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Messages - Mendez

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63
Anything Goes / Re: General Offtopic Discussion
« on: March 10, 2017, 09:47:40 PM »
Yeah, I think they stopped the public folder because it made file-sharing and hot-linking a little TOO easy. It sucks, dropbox was the best place for me to upload my avatars and now I gotta find a new place. I mean, I could use imgur but it won't be long until they go under or start charging money like all the other image hosts. Maybe you can try Google drive/photos for your file-sharing, they give you 15 GB free and I think they make direct linking ez-pz but who knows.

64
Anything Goes / Re: Post your desktop!
« on: January 15, 2017, 08:52:52 AM »
I decided to take someone's drawing, use waifu2x to upscale it, and use it as my own desktop background. I even sorted my icons so that they'd fit under the mountains. It looks pretty legit (warning: 1920x1080 screenshot)
(click to show/hide)

65
Anything Goes / Re: General Offtopic Discussion
« on: January 13, 2017, 06:43:21 PM »
Skype still the best way to get into the meat and potatoes of the community?

I'm not sure, Freeman chat is kinda dead but maybe other chats are faring better. Discord chat looks much more active in comparison

66
Projects & Creative / Fish Man Design Guidelines
« on: January 12, 2017, 11:59:40 PM »
I'm writing this post more for myself than anything else, but I'm gonna take a moment to discuss the mindset going into Fish Man and how I plan to tackle the map. In the past, water maps have always had an issue where most mappers feel obligated to play with massive heights in order to justify the use of low-gravity water. It sometimes results in untuitive routes and choppy flow, as we used to see in the old MM4DIV. Other times, I feel like it's not being used enough, and basically feels the same as making a jump onto a 64-pixel ledge. This is one of the reasons I'm not fond of MM9SPL. So how do I plan to tackle low gravity water? Here's a list and some justifications:
    Keep the map below 2300x2300 pixels in width and length. (Compact, since traveling across a water map can feel like it takes a while)
    Use AT LEAST 3 floors. (Encourage jumping around and taking advantage of low gravity water)
    Keep the map at least 900 pixels tall (Encourage the creation of vertical paths)
    Make sure players are NEVER forced to jump more than 160 pixels high. (Jumping around must feel comfortable)
Will this guarantee a good map? I don't know, we'll just have to see the final product. For now though, here's a screenshot to show how much open space I'm working with:
(click to show/hide)

67
Forum Games / Re: Rate the avatar of the user above you
« on: January 08, 2017, 03:05:43 AM »
9.7/10
That spider avatar is legit nice

68
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: January 04, 2017, 06:36:56 PM »
Due to creative differences, I'm leaving the Rock Force team effective immediately.
Max didn't like that the stage felt uninteresting so I basically said "screw it" and attached snow to the entire stage. With this, it's hoped that players will have tighter control in narrow corridors which will allow them to make a sharp turn without losing much speed in the process. Here's a screenshot displaying the new changes:
(click to show/hide)

69
Events / Swamp I and II kinda suck, but we already knew that
« on: December 25, 2016, 04:51:53 AM »
Well Bik, if you expected high quality mapping, you'd need to consider that this pack was never about breakthrough mechanics and layouts, it was about being festive. If the map is good, then that's a plus, but these holiday packs have always been about finding ways to celebrate the holidays and give back to the community we're a part of. I was hoping to finish Polar Man from Mega Man Rock Force, but 16 credits worth of 400-level university classes ate up all my time. Maybe next year, or next time there's a festive community mapping event, I can throw something into the hat. If you're really bothered by Rozark's swamp maps (or basically any map Rozark has made), then you're welcome to post screenshots and discuss what you don't like. Either way, get in the festive spirit dude, this is a labor of love

70
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: December 24, 2016, 07:52:56 AM »
Well maps generally take much more effort than skins, so what you see from the newest maps took hours of effort that should be compensated in some form. Having said all that, none of the new maps really caught my eye, but it makes sense when it's just for a holiday pack that won't see any playtime outside of December.

71
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: December 21, 2016, 11:13:30 PM »
Polar Man and Fish will be my last contributions to the project. Since Fish Man doesn't have any interesting gimmicks aside from spikes and water, I decided to look into what gimmicks I could implement in Polar Man. The icy and snowy floors were easy to make with Sector_SetFriction commands, but what about Chillbert, the nosy ice cube maker? Well, take a look at this video and see the results for yourself

I expect to have Polar done by Christmas and Fish done by the new year. Hope you guys are hyped!

72
Anything Goes / Re: Cutstuff Sanctuary
« on: October 27, 2016, 07:05:25 PM »
@Rozark
(click to show/hide)
As for me
(click to show/hide)

73
Forum Games / Re: Rate the avatar of the user above you
« on: October 19, 2016, 10:56:28 PM »
[VOID]
Actually, you can find the full image on her blog, which is posted in "anyone's art" thread
(click to show/hide)

74
Resources / Re: NemZ's tileset emporium
« on: October 16, 2016, 07:10:23 PM »
Nemz made a pretty good tutorial on making your own tiles, which is pretty much the only reason you post on these forums. I gotta recommend checking it out and giving it a shot.
Edit: I take that back, you already know about that tutorial. Still, give it a shot dude, you can't rely on everyone to make things happen for you. Sometimes you gotta make it happen yourself.

75
Anything Goes / Re: Dental problem
« on: October 14, 2016, 11:21:43 PM »
I wouldn't call them a spambot, it's just a link for a local business out in Canada, not some online shop for cheap knockoff crap. Having said all that, I remember getting teeth whitened and did have to deal with super sore teeth for a day, so expect to eat soft foods for a bit.

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