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Anything Goes / Re: Birthdays!
« on: September 17, 2010, 10:53:07 AM »
March 22nd for me. Just remember "International Talk Like William Shatner Day" and you're good to go.
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can we hear your Jafar impression?^ This.
He's not stupid.You never know. ;D
He says no definate release date for a reason. >.>I know that, but I was hoping to trick him into saying it.
My list of things to do has reduced from 2 pages to about 5 lines!So if I'm guesstimating correctly it should all be ready by early October (assuming you take time to polish everything)?
Tomorrow people (Friday)! Stream begins at:Looks like I'm gonna miss the first 3 hours of it due to tech setup. Shit. -_-
EST CDT - 4 PM
Some of my faves..High five!
-Mega Man 3: 'Magnet Missles' Overclocked Remix(click to show/hide)
Overdrive Scramble/Space Jam Remixlawl That IS catchy!
Man this is catchy
The offset textures make my eyes bleed!Don't worry, I will with future maps. That map was just for testing purposes. You know so I could get acquainted with Doom Builder and whatnot.
Also, the layout looks too open. Add some structures and use more textures. Make parts of the map distinguishable from the rest.
and change that bland grey floor texture.
Do you plan to take Requests & Will you do Custom Maps Based on Official Robot Masters?Not at the moment. Right now I want to do what I want to do, but possibly down the road.
are you going to stick with the needleman tileset or are you planning on changing that after the game is finished?I'll be using any and all textures from the full wad. I just used the textures from the demo since they were readily available.
Btw you don't need to use bridge things if you're lazy (like me). Just select the lines, give them the "Line_SetIdentification" property and change the flags to "use 3d mid texture". You don't even need to give them a line id.Thanks for the tip. I'll have to try it out.