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Messages - Mendez

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166
W.I.P Forum / AMP01: My Favorite Things
« on: March 14, 2016, 01:38:51 AM »
Edit: Gonna reserve this post as a sort of progress report on AMP01, screenshots will be in the third post as always, but my insight and rants will stay here.
Yeah, I think the map might be a bit too brightly colored, but I really did wanna make a flashy map haha. Anyways, today's progress pic is a simple extension of yesterday's section, with Needle textures to provide a darker contrast to the super bright Astro textures introduced so far. I really don't like having tilesets that clash with each other, so I used a tileset that wasn't too dark but still fit the general palette I was going for.
Okay, that last statement was B.S. but it helps justify using my favorite tileset in the entire game. HSH comes close because the palette is so delicious, but it's not as... I guess, applicable to as many settings as the Needle textures are.
(click to show/hide)
In case you're wondering what's with the daily small updates, let's just say I'm fighting to beat my own version of "The Avatar Project". By the way, I've decided to post the rejected layouts on the 3rd post too since I figured they could be of more use to other mappers. The layouts aren't that amazing, but they could serve as a nice template for other mappers to bounce ideas off of. Gonna post more updates when I get the chance.

March 14 update:
Have you ever had those nights where you're thinking out loud to yourself about certain things and end up with a desperate craving to scream "I still matter in this world" before suddenly being hit with a depressing realization that makes you consider-
Well I have those episodes from time to time, but to help me cope, I'm gonna start trying to teach the community my tricks to mapping in the hopes that I show how mapping can be simple, fun, and rewarding. Today's lesson will be on the thought process on map size/shape. When you first map, it's obvious that you have an idealized vision of what you want your map to look like. More often than not, however, you see maps that feel much larger or smaller than they need to be. This is why it's important to take note of the size of your rooms/corridors/paths so that the player doesn't get lost or feel hopelessly seperated from the action. The general rule of thumb I follow is to use more than 4,000,000 square units of space but less than 16,000,000 square units. Basically, make a map between 2000x2000 and 4000x4000. Of course, you shouldn't try to fit your maps in a square. In fact, I completely discourage that. Make your map shaped like a massive triangle, or like a big circle, or a bunch of large overlapping rectangles. What I've noticed a lot in maps these days is that we tend to fit all our ideas in a big rectangle, and rarely try to break away from that shape because then it feels harder to connect rooms together. This is why I'm a big fan of Shade Guy's MMWTHSH map, because it breaks away from a rectangular mold to produce a layout that is fun and unique to move around.
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For my map, I took a few queues from MM3NEE and MMWTHSH to produce a layout that doesn't feel as rectangular as usual, with emphasis on moving between two corners of the map. Of course, my ideas still fit in a 2816x2624 rectangle though, so I guess I'm not great at following my own rules. I promise it will feel refreshing though.
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Final exams are finishing up tomorrow, so I likely won't make any posts until Wednesday at the earliest.

March 16 update:
This update isn't as massive as the others in terms of progress, but I do have some neat screenshots to show you. If anyone remembers the mall map Galaxy Sisbro (I still miss you fam) made years ago, and also remember the changes I made to it, then you'll probably remember the unique teleporters I made for them. They worked similar to the teleporters in Rozark's past/future map, but I would argue my teleporters felt more seamless than his. In any case, I'm gonna start using those kinds of teleporters more often now because they offer less chances of telefrags and let the player keep moving after teleporting. For these new teleporters to work, however, the teleportation lines must parallel to each other. Otherwise, you gotta check some flags to ensure the player keeps their direction, and that causes the player to stop moving for a small second which practically negates the purpose for making these teleporters in the first place. I'll upload a map to the third post that shows the teleporter in action so you can see it and copy it (which I assume Rozark did when you notice the updated version of his past/future map
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I'm stuck on the kind of layout I wanna produce, but hopefully by Friday I can get everything figured out. Then I can move on to item/weapon placement, and finally move on to the next map.
(click to show/hide)

March 17 Update:
Finished up the layout for a room and finally got something super cool coded. Trust me, when you see it in action, it will be pretty trippy. It's gonna be for the southeast corner of the map, and it's gonna be about as pretty and bright as the northwest corner of the map.
(click to show/hide)
The layout should be finished by late Friday or early Saturday. Then comes the items and whatnot.

