Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BEan

Pages: 1 2 3 [4] 5
46
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 18, 2010, 04:41:21 PM »
Quote from: "Mr. X"
Relax, he already said once he's finished the final version, he'll post tutorials.  It's not like we'll have 500 Top Man levels since he'll be in the final version.  Besides, he owes you nothing.
To me, its been sounding like once he is done with his next release he is going to walk away. I know he does not owe me anything and I am thankful for what cutman has done. I want this community and game to grow without turning into a disaster.

For a while I have been looking for a fps old school shooter that I can get my clan to play which is fun and free, i believe this is it.

Maybe I miss understood Cutman a bit. lol

The just of what I am saying is that community content should be oragnaized into simple packs, I wouldn't want to have in consistent addons cause problems with servers.

47
Cutstuff Discussion and Feedback / Re: New to the forum - Medals!
« on: July 18, 2010, 04:25:53 PM »
any plans for a medal for running a mm8bdm server? lol

48
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 18, 2010, 04:20:59 PM »
Quote from: "CutmanMike"
I may leave a lot of the expansion work up to the fans, depending on what I want to do afterwords. I think a lot of people will agree that it's about time I stopped dicking around in doom and moved up in the world  :p
So when you are finished, you are going to walk away? That doesn't sound right to me. You created something big here and you are the head of all of this. I can understand the thought of "I must get going on with real life", I too have had to give up on a bunch of stuff for school and all. I am not asking you to put a full 24/7 into this, I am asking don't walk away. If I where you, I would finished the next update, then lead and organize the community to continue the work, Teach us. If you let the community go off on their own with out guidence an direction it could be chaos. Simply put, every once in a while gather up all the community stuff and include it in updates, take the valve approach with they way they add in community stuff with tf2. We wouldn't a dozen people in the community with no guidance making dozen versions of TopMan's level and try to throw them all in at once.

Cutmanmike, you don't have to do everything, but please don't do nothing. I have stimulated some interest within my clan (Ruca), there is a lot of creative people there. They just haven't messed with skulltag/doom.

49
Help & Editing / Re: Connection Issues?
« on: July 18, 2010, 02:57:54 AM »
I am not sure but I think somebody was trying to do a denial of service on me. When this happened things got laggy for me.  I added the ip address to my blocker. I do have my suspicions about this.


This is just a sample
Quote from: Skulltag log
[09:18:30 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:18:32 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:18:33 pm] Connect (v0.98c): 71.88.XXX.XXX:10667
[09:18:34 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:18:36 pm] Connect (v0.98c): 71.88.XXX.XXX:10667
[09:18:36 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:18:38 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:18:39 pm] Connect (v0.98c): 71.88.XXX.XXX:10667
[09:18:40 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:18:42 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:18:44 pm] Illegal command (4) from non-authenticated client (71.88.XXX.XXX:10667).
[09:18:58 pm] Connect (v0.98c): 71.88.XXX.XXX:10667
[09:18:58 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:19:00 pm] Connect (v0.98c): 71.88.XXX.XXX:10667
[09:19:00 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:19:02 pm] Illegal command (4) from non-authenticated client (71.88.XXX.XXX:10667).
[09:19:02 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:19:04 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:19:05 pm] Unfinished connection from 71.88.XXX.XXX:10667 timed out.
[09:19:06 pm] Connect (v0.98c): 71.88.XXX.XXX:10667
[09:19:08 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:19:09 pm] Connect (v0.98c): 71.88.XXX.XXX:10667
[09:19:10 pm] Illegal command (35) from non-authenticated client (71.88.XXX.XXX:10667).
[09:19:10 pm] Illegal command (19) from non-authenticated client (71.88.XXX.XXX:10667).
[09:19:11 pm] Illegal command (4) from non-authenticated client (71.88.XXX.XXX:10667).
[09:19:11 pm] Connect (v0.98c): 71.88.XXX.XXX:10667
[09:19:14 pm] Connect (v0.98c): 71.88.XXX.XXX:10667
[09:19:17 pm] Illegal command (4) from non-authenticated client (71.88.XXX.XXX:10667).

50
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 18, 2010, 12:59:55 AM »
Quote from: "Ivory"
If Cutman was going to make us pay for MM8BDM, I'm pretty sure Capcom would have shut him down.
Unlike Action Doom 2, Megaman is copyrighted material.
doom 2 is copyrighted as well, its just under a special open source license.

If cutmanmike wanted to sell MM8BDM he would still have to license the megaman characters from capcom and the engine from ID/Bethesda.

51
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 17, 2010, 08:58:13 PM »
I am not sure if I asked this yet, but I would like an easy way to configure options and controls outside of the skulltag game.

I have just had a bunch of people from my clan play this game and they had some comments. Alot of these have been said before but I promised that I bring it up. I they asked for a screen shot of this post.

--The first time they start it up is a pain in the ass because it starts in fullscreen in a low res and with screwy controls. It actually has crashed several systems.

--"This gets old after 10 minutes."

--Needs some modes like CTF and invasion

--needs better server browser. (I know that is comming).

