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Messages - Mendez

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121
MM8BDM Discussion / Re: So what's the state of CTF?
« on: June 26, 2016, 06:09:53 AM »
I would be more than fine with health pickups in CTF working like the classic games, or as Justified Classes once suggested, where you're not able to pick up more health until the last capsule you picked up has finished loading up onto your health bar. As for fast escapes, maybe the simplest solution is to slow down the flag carrier a tiny bit. Not so much that leaving the enemy base is impossible, but just enough that SR40/SR50 stops providing a mass advantage for people who can turn corners on a dime.

122
MM8BDM Discussion / Get out of my job market, OJ >:^(
« on: June 26, 2016, 02:03:39 AM »
Quote from: "Emmanuelf06"
What happened here? What is the point?  :ugeek:
Clearly this is a testament to OJ's comedic writing skills, where it's pretty obvious he should quit pursuing his dream of becoming an electrical engineer and instead pursue a career in comedy.
Also, I'm disappointed with how we missed some pretty simple one-liners like "I send them, you end them". Clearly OJ should switch majors right this instant so that he can perfect his comedic technique.

123
Anything Goes / Re: New to Cutstuff? Post here.
« on: June 25, 2016, 12:47:15 PM »
Sorry for being a bit skeptical of you, but I did see Jenova drop your name a few times. Also, I skimmed through that topic on BE, you clearly aren't a saint (not like Jenova was either tbh). Just an FYI, clans are dead here so it's best to just make mods and not stir up anything. Make yourself comfortable dude, but you're gonna have to learn to be a bit nicer than the folks in Zandro. We're not free of drama, but we still make some efforts to get along. If you want connections, you're welcome to look for Skype groups or Discord chats. Tutorials are in the tutorial section, Lego is nice, King Dumb is nice, enjoy your stay

124
Anything Goes / Nigel Farage
« on: June 25, 2016, 03:24:53 AM »
Gary Johnson 2016
But for real, it'll be interesting to see how the economy changes with United Kingdom no longer gaining easy access to ports and travel. The worst case is that the rest of the EU turn a cold shoulder to Britain and do absolutely nothing to support the British economy. Truth be told though, it's always looked like the EU has needed the UK more than the UK has needed the EU, especially with the immigration/economic crisis that has struck some nations. I don't blame them for believing the ship was starting to sink. I blame them for thinking leaving would make their own ship any better. Be grateful none of you are in Venezuela right now, though. They're going through some REAL rough shit. Hold onto your butts, folks. The second half of 2016 is going to be a very bumpy ride.

125
Anything Goes / Chris Benoit
« on: June 22, 2016, 07:54:06 AM »
Yeah, I'd agree that imitating broken English is almost never out of tribute, especially if the person writing broken English finds it to be a flaw. There really wasn't any good reason to post that, but I assume Red has just presented himself as one of the people you can directly talk to about an issue you might have with people mocking you for broken English.
I still feel like there are a couple of people on the forum who like to take potshots at me whenever they can, but since I'm never very involved in the forum, I just avoid making a big deal about it. Conflict is inevitable, and so far this generation is struggling to confront it in a productive and honest manner. I get a feeling Shina's post was an attempt to undermine the issue being discussed, but that's never helpful for resolving any issues. Trying to sweep things under the rug only helps in the short-term, but leads to strained relations in the long-term. Good to see Stonefunk and others at least airing out their grievances.

126
I remember feeling just like Stonefunk. I talked with King Dumb about it, and here's what I took away from my conversation from KD:
Nobody is against you, and if they were, the community is small enough where you can deal with matters DIRECTLY instead of making lame blanket assumptions that will likely have no merit once you're asked for actual evidence. I see Stonefunk's statements about boycotts and bullying and just think that he's either living in the past or incredibly paranoid about what's going on around him. From my experience, I've actually seen people treating Fr3ak fairly. I've even talked with the guy, he seems less like a kid desperate for attention and more like a person you can have a nice conversation with.
Funny how things change over time, right?
But the fact of the matter is that there will always be conflicts among players over petty things. I was once super rude to a female player, and guess what happened after that? Nothing, because it was petty and I know better now. You take these petty issues seriously and you're going to start losing your mind sooner or later, Stonefunk. All these "bad people", this "tengu chat", you can't treat them like big faceless entities that you can't touch and feel obligated to call out. You're a grown man now, you know what you can do? Talk to them. This isn't 6 years ago, where most of us were in high school. We're growing up now, just like you, and we now have the intellect required to express our emotions and thoroughly explain what makes us unhappy.
As an aside, that's the reason I have more respect for Lego and King Dumb than I will ever have for the rest of this community. They're some of the only people I can actually talk to about issues without being ignored.
Stop being so scared to cover your accusations with "some people" and "some Admins". That just makes your complaints look petty. And throw whatever assumptions you had about Skype chats out the window. I'm part of Freeman's chat and it's not like we're constantly conspiring to take down whoever we don't like. Keep filling in the blanks with your own lame assumptions, but it doesn't resolve anything. Try talking to at least one person that you've accused of abusing the community. You'll be better off seeking the truth than poorly attempting to believe you know the truth.

