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Messages - Nexus11

Pages: 1 ... 4 5 [6] 7 8 ... 11
76
Anything Goes / Re: Birthdays!
« on: September 17, 2010, 10:53:07 AM »
March 22nd for me. Just remember "International Talk Like William Shatner Day" and you're good to go.

77
MM8BDM Discussion / Re: Stream feedback
« on: September 11, 2010, 06:13:16 PM »
Got to see a good amount of the maps. Can't remember at what map I left to head to Books-A-Million but I know I did come back on Blizzard Man's stage. Overall it was a fun time and I want to see moar!

78
Anything Goes / Re: So, Mike...
« on: September 11, 2010, 02:25:17 AM »
Quote from: "Mr. X"
can we hear your Jafar impression?
^ This.

79
MM8BDM Discussion / Re: Screenshots
« on: September 11, 2010, 01:01:45 AM »
Quote from: "David5109"
He's not stupid. ;)
You never know. ;D

80
MM8BDM Discussion / Re: Screenshots
« on: September 11, 2010, 12:39:17 AM »
Quote from: "David5109"
He says no definate release date for a reason. >.>
I know that, but I was hoping to trick him into saying it.

81
MM8BDM Discussion / Re: Screenshots
« on: September 10, 2010, 01:43:25 AM »
Quote from: "CutmanMike"
My list of things to do has reduced from 2 pages to about 5 lines!
So if I'm guesstimating correctly it should all be ready by early October (assuming you take time to polish everything)?

82
MM8BDM Discussion / Re: Screenshots
« on: September 09, 2010, 09:44:41 PM »
Quote from: "PressStart"
Tomorrow people (Friday)! Stream begins at:
EST CDT - 4 PM
Looks like I'm gonna miss the first 3 hours of it due to tech setup. Shit. -_-

83
General Gaming Discussion / Re: Video Game songs you love
« on: September 07, 2010, 11:02:21 PM »
Quote from: "TrueTenguMan"
Some of my faves..
-Mega Man 3: 'Magnet Missles' Overclocked Remix
(click to show/hide)
High five! :mrgreen:

84
MM8BDM Discussion / Re: Screenshots
« on: September 07, 2010, 11:00:44 PM »
Since we're on the subject of birthdays, I share one with this guy.

85
Mega Man Discussion / Re: Mega Man remixes/originals
« on: September 06, 2010, 11:16:59 PM »


Quote from: "Blaze"
Overdrive Scramble/Space Jam Remix


Man this is catchy
lawl That IS catchy!

Also made me think of this mash-up.

86
Mega Man Discussion / Re: Mega Man remixes/originals
« on: September 06, 2010, 03:11:57 AM »

87
Maps / Re: Nexus11's Maps
« on: September 04, 2010, 02:45:06 AM »
Quote from: "DoomThroughDoom"
The offset textures make my eyes bleed!

Also, the layout looks too open. Add some structures and use more textures. Make parts of the map distinguishable from the rest.

and change that bland grey floor texture.
Don't worry, I will with future maps. That map was just for testing purposes. You know so I could get acquainted with Doom Builder and whatnot.

88
General Gaming Discussion / Re: Video Game songs you love
« on: September 02, 2010, 12:31:08 AM »
F-Zero
(click to show/hide)

F-Zero
(click to show/hide)

Moar F-Zero
(click to show/hide)

Even Moar F-Zero
(click to show/hide)

Yet Moar F-Zero
(click to show/hide)

OMGWTF Moar F-Zero?
(click to show/hide)

srsly
(click to show/hide)

Take a guess.
(click to show/hide)

It's that hovercraft racing game again.
(click to show/hide)

Don't get me wrong, all of the F-Zero games have an excellent soundtrack but GX/AX had the most superior one by far. I mean seriously, when you have Daiki Kasho on your soundtrack, how can you go wrong?

89
Maps / Re: Nexus11's Maps
« on: September 02, 2010, 12:15:52 AM »
Quote from: "Blaze"
Do you plan to take Requests & Will you do Custom Maps Based on Official Robot Masters?
Not at the moment. Right now I want to do what I want to do, but possibly down the road.

90
Maps / Re: Nexus11's Maps
« on: September 01, 2010, 10:22:44 PM »
Quote from: "KillerChair"
are you going to stick with the needleman tileset or are you planning on changing that after the game is finished?
I'll be using any and all textures from the full wad. I just used the textures from the demo since they were readily available.

Quote from: "CutmanMike"
Btw you don't need to use bridge things if you're lazy (like me). Just select the lines, give them the "Line_SetIdentification" property and change the flags to "use 3d mid texture". You don't even need to give them a line id.
Thanks for the tip. I'll have to try it out.

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