--For the server side we need a way to have server configs and better server software. (I have suggested that and found away to do it.) Also needs a way to restart the server in case of a crash, with out the use of remote desktop. (I am thinking something liike TCadmin.)

--Also a few people asked me about where they can find documentation to make maps for this game.

--Some kind of instruction book or wiki would help.

--Alot of text hard to read: Frag count on health bar, highlighted server in internal browser is white, etc.

For the most part everyone liked it, but said this game would not have any longevity.

Quote from: "PressStart"
Quote from: "BEan"
Just curious is there going to be anything from MM 9 or 10?  I just want to see splash woman in the game.
Not in the first public release (which will include all RMs from 1-6). However, there's already people working on skins for RMs in 9, 10, and other MegaMan games, so they'll be in it eventually. (and splash woman for sure)
cool because we need more robo-women in this game. Roll is not my type, I am not a robo-pedo-phile. lol

52
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 17, 2010, 05:19:40 AM »
Just curious is there going to be anything from MM 9 or 10?  I just want to see splash woman in the game.

53
Help & Editing / Re: Server guide question?
« on: July 16, 2010, 08:54:12 PM »
IT WORKS.

I think for the server I can just use ide to create batchfile/config files. This will definatly work for my clan.

Also for some reason IDE does not let me do a config that would have the server save a log file. Is there a line I can add in the config that will allow me to do that?

I just added these lines to my config for logging everyting in text files should I make any changes.
Quote
sv_logfilenametimestamp true
sv_logfiletimestamp true
sv_logfiletimestamp_usedate false
sv_markchatlines 1
sv_logfile_append false

sv_timestamp true
sv_timestampformat 1
logfile "E:MM8BDM-SGC8ServersidemmcnfgtestLog"

54
Help & Editing / Re: Server guide question?
« on: July 16, 2010, 08:46:41 PM »
I wasn't able to do it with ssb, but I think I got it down with Internet Doom Explorer.

I had to type in iwad and maplist by hand since they weren't popping automaticlly up. The only errors I am seeing are missling files like banlists.txt whitelist.txt and adminlist.txt. Here is some screenshots of my configs.

http://img.photobucket.com/albums/v207/ ... config.jpg
http://img.photobucket.com/albums/v207/ ... aplist.jpg

It does show up in the server list.
I just started this up and I am waiting for somebody to connect.

I think in the context of What I want to do It can just make a batch file and then throw away ide.

55
Help & Editing / SERVER CONFIG WITH IDE & Batchfile
« on: July 16, 2010, 08:03:28 PM »
I am currently looking at this guide (http://www.skulltag.com/forum/viewtopic ... 43&t=15797) on how to set up a server. What modifications to this do I have to make to get it to work with MM8BDM? Will the server be on the skull tag server list?

If I can get this working with this program then I could possibly convince my clan to host a server instead of me doing it from my basement.

56
Help & Editing / Re: MakoAoyama's Guide to Playing MM8BDM on a Mac
« on: July 16, 2010, 06:53:13 PM »
Quote from: "MakoAoyama"

"Level authentication failed. Please make sure you are using the exact same wad(s) as the server and try again."

And that's from your server, BEan. Maybe you know what it means?
I'm going to test on the other servers later today and see if I get the same error. I'll post my results here when I get to it.

I am thinking maybe its a glitch in the mac version of skulltag. My theory is that it cannot make the comparison between the server and client wads.

57
Help & Editing / Re: MakoAoyama's Guide to Playing MM8BDM on a Mac
« on: July 16, 2010, 02:44:31 PM »
YOU PLAYED ON MY SERVER WITH A MAC!!  OH GOD, I FEEL SO VIOLATED. LOL

Just kidding, I am not surprised that you figured out how to do it.

Hey cutmanmike, in the next update could you include the mac and linux binaries?

58
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 04:54:35 AM »
For the server side of things, could you make it possible so that every setting is saved to a file? Just like how all the source games have a server.cfg file.

Also a friend of mine has a concern. He doesn't think its right that you can't move or you slow down when you get hit. This sort of thing makes the neddle cannon a bit overpowered. Could that be changed?

Quote from: "COG"
I Have one thing...Maybe saomething around the works of a
Randomization Mode?
A Mode where things keep constantly changing?
I would like a server setting that randomizes what weapon goes where.

59
Help & Editing / Re: A Very Dumb Question...
« on: July 16, 2010, 02:07:27 AM »
I can explain it. Even though i use dyndns it is basicly works on the same principle.

You sign up for an account. Then you install this small piece of software on your computer. The software contacts the service with a message of what your ip address is. The service uses that message to associate your domain name with your Ip address. If your ip address changes then the program will send and update to no-ip/dyndns, your domain name will be updated to go to the your current ip address.

This sums it up a bit
http://en.wikipedia.org/wiki/Dynamic_DNS

60
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 15, 2010, 10:12:32 PM »
Quote from: "CutmanMike"
You'll love this then


OH TEH NOES, lol.

Is it possible to do an underwater map with low gravity built into the maps (without having to set it on the server permantly0.

Pages: 1 2 3 [4] 5