127
MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Leaf Shield)
« on: June 15, 2016, 04:12:02 AM »
I think FGG is really onto something with his "bide" idea because it helps distinguish Leaf Shield from most other shield weapons while also introducing an arguably fun risk/reward minigame for players to think about. For players using leaf shield, they have to consider how much damage they're willing to take before dishing out the pain in return. Just the same, enemies have to consider whether or not they can kill the player before the player gets a chance to dish damage back. I would honestly beg the dev team to at least create a prototype of FGG's idea and play around with it before throwing the idea away because it's honestly better than just turning it into a restrictive and uninteractive shield. Honestly, the current ideas being used on Leaf Shield make it sound like it's just a stall weapon and nothing more, especially when the user can't pick up items and has to deal with ammo constraints. If I wanted an extension of my health bar, you know what I'd get? Plant Barrier. At least Plant Barrier lets you continue to pick up items while you're using it.
Edit 3: Probably my last one, but I just wanted to note that there's also Junk Shield for mitigating damage, so if we want to go in the direction of damage reduction with Leaf Shield, then we also have to consider how Junk Shield can maintain a distinct identity

128
W.I.P Forum / Re: AMP 2
« on: June 12, 2016, 04:55:10 AM »
Heya, this is just a quick update to say that the university ate up a lot of my time, along with some other personal things that don't matter much. The prototype for the statues is done, and I have a week all to myself for producing maps so I'm gonna go and get a new map done by this Friday, guaranteed. Also, I went ahead and renamed the maps for possibly the last time so that they made more sense than just shoehorning a bunch of songnames there. Expect screenshots this week, or you can call me a talentless hack.

129
W.I.P Forum / AVG shows more pop-ups of itself than it blocks :I
« on: June 09, 2016, 04:54:30 AM »
All these screenshots look pretty nifty, I'm just gonna drop some suggestions that may or may not help.
-For EON01, I'm liking the placement of the big health capsule, although I'm not quite fond of where the energy capsules and tanks are. The biggest issue for me is that you have the tank lying in the middle of a route for free while the energy capsules require players to go far out of their way toward the corners. I think the opposite should be true, unless you want to encourage more people to fight for the w-tank and only use the energy capsules as a backup after skirmishes.
-For EON02, I'm not sure what the Rush Coil is gonna used for since the map looks mostly flat, aside from the thunder bolt ledge. It's better to just design a little obstacle around thunder than to make people traverse the map for an item, and then traverse back for the weapon they wanted in the first place. Trust me, nobody likes dedicating lots of time for one weapon, unless it really is that good.
-For EON03, I feel like there's too much open space in this screenshot. I mostly say that because it looks like the corner of a map instead of a centerpiece, and even then there's not a whole lot going on in this section to really draw people toward fighting/platforming there. If you can cut down the length of that stretch of land by around 128 pixels, I think you'll have just the right amount of space for that area.
The other maps look pretty solid in terms of layout, although the aesthetics could use a bit more detail in spots. This is especially true in EON06, where it looks like the walls share the same texture with the pillars/platforms. It's cool to see you bringing some new ideas to the table though, keep it up.

130
Cutstuff Discussion and Feedback / Re: Permission Required :)
« on: June 04, 2016, 11:10:41 PM »
SlyFoxHound already made videos about this game, and he never really asked for permission in the first place. I'm sure you'd be fine monetizing from this game, but I strongly recommend you donate to Cutstuff (through the front page of the blog) so that you can keep the forum up and running.
Edit: It's been brought to my attention that I was replying to a 2-month-old post. I feel dumb now.

131
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: May 28, 2016, 11:49:18 PM »
Did you know that you are capable of jumping 90 pixels high when most maps assume you can only jump 64?
Did you know that "Aeration Sun" is actually an anogram for SoniaNature?
Did you know that Ring Boomerang is by far the most common weapon in CTF maps?

132
Forum Games / Re: Rate the avatar of the user above you
« on: May 26, 2016, 08:39:26 PM »
6.5/10
It's a bit small and generic for my tastes, but ninjas are always a little cool

133
Tutorial Collection / Mendez's Mapping Tutorials
« on: May 22, 2016, 09:07:49 AM »
I decided to post my videos on a seperate topic so that people can learn all about mapping from me. The goal of these tutorials is to efficiently and thoroughly teach aspiring mappers how to get started making maps that leave a lasting impression. Map files are included along with the videos below, with timestamps on the youtube video descriptions in case you only want to learn about a specific concept or gimmick.

Tutorial 1: Getting Started/Basics

Map file: https://www.dropbox.com/s/ogrw2aqwyh04unj/tutoriel.wad?dl=0

Tutorial 2: "Advanced" mapping techniques/platforming

Map file: https://www.dropbox.com/s/wa60ror033en8ie/Asgore.wad?dl=0

Tutorial 3: Tips, Tricks, and Gimmicks

Map file: https://www.dropbox.com/s/u2yvssnsmf47mwf/GIMIX.wad?dl=0

Tutorial 4: Mapping Guidelines

Map file (FTM map): https://www.dropbox.com/s/oimc4s2ayldbt3c/FTM_Template%28UDMF%29.wad?dl=0

Tutorial 5: SLADE 3 Beginner Tutorial

Map file (CMCP template): https://www.dropbox.com/s/m183kmgzd5cao0w/CMCPXX.wad?dl=0

134
Forum Games / Re: Rate the avatar of the user above you
« on: May 18, 2016, 07:31:52 PM »
9.5/10

Thanks for making me remember one of the best animations to ever be posted on Newgrounds

135
Your first post in three years, and you've practically innovated the way skins are presented on Cutstuff. It's great to have you back fam, hope you make some amazing skins too.
I missed you about half as much as I missed Glazty, and I really miss Glazty ;_;
That's to say I legit missed you too
Tell me Lament is okay :^)

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