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Messages - GoldGameMaster

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1
Skins & Bots etc / Re: The Mega Holiday Pack
« on: November 23, 2010, 02:13:14 AM »
Top Man's Chrismas wish should be granted. I shall make him into Dreidel Man!

2
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Contributions
« on: November 15, 2010, 09:07:36 PM »
Drat. I was so sure I had checked the thread thoughly to see if it was taken.

3
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Contributions
« on: November 15, 2010, 08:46:31 PM »
I'll try my hand at spriting the Row Bird.

4
Help & Editing / Re: SlumpEd Assistance
« on: November 07, 2010, 06:22:12 AM »
What dll did it say you were missing? What you need to do is find that dll file (you can easily find most dll files by Googling them) and save it in the same folder SlumpEd is in.

5
Projects & Creative / Re: Mr. X's Stages - Sunset Canyon V1 Released!
« on: November 04, 2010, 09:04:39 PM »
How about a castle themed race course. I'd love to see that.

6
Maps / Re: Kackebango's first attempt at making maps
« on: November 04, 2010, 12:31:49 AM »
You have potential, I'll say that. Your item placement was fairly well done. Of course, there are problems. First of all,the four side rooms are way too cramped, especially the hallways. Second of all, the ice doesn't make you slide. Last time I checked, ice was slippery. Thirdly, the stage design is mostly flat, boring, and has very little texture variation. This last one is more of a nitpick, but the ceiling heights in those four side rooms is way too high. Also, the Rush Jet is rather pointless in a stage like this.

7
Skins & Bots etc / Re: RYU from street fighter skin!!!!!!
« on: November 03, 2010, 02:53:37 AM »
Improve your spirtework, and add the Hadouken as a custom weapon, then I won't be disapoint.

8
Maps / Re: DTD01
« on: November 01, 2010, 10:42:20 PM »
Success! (Because saying "win" would be redundant.)

I feel inspired to make a GGM themed map now.

9
Projects & Creative / Re: Mr. X's Stages - We're going to the races!
« on: October 31, 2010, 04:00:35 AM »
Indeed I can.

(click to show/hide)

10
Projects & Creative / Re: Mr. X's Stages - We're going to the races!
« on: October 31, 2010, 03:54:31 AM »
I looked through the pk3 to find the coding for those fire towers. I'm pretty sure this is it.

SPOILER ALERT!
(click to show/hide)

11
Good, but there is an error. Skuller's X8X2, X7X3 and X6X4 sprites need to be turned around...

12
Maps / Re: GGM's Maps of Mappiness
« on: October 30, 2010, 07:10:37 PM »
Ok, so far I have added an extra path. This extra path allows you to walk on one of those outer walls. The other wall will remain as scenery. I've also removed that extra "hidden item." (By the way, there is one hidden in each base, and one outside.) As for the glass walls allowing weapons through them, I can't seem to figure out how to fix this. In the meantime, I'm going to mess around with the item placement.

13
Maps / GGM's Maps of Mappiness
« on: October 30, 2010, 05:43:34 AM »
Indeed.

CTF - Citadel Carnage Version 2.4
http://www.4shared.com/file/QTmmYFM2/ci ... gectf.html

Screenshots (From version 1.0):
(click to show/hide)

I felt like making a map, so I did. Personally, I feel I did somewhat well for my first map. (At the very least, it's better than the first map I made for this game.) Now give me some suggestions for improvements, otherwise I will hunt you down and force you to give me suggestions.

14
Help & Editing / Re: What programs do you use to create 8-bit music?
« on: October 28, 2010, 10:28:57 PM »
You can use Fami-Tracker. I can't say it's exactly "n00b-friendly" though.

15
Skins & Bots etc / Re: Kirby Skin
« on: October 26, 2010, 12:37:16 AM »
Well, I had no idea the mouth opens and closes for firing.

Anyway, the easiest thing you can do for the back hit frame is to take the front one, horizontaly mirror it, and erase the eyes and blush marks. You'll also have to do some feet editing so it looks good perspectively.

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