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Messages - Nexus11

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136
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 15, 2010, 09:38:22 PM »
Quote from: "CutmanMike"
BTW posting random images here is against the rules  ;)
:shock: My bad!

137
Mega Man Discussion / Re: Mega Man remixes/originals
« on: August 15, 2010, 09:37:17 PM »
I will admit that I didn't really care for MMBN (played the first one and never felt the need to play the other titles) but I did enjoy the game's soundtrack a lot. This is probably the best cover I've heard of the boss theme.

Megaman Battle Network 1 Boss Theme ReMix by NintenJoe 64



He also has a bitchin metal cover to the title screen of MMBN. You can get it here: http://rapidshare.com/files/243852716/N ... emixes.rar

138
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 15, 2010, 09:28:47 PM »
Quote from: "CutmanMike"
Sometimes I stay to Rolling Cutter religiously  ;)

139
MM8BDM Discussion / Re: The 24/7 Server!
« on: August 15, 2010, 05:53:09 PM »
Quote from: "DragoonEnRegalia"
I would adore this server should you manage to update to the current ST version, but you don't have to do it right away.
I've been fiddling with it on and off. Still no luck. ;_;

But I'm starting to like hosting a server via the launcher since I recently discovered that Fraps won't record matches that are played through Doomseeker.

140
MM8BDM Discussion / Re: I Have Some Ideas! :O
« on: August 15, 2010, 02:33:21 PM »
Quote from: "brotoad"
a million years ago i made this
Those are awesome.

141
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 15, 2010, 03:00:58 AM »
Quote from: "PowerGloveNinja"
Shouldn't Atomic Fire's energy drain when fully charged? People can just run around with it forever till you come around the corner or on stairs. They get an easy kill, and you are pissed. I just got done dueling DogOLife and he used Atomic Fire the full half of the match and owned me(6-0). I ask him to stop using it and he did. Then i came back and nearly beat him but the frags he got on me using Atomic Fire saved him. I'm not asking for a Nerf, but at least keep them busy.
So you weren't the only one that got abused by him? :cry:

142
MM8BDM Discussion / Re: Screenshots
« on: August 15, 2010, 01:04:01 AM »
Quote from: "CopShowGuy"
http://www.youtube.com/user/ZorakStart#p/a
http://www.youtube.com/user/FuPoo#p/a

Search their channels.  They both have some videos in them from play tests.
I feel inspired to make a trailer now.

BRB.

143
MM8BDM Discussion / Re: I Have Some Ideas! :O
« on: August 15, 2010, 12:54:35 AM »
Quote from: "brotoad"
capcom and valve combine forces to create something wonderful.


Fixed.

144
MM8BDM Discussion / Re: Screenshots
« on: August 14, 2010, 09:48:19 PM »
Quote from: "CutmanMike"
:shock: I think I've found my new favorite map.

145
MM8BDM Discussion / Re: I Have Some Ideas! :O
« on: August 14, 2010, 09:39:32 PM »
Quote from: "Korby"
Perhaps, in Boss Mode, though this would require more coding, the bosses get EVERYTHING they used in the games they appeared in? Knightman wouldn't be able to be hurt from the front because of his shield, Flash Man would get his sweet rapid fire shotgun, Woodman would be hax. Things like that.
Sounds better than what I suggested but the balancing would be a bitch for that I'd imagine. Save it for an expansion?

Quote from: "Yellow Devil"
It costs $400,000 to pummel this man...

...for 12 seconds.
i c wat u did thar.

(click to show/hide)

146
MM8BDM Discussion / I Have Some Ideas! :O
« on: August 14, 2010, 04:50:25 AM »
Was brainstorming some game mode ideas. Here's what I got:

Capture the Doctor: This is actually CTF but with a twist. Instead of grabbing a flag, you either grab Dr. Wily or Dr. Light and bring him back yo your teleporter. Team (that being Team Wily and Team Light) with the most captures wins.

Note: The Doctors are carried on the player's backs and cause the player to move slower than normal.

Last Man Standing Boss Mode: Same rules apply for LMS with one minor exception. Instead of being given a random weapon, you're locked with your character's respective weapon and the buster cannon.

Note: Characters that don't have their own special weapon are stuck with a upgraded buster cannon.

30 Second Frenzy: Essentially "Last Man Standing" without the "Last Man". Players have 30 seconds to kill as many players as possible, while trying to stay alive. Once the 30 seconds is up, the map changes and the surviving players receive a point. The player(s) with the most points by the time the game ends wins.

Bounty Hunter: A player is selected at random to be the bounty and must survive for 20 seconds. If the bounty survives then they receive a point. Meanwhile, the rest of the players msut try and kill the bounty within that time limit. The player that kills the bounty gets a point. Player with the most points wins.

Deathmatch Boss Mode: Players are locked with their character's respective weapon and the buster cannon. Player with the most kills wins.

Note: Characters that don't have their own special weapon are stuck with a upgraded buster cannon. There are also no weapon pickups.

EDIT: This one just came to mind. When a character respawns, they beam down as they respawn.

147
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 13, 2010, 10:35:57 PM »
I dunno if anyone has mentioned this yet, but the text chat needs to be improved. During heated matches, it's pretty hard to distinguish chat messages from item/weapon pickup messages. Could you possibly assign colors to the different messages to help distinguish them? Or move them off to a different corner of the screen?

Quote from: "PressStart"
You can get a lot of really cheap kills with Search Snake, hiding off in a corner and firing them off. There can be a giant wall in front of you, which shields you from any attacks, and the snakes will climb riiiiiiight up it and off to where people are walking.

AKA I love snakes!
lawl that is cheap!

148
Cutstuff Discussion and Feedback / Re: New to the forum - Medals!
« on: August 13, 2010, 09:26:40 PM »
How about a tournament medal? Like you, or someone else, hosts a special tournament for MM8BDM/GVH and whoever wins gets a medal.

149
Mega Man Discussion / Re: Best Hoodie Ever
« on: August 13, 2010, 09:18:13 PM »
Quote from: "CutmanMike"
They did a proto man one too but.... they're not real  :evil:
Yeah, that was the unfortunate part when I found these. A guy can still dream though...

150
Mega Man Discussion / Best Hoodie Ever
« on: August 13, 2010, 08:28:31 PM »

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