YET ANOTHER CRAPPY FANGAME THREAD!!
Unlike last time, I have a (gimped) engine with a beta level and simple mechanics. I also have all of the Robot Masters, Wily Bosses, stage "themes", shop items, Master Weapons, etc. all planned out, they're not going to change (much).
I also realize my older plans were a bit "ambitious". Srsly, past me? 16 playable characters? Holy shit that's a lot of coding to do! Now, I only plan on five characters: Mega Man, Proto Man, Bass, Auto (bought), and Hub Style (secret).
I plan on keeping this thread relatively up-to-date with new details. I'm working on a video of the engine so hopefully that'll be up within a few days.
NEW ~ Shop List (tentative prices/items, this may change at any moment)
Dr. Light's Laboratory (trades in bolts for items)
Extra Body (40 Bolts): Gives the player an extra life.
E-Tank (80 Bolts): Refills all of the player's health.
W-Tank (80 Bolts): Refills all the ammo of one weapon.
M-Tank (200 Bolts): Refills all weapons ammo to the MAX and also refills all health!
X-Tank (100 Bolts): Automatically refills a weapon's ammo when it runs out, allowing for constant use.
Screwdriver (200 Bolts): This useful tool lets you unscrew your helmet from the rest of your armor.
Cracker Launcher (1337 BOLTS!): It's a cannon that shoots fireworks! Cool, huh?
The Cossack Citadel (trades Wily Medals for items)
Slide Adaptor (there to start): An armor-modifying part that allows Proto Man to slide.
Charge Adaptor (there to start): A buster-modifying part that allows Mega Man to charge shots.
Move Buster (there to start): An armor-modifying part that allows Bass to move while shooting.
Limit Breaker (after you unlock Auto): Coding that overclocks Auto's backpack. Increases maximum Jetpack fuel.
Wire Adaptor (you get this free): A grappling hook that allows our hero to ascend to new heights.
Wily Finale (after beating the 8 RMs): A screen-clearing blast! Uses a small amount of HP instead of ammo.
Cossack Finale (after beating the 8 RMs): A screen-clearing blast! Uses up a lot of Weapons Energy, though.
Scouter (after beating Meteor Man): This device reads enemy strength levels. What is its use...?
Water Gun (after beating Geyser Man): A fun children's toy. What is its use...?
Cyber Wings (after beating Dragon Man): Futuristic-looking wings. What do they do...?
Synthesizer (after beating Sequence Man): A popular program that has a simulated singer. What is its use...?
Toga (after beating Angel Woman, lol): Fun for parties but not much else. What is its use...?
Stopwatch (after beating Neon Man): Useful for recording how much time things take. What is its use...?
Wooden Shield (after beating Hermit Man): A simple shield crafted by hand. What is its use...?
Detonator (after beating Tectonic Man): A part to a bomb that allows for remote activation. What is its use...?
Final Challenge (after the game is cleared on Hard
AND all Wily Medals are collected): Unlocks the Lunatic Stages.
Personal Terminal (after the game is cleared on Normal): A handheld electronic device that stores a powerful program.
Item Storage (after the game is cleared on Easy): A special vault that makes all characters' Tanks one shared collection.
Boots of Nimbus (after beating Perfect Dragon Man): A useful weapon that allows you to safely hover over spikes.
NEW ~ Robot Master Pictures (and Master Weapons diagrams)
All Weapons!
Meteor Man
Dragon Man
Geyser Man
Hermit Man (formerly "Gasher Man")
OLD STUFF FROM THE FAILURE OF A THREAD
Here's the storyline of the game (at least the opening anyway, no spoilers for you), tucked away in convenient spoiler format!
In the year 20XX...
A year after the outbreak of Roboenza, Dr. Wily has been freed from jail on the strict condition that any and all of his robots had to be converted to "good guys" by the foremost authority on robotics technology, Dr. Thomas Light.
Four months later, Wily started construction on Skull Castle Park, a brand-new amusement park with lots of different attractions and rides. To persuade the public that the park was safe, the eight robots in charge of the various attractions at the park were built by Dr. Mikhail Sergeyvich Cossack, a robotics expert from Russia.
Everything seemed perfect. The park was a huge success, and once, even Mega Man and Roll went to the park and loved the visit! The eight new Robot Masters were heartily accepted by the existing robots, and it seemed as if they were another part of the family. And with Wily out of the way, Mega Man could finally enjoy life like the kid he felt he really was.
But then, three months after Skull Castle Park opened...
BLAM BLAM BLAM Blam blam blam blam...
Mega Man: DARN IT! THIS GAME IS IMPOSSIBLE!
Auto: Cool it, Mega Man! You've been going at it for six hours!
Mega Man: Still... Dr. Wily was MUCH easier to fight in real life...
Auto: Let's watch TV or something, that will calm you down.
(Auto starts changing channels... until a signal jams the TV.)
Cossack: Oh, Mega Man! It's been a while, hasn't it?
Kalinka: Hello there, Mega Man! You're the coolest!
Cossack: Yes, yes, and here is Kalinka.
Mega Man: Is everything all right?
Cossack: Yes, of course. I was just having a little issue.
Roll: What's the matter?
