All these screenshots look pretty nifty, I'm just gonna drop some suggestions that may or may not help.
-For EON01, I'm liking the placement of the big health capsule, although I'm not quite fond of where the energy capsules and tanks are. The biggest issue for me is that you have the tank lying in the middle of a route for free while the energy capsules require players to go far out of their way toward the corners. I think the opposite should be true, unless you want to encourage more people to fight for the w-tank and only use the energy capsules as a backup after skirmishes.
-For EON02, I'm not sure what the Rush Coil is gonna used for since the map looks mostly flat, aside from the thunder bolt ledge. It's better to just design a little obstacle around thunder than to make people traverse the map for an item, and then traverse back for the weapon they wanted in the first place. Trust me, nobody likes dedicating lots of time for one weapon, unless it really is that good.
-For EON03, I feel like there's too much open space in
this screenshot. I mostly say that because it looks like the corner of a map instead of a centerpiece, and even then there's not a whole lot going on in this section to really draw people toward fighting/platforming there. If you can cut down the length of that stretch of land by around 128 pixels, I think you'll have just the right amount of space for that area.
The other maps look pretty solid in terms of layout, although the aesthetics could use a bit more detail in spots. This is especially true in EON06, where it looks like the walls share the same texture with the pillars/platforms. It's cool to see you bringing some new ideas to the table though, keep it up.