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Messages - Shin Star

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1
MM8BDM Discussion / Re: Hosting MM8BDM V4 UTC-8:00 (4 PM PDT/7 EDT)
« on: May 25, 2014, 09:51:25 PM »
Ah well, I figured I would just throw it out there just in case. It'll just be regular DM.

2
MM8BDM Discussion / Hosting MM8BDM V4 UTC-8:00 (4 PM PDT/7 EDT)
« on: May 25, 2014, 08:50:24 PM »
I've been out of the loop for awhile because my group of people haven't been interested in playing most of last year but I will be hosting a vanilla MM8BDM V4 game in ~2 hours. Usually I make my games private but since it looks like turnout will be low again, I will be making it public so if you'd like in on the action, look for "Shin Star's MM8BDM Returns" in the server list.

3
Projects & Creative / Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« on: February 22, 2013, 09:19:04 PM »
Oh I forgot to mention something. It's probably not a bug, but I think how it's programmed (non-expert here.) I was messing around last night and used the new style Jelly World that bounces you and the items on the map with Low Gravity enabled, and I noticed when I jumped, I was bouncing in the air too lol.

I'll be on vacation for 3 weeks but I'm going to probably mess around with it some more with my laptop.

4
Projects & Creative / Re: [News] Chaos Generator Upgraded Ver. F
« on: February 22, 2013, 08:26:52 AM »
Quote from: "Beed28"
Oh and by the way; I'm going to try readding the "islobby" flag back to CHAOSHUB. I'm not sure if that still crashes, but if it still does, report it here and I will make a hotfix.
Is "DMFLAGS CHANGED TO: 29001000" the "islobby" flag? I noticed in the server window and in console, it keeps spamming that same command over and over. I hosted a game recently and the first time I went to the chaoshub, it was fine, but the longer I stayed in there, it started lagging me. What's even worse is if I leave and go play a few maps and come back later, it's even laggier when I first enter! It was so bad that I could barely move. Some of my friends said it wasn't so bad for them though so I don't know. Funny thing is, once I leave (if I'm the only player in there?), the DMFLAGS spam stops. Here's a screenshot with console open:
(click to show/hide)

Other than that though, great improvement! I still wish you can remove certain effects, but this will do for now.

5
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: January 21, 2013, 05:02:27 AM »
Posting on behalf of a friend. He doesn't seem to meet the requirements for this, since he has Mac OS X 10.5 (Leopard?) We tried it any way and I guess it didn't work sadly. Is there any alternatives for people on an older OS?

6
I just tried out this pack with v3a and spotted the following problems:
-Cool lighting effects no longer work :(
-Leaf (Autumn?) Shield's leaf colors are still green (verified by Roll's changing mirror)

Will there be a small fix for this in the future? I really enjoy this expansion.

7
Skins & Bots etc / Re: Official Request Thread
« on: January 17, 2013, 09:37:20 AM »
So I see there is a recent thread on a fangame about Metal Man the Dentist....so here is my request. Can someone please make a skin of Metal Man in his "dentist" uniform please?

ORIGINAL SOURCE:

8
Projects & Creative / Re: [News] Chaos Generator Upgraded Ver. F
« on: January 10, 2013, 03:10:23 AM »
I have a suggestion for the next version. Could you implement something that lets you disable certain effects so they don't show up in the roulette? When I play with my friends, we don't really like Earthquake/Jelly World so much. Main reason is one time we had Earthquake, it got so bad after awhile that the game was almost unplayable. It was funny at first, but after awhile some people's games crash sadly.

I noticed you said you've changed how Earthquake works, and there was that Jelly World fix (which I still need to check actually) so I hope it'll be more stable.

9
So does that mean no remaining maps and Van Pookin? I so sad.

10
Quote from: "Korby"
I recall trying to put in a MEGAMAN.png, but I didn't put it in the graphics folder, so nothing happened, and at the time I was like "WHELP DOESN'T WORK OH WELL."
I finally went back to see why it didn't work. I tried doing the obvious by just adding the file and renaming it to MEGAMAN in the root of the pk3. That didn't work. Then I tried the M_DOOM file name in graphics folder. THAT didn't work either. I even looked at some other mods to see if their methods worked but nope.

Then I tried something stupid like "What if I made a new wad file and inside that file put the MEGAMAN.png in there then put that new wad and placed it inside the Halloween.pk3" and look at that, it mysteriously works now.

This topic has been inactive for a little while, but will a v2 be released soon? I was really looking forward to Van Pookin. :(

11
Quote from: "xxkirbysonicxx1"
And what happened to the halloween title that Shin Star made?
Someone remembered...!! I am touched. Also yeah, why didn't you use my logo title thing Korby?! You even said it was better than what you whipped up lol.

12
I am very impressed with this mini-expansion with the exception of Hall01......although falling in one of those pits was a nice thrill ride lol.

13
WOOT! THANKS!!!!!

14
Projects & Creative / Re: [MINI EXPANSION] Mega Man 8-bit Halloween!
« on: October 31, 2012, 10:22:09 PM »
Quote from: "Zard1084"
btw its getting released to night at 12:00 am sharp (i hope i got the release date right)
I thought submissions were due last night? I was going to host a game today.  :(

15
Skins & Bots etc / Re: Official Request Thread
« on: October 30, 2012, 01:05:14 AM »
So awhile back while requesting for some skins to be re-uploaded, I was working on finishing Magnet Dood's Kouker Q skin. Here it is:

Kouker Q skin:
http://www.mediafire.com/?66md6hb0b11ojsp

Original sprites/frames created by Magnet Dood. I did the remaining work. I hope it's exceptional for a 1st time sprite-put-together.

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