Cossack: I was running diagnostics on my robots when I noticed that there was a stray line of code in the robots' performance modules. Usually, when new code is added the robots put it in to upgrade performance, but they didn't know anything. It doesn't do anything at the moment, but it's strange that new code would pop up out of nowhere, so I was going to ask Dr. Light to come check it out.
Mega Man: Sure thing! I'll tell him when he comes back in.
Cossack: Well, thanks a lot Mega Man, you're a great help.
Kalinka: Bye, Mega Man! Tell Proto Man I said hi!
Later in the week, Dr. Light checked out the code in Cossack's robots. The data signature was completely foreign, and looked totally different than the code Wily used in his hundreds of reprogrammings. And, of course, the code was totally harmless, so the two professors generally ignored it.
Then, a month after the incident, after everyone forgot that the stray code even existed...
Wily: Ah, it's Mega Man! How are you liking your second trip to Skull Castle Park?
Mega Man: I think the park's really nice! I especially loved --
BOOM BOOM BOOM
CRAAAAASSSSSHHHHH
Auto: Wh-what was that?!
Mega Man: Look over there... the robots are going berserk!
Roll: Mega! It's not safe here! We have to get out of here!
Wily: Hey, don't forget about me!
(They hide in a staff break room.)
Wily: My beautiful castle... under attack!
Roll: What's gotten into those robots?!
Wily: Whatever it is, it needs to get OUT of those robots -- and fast!
Auto: Mega Man, we need your help... again!
Mega Man: Right! You get everyone else safely out of the park!
Auto: Gotcha! Good luck, Mega Man!
Wily: The fate of the world is in your hands! Oh, but no pressure!
Here's all of the bosses in the game, listed in weakness order! And instead of just having a crappy list of names, I decided to have a less crappy list of boss dialogues against Mega Man (a la Powered Up style).
NEW ~ Mega Man vs. Sequence Man
Sequence: "Hello Mega Man! Did you enjoy my beautiful puzzles? Were they challenging enough?"
Mega: "This is no time for playing around, Sequence Man! Stop causing interference with electronics!"
Sequence: "Oh? You didn't like them? Well, I guess I'll just have to serenade you to your doom!"
Sequence: "Synchronize!" ~fills boss meter~
Mega Man vs. Geyser Man
Geyser: "Ah, Mega Man. How delightful of you to visit me."
Mega: "Geyser Man, snap out of it! Your water works have gone out of control!"
Geyser: "What's wrong? Don't you want to stay around for a swim?"
Geyser: "Pumped up!" ~fill boss meter~
Mega Man vs. Meteor Man
Meteor: "Sizzlin' circuits, it's YOU! I LOVE YOU, ROCKMAN!"
Mega: "What? Rock Man? There are NINE Robot Masters?!"
Meteor: "Oh, never mind. I guess you're just not into giving autographs."
Meteor: "FLAME ON!" ~fill boss meter~
Mega Man vs. Hermit Man
Hermit: "Huh? That's strange, I didn't expect you to survive this far."
Mega: "Stop this, Hermit Man! You're causing chaos in this forest!"
Hermit: "No matter. With my super-fortified shield, you'll be a goner in no time."
Hermit: "Prepare yourself!" ~fill boss meter~
Mega Man vs. Stratos Man
Stratos: "Hey, Mega Man! You feeling a little light of air?"
Mega: "Don't do this, Stratos Man! Stop wildly changing the weather!"
Stratos: "What's the matter, you've never crashed a party before?"
Stratos: "Extreeeeeme!" ~fill boss meter~
STRATOS MAN HAS BEEN SCRAPPED and is now replaced by Sequence Man.
Now, Hermit Man beats Tectonic Man. Sequence Man has been added to the right position.
Mega Man vs. Tectonic Man
Tectonic: "Hey Mega Man, you seem a bit shaken up..."
Mega: "If you want to help me, then quit setting off earthquakes!"
Tectonic: "I wish I could do that... but it just feels so GOOD!"
Tectonic: "It's time!" ~fill boss meter~
Mega Man vs. Neon Man
Neon: "Geez, kid... you really took your sweet time getting here."
Mega: "Neon Man, please listen to me! You've gone crazy with energy!"
Neon: "I'll ignore your late arrival... but I'll have to finish you off at the speed of light!"
Neon: "GO!!" ~fill boss meter~
Mega Man vs. Dragon Man
Dragon: "Heh, so you were able to get past my stage? Impressive."
Mega: "Calm down, Dragon Man! You have a lot more strength than you know!"
Dragon: "You pest! You're no match for a gentleman like myself."
Dragon: "En garde!" ~fill boss meter~
Mega Man vs. Angel Woman
...I actually don't know what to do here. I have two ideas.
One, I could make Angel Woman really sweet, and she doesn't like hurting others.
Two, since there are only three female RMs (if you count Roll), she could talk as if she thinks she's super sexy.
Either way, it'll be hilarious to watch. XD
^ NEW STUFF ADDED, CHECK ABOVE ^
I'm looking for the following to help speed up this production:
Completed (enough) Mega Man engine (I can't figure out pausing/sliding to save my life)
Pixel Artists (mainly for the Robot Masters in 8-bit)
Tileset Artists (to make the stages look totally pimpin'!)
Off-Da-Chain Chiptunes (in other words, 8-bit music)