM Discussion / Re: Screenshots
« on: April 17, 2012, 11:46:55 PM »
wat no this is the dummied out final boss the Rainbow Temple of Doom

(click to show/hide)

107
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 17, 2012, 11:02:04 PM »
Can I take Sav's spot then

108
MM8BDM Discussion / Re: Megaman 8 Expansion: Credits
« on: April 15, 2012, 02:20:53 AM »
Can I claim it then
:o

109
MM8BDM Discussion / Re: MM8BDM Funnies
« on: April 13, 2012, 03:41:46 AM »
I literally just started my turn in a round of Bot Rush in Savior's Server. I was immediately telefragged, and because it was so fast it said I was telefragged by a period.

Furthermore it said I got a new record.

110
Maps / Re: [Map Pack] BEST MAPS EVER PACK (V8A / TARGETS V2A / CTF
« on: April 01, 2012, 07:36:16 AM »
V8A IS HERE!!11!!!1!!!1!111!!!!!!1111!!!1!!!11!!!!1
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111
MM8BDM Discussion / Re: Screenshots
« on: March 30, 2012, 10:48:45 PM »
Korby requested something.
I did so.



totally not a fake screenshot

112
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 30, 2012, 10:39:20 PM »
OBVIOUSLY.

You turned Roll blue.

113
Yesterday when I downloaded it off 4shared it wouldn't let me download until I made an account so...
looks like they changed their policy or something
:V

114
MM8BDM Discussion / Re: MM8BDM Funnies
« on: March 25, 2012, 06:33:09 AM »
Quote from: "LlamaHombre"
Quote from: "Lego"
Labada and a creeper

that is all :ugeek:

What happened in that room was not funny.
Not at all. :mad:

What about when Lego said he thought he knew where I was hiding but I was at the spot at the top of the ladder instead of the bottom like he originally thought

115
Skins & Bots etc / Re: Skins of Mine (EGGS AND BISCUITS)
« on: March 15, 2012, 10:46:35 PM »
This skin should be on par with Ivory's Ground Man Rock.

Tengu Man Balloon
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116
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 20, 2012, 08:45:58 PM »
Quote from: "Star Dood"
*cough*

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This is the only reference you need to go by.

Because the regular Napalm Man totally followed this idea.

117
Maps / Re: [Map Pack] BEST MAPS EVER PACK (V7A / TARGETS V2A / CTF
« on: February 19, 2012, 11:33:21 PM »
V7A IS HERE!!11!!!1!!!1!111!!!!!!1111!!!1!!!11!!!!1
(click to show/hide)

118
Maps / Re: BEST MAPS EVER PACK (V6A / TARGETS V2A / CTF V1A) RELEAS
« on: January 31, 2012, 04:37:23 AM »
V6A IS HERE!!11!!!1!!!1!111!!!!!!1111!!!1!!!11!!!!1

(click to show/hide)

119
Maps / Re: BEST MAPS EVER PACK (V5A / TARGETS V2A / CTF V1A) RELEAS
« on: January 25, 2012, 04:31:01 AM »
V5A IS HERE!!11!!!1!!!1!111!!!!!!1111!!!1!!!11!!!!1

(click to show/hide)

DOWNLOAD HERE!!!!!

WADHOST IS HERE!!!!!!!

120
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: January 25, 2012, 04:01:22 AM »
Quote from: "Star Dood"
Well, let's see...

To make it more NES accurate (yeah I'll drill it into your heads) you could do a somewhat fast-firing, fast moving but subpar damaging buster. I mean, in his boss fight, it went pretty fast...

Actually, how about this- Give him a buster that travels a bit slow and does some damage when used out of water, but when used in water, the damage and speed are increased a bit. It would make him pretty unique, honestly.

What the hell was the Dive Man you're talking about

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