The problem with that is that there aren't an equal amount of frags on either server. Forcing someone to fight longer on one server than another is a bit unfair. Implying that Savior wins 5-2, then does that mean that Yellow can also win 5-1, and thus be granted the victory, since he played better on his continent? Lets do it how we did GOL vs One Ran Army: One person hosts in US and we do a best to 10. W ehave another game in Europe. We tally up the frags in both servers, and whoever has more wins.
My suggestion: my plan will involve a boat, a fully charged laptop, and a 600 mile long internet cable :b
In all seriousness, let's test who has stronger internet. If Savior doesn't have strong internet, we play in a US server. If Yellow Devil has weaker internet, we play in a EU server.
Any questions?
Finally, 100 ms isn't incredibly big of a difference. 200+ would be big, but I think it takes longer for someone to blink. Think about how long an actual second is, and then take a tiny sliver of that second. As you can see, it is not that big of a deal. If you need to use a sliver of a second as an excuse for losing, then I can't really call you a good player. Given, of course, that you are constantly a tiny bit slow. Still, just be grateful you can actually PLAY with people ACROSS THE ATLANTIC OCEAN and have lag that is only a fraction of a second long.
Now that I think about how fast bullets go and how easy it is to miss, I kinda feel like taking that ping argument back. No wait, never mind.