167
W.I.P Forum / Re: AMP 2
« on: March 13, 2016, 03:30:25 AM »
Currently preparing for finals, but in the meantime I'm looking at the kind of textures I want to use for the map, and how I want the layout to flow. I already have a general idea of what I wanna do, but honestly what I want to do is provide a layout that feels new to people, and feels less like a collection of sectors and empty rooms. The coolest maps are the ones that blend rooms together in ways you didn't think about before, or have rooms that feel fun to move around in. I think one map that I gotta give credit to is Pik's ultra-massive but ultra-distinct FPS01. Like, a few of those rooms are honestly just fun to jump around in, especially this one:
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I hope to craft a room as platform-centric without making it unplayable, but for now my main focus is just making the maps look pretty.
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Gonna put both of these screenshots in the 3rd post of this topic so you can look back at the progress. Expect updtes later.

168
W.I.P Forum / Re: AMP 2
« on: March 08, 2016, 03:01:57 AM »
Everything up to this point has been scrapped and I'm starting from mostly scratch because it was getting far too messy for me to keep track of all the stuff I wanted to do. Like, there's 5 scrapped layouts, a dozen unused tilesets, and at least 3 good gimmicks that are still in the "proof of concept" stage because I've been too lazy to work on anything. If anyone wants to use the scrapped layouts for a map, contact me. Max's maps will not be used. This will be entirely on myself and I'll try to do as much as I can on my own. Here's the list of maps I want to make, and here's a list of tracks that will go with the maps.
Maplist:
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Soundtrack:
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Actually, I just remembered that Ruby Queen was all finished so I guess that's 1/15 of the work done. Here's the work being done on AMP01 right now:
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That's all for now, just wanted to let people know that I wasn't dead, and neither was this map pack.

169
The WWW board / Pinkerton
« on: February 09, 2016, 07:18:47 PM »
Weezer has some pretty good music on this album, and it makes me wonder what the rest of their discography sounds like since this is the only album I have from them. If you've ever needed a motivational song, this is probably suited for you.
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170
Anything Goes / :^)
« on: January 04, 2016, 06:19:40 AM »
I'm sure you'd get a more positive response if people actually knew you for something, but I legit don't remember what you did around here. But you made a topic just for this so there's gotta be an important reason right?

171
Anything Goes / Re: General Offtopic Discussion
« on: January 01, 2016, 01:57:07 AM »
Happy New Year to the Brits in Britland, hope you guys have thought of some good New Year's resolutions

172
Events / Lottery numbers
« on: December 30, 2015, 05:32:12 PM »
25-26-41
Don't judge me

173
Anything Goes / Re: General Offtopic Discussion
« on: December 30, 2015, 05:31:17 PM »
GOD-tier: Buying games when they're on a good sale so you can support the dev and save money
Poor-tier: Pirating games because you can't afford to pay money or you're too lazy to find a deal
Pleb-tier: Buying games at full price

174
Anything Goes / Re: What did YOU get for Christmas?
« on: December 26, 2015, 01:49:04 AM »
$50 gift card from my Auntie (Which went toward buying a new computer chair)
2 pairs of pants, some shirts, and a pair of shorts from my parents (Yay adulthood)
Impact XRocker Sound Rocker from my sister (yay childhood)
A cool CD from a good friend
And since I have the money, I gifted myself Undertale and LISA

175
The WWW board / Late Night Delight
« on: December 08, 2015, 01:06:53 AM »
I'm super thankful to Blaze for sending me this song, because I've needed something to pick me up from this bad mood I've caught myself in. If you're not a fan of Vaporwave or consider it to be a meme genre, I apologize haha, I just can't get enough of Saint Pepsi
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176
Anything Goes / I T S A L L I N Y O U R H E A D
« on: December 05, 2015, 10:18:39 PM »
If Maxine joins, then I'm joining too
http://steamcommunity.com/id/TheAlexMendez/

Also, because I miss him, I'm entering Glazty into this raffle ;-;
http://steamcommunity.com/id/galaxy_sisbro

177
Events / 79,200 minutes to accomplish 90 minutes of work
« on: December 04, 2015, 10:52:58 PM »
Team Solo Maxine vs Bodacious Battle Bunnies
Round 1:
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Round 2:
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Round 3:
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178
Anything Goes / Re: General Offtopic Discussion
« on: November 29, 2015, 10:24:41 PM »
I still remember the times I'd spend hanging out with Tils, Turbo, OJ, and I think Reboot too. Damn, I wish I could go back to when I was actually part of a clique ):

179
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: November 26, 2015, 08:49:39 PM »
At this point, you might as well create a bot that posts once a month asking for screenshots so that Korby gets a reminder to get off his butt and get more work done. Or just hire me back for one map please ):

180
Events / Re: YD Classes V8A Team Hoyp Tournament - Started!
« on: November 10, 2015, 11:05:37 PM »
Hey, is there any updates on FIDK vs My B? I was thinking about scheduling another attempt at TSM vs BBB but I wouldn't see the point if the tourney has already died off at this point.

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