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Messages - Epsilon

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46
The Ghoul's Forest / Re: Map submission thread
« on: October 17, 2010, 10:14:16 AM »
OK, I have accomplished my objective in making the basic layout of our Minecraft forest
if you want it, it's here
http://wadhost.fathax.com/files/Minecraft_Forest.zip
enjoy...

47
General Gaming Discussion / Re: Games you suggest to other people
« on: October 17, 2010, 02:59:01 AM »
A game I would recommend is Redline: Gang Warfare 2066
(its not the racing game, but it has cars that you can drive)
one of the most epic FPS games I have played (besides all the doom type games and such)

and some other games I would recommend are DOOM, HERETIC, HEXEN or STRIFE
inside of skulltag

48
MM8BDM Discussion / Re: A crossover of Cutmanmike's 8bdm and GVH.
« on: October 17, 2010, 02:44:36 AM »
and now I pointlessly make some sjas pics

sjas1


sjas2


sjas3


sjas4


why must I do this???

49
MM8BDM Discussion / Re: a video guide on how to play the game by brotoad
« on: October 16, 2010, 10:43:10 AM »
was that you talking in that vid?
and I lost the game by the way.

50
The WWW board / Re: Food!
« on: October 16, 2010, 10:22:35 AM »
W-H-A-T!!!!!!!!??????????
and you ate that Pizza?
oh well, maybe just a small slice, a few chips no burgers plz. (not when i'm feeling sick thanks.)

51
General Gaming Discussion / Re: Hardest game you ever beat?
« on: October 16, 2010, 10:02:51 AM »
The hardest game that I have played and still is the hardest game (without saves) is Chakan: the forever man, on Sega Genesis.

No passwords, good story-line, good game play, good platform (console), infinite amount of lives (phew)

it was on of my favorite genesis games apart from
Alien soldier (can be finished in a maximum of 30 mins (without cheats or help))
Probotector (Contra in america)
Chakan: the forever man

if you want the cover art for chakan it's

right here.
you could always emulate it, cos it was such epic fun (until you died of course)

52
Anything Goes / Re: A very hard question
« on: October 16, 2010, 09:29:55 AM »
hmm... sad
but optimus primes death is (1/32) funny at the end whenhis head just turns to the side and then.................... dead (saaaaaaad):(

53
MM8BDM Discussion / Re: A crossover of Cutmanmike's 8bdm and GVH.
« on: October 16, 2010, 09:19:08 AM »
why don't you mod GVH so you have an 8-bit Jitterskull?
(just makes it more MM8BDM if you did this)

pointlessly made some pics of an 8-bit Jitterskull

jitter1:


Jitter2:


jitter3:


bite:


see how pointless it was.

54
The Ghoul's Forest / Re: Map submission thread
« on: October 16, 2010, 08:59:14 AM »
sure we can work together, will share the credit (very much). do you call yourself GeoKnightMan in skulltag? I can script it so it says both of our names in the credit (when the map starts).

Might do my old house, which got corrupted after loading another save game and had to delete :mad:

or I could do my new house which isn't complete at the moment, doing work as fast as I can. (because it's symmetrical (I like it this way))  :mrgreen:
(just so as you know, I only like naturally built houses).

or maybe the new hell themed world like in that screenshot


just for epic looking stuff in GVH

55
The Ghoul's Forest / Re: Map submission thread
« on: October 09, 2010, 06:15:21 AM »
I was gonna use MineCraft for a map and use my house as a map idea,
but I didn't have the textures, but thanks to your wad I can now use SlumpEd and use the textures.
cheers.... :mrgreen:

56
General Gaming Discussion / Re: Duke Nukem
« on: October 07, 2010, 08:07:39 AM »
Quote from: "Callum Sanderson"
Well I only played the first 3 and a bit of Zero Hour.
But to this day I continue to play mods on EDuke 32 :D and yeah I played it when I was little too (as with all the other fps games).

ever tried the high resolution duke nukem?
it's got hi-res textures and 3d models

57
The Ghoul's Forest / Re: Ghouls vs Humans 2d vid
« on: October 02, 2010, 10:47:16 AM »

58
The Ghoul's Forest / Re: The jumpiest guy ever plays GVH
« on: September 26, 2010, 11:58:04 PM »
why the hell is spongebob playing in the background?

59
Cutstuff Discussion and Feedback / Re: Art Design Contest 1: Cutstuff Logo
« on: September 26, 2010, 07:28:54 AM »
what the hell does "Smart GIF Creator - unregistered" have to do with CutStuff?

60
The Ghoul's Forest / Re: Ghouls vs Humans - Capture The Fallen RELEASED
« on: September 22, 2010, 06:18:29 AM »
sorry cutman, still nothing, same error message even with gvhv2b9 and stuff
wonder what the problem is?

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