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Messages - Hallan Parva

Pages: 1 ... 9 10 [11] 12 13 ... 385
151
Forum Games Archive / Re: especially Ceridran
« on: August 03, 2015, 04:12:48 AM »
y'all are assbags :ugeek:

152
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3
« on: August 02, 2015, 06:58:53 PM »
you're all idiots

##Ivory

153
Events / Re: YD Classes V8A Team Hoyp Tournament - V8B Polls
« on: July 29, 2015, 12:28:35 AM »
still say you should've polled for Duo while you had the chance :ugeek:

154
Events / Re: YD Classes V8A Team Hoyp Tournament - V8B Polls
« on: July 28, 2015, 07:04:49 PM »
I vote in favor of substituting Rockman with Duo banning Rockman

155
Events / Re: Smashing Streams - no
« on: July 27, 2015, 11:10:32 PM »
W A K E U P N E R D S


streaming nidogame dev junk in 20 minutes
most of it will likely be very boring

http://twitch.tv/smashbroplusb

156
Quote from: "Mendez"
Fuck you, I'm keeping this part. By the way Smash, there's your fucking E-tank in the center. Happy now?
just because you dislike visually pleasing symmetry does not mean you have to be an asshole about it

but yes it looks way better now

157
Events / Re: YD Classes V8A Team Hoyp Tournament - Signups Open
« on: July 25, 2015, 07:07:46 AM »
I'm with KD, Skull Man basically has Gemini's features of railgun shots and "free damage" with an added rage mechanic. His "free damage" (shield versus the clone) also recharges much faster than Gemini's, and gives Skull Man flat-out invulnerability (which is useful for offensive and defensive situations, versus Gemini's usual clone-and-run mentality).

+1 for Skull Man on suspect.

158
Anything Goes / GO HOME AND DRINK YO MAMMA'S MILK
« on: July 23, 2015, 07:34:33 PM »
The DS port also has some of the worst voice acting I've ever encountered. Personally I'd just emulate the GBA versions, but eh.


Battle Network 2's also worth playing if you somehow haven't done so already. :ugeek:

159
Forum Games Archive / Captain Johnathan Alvarad II
« on: July 23, 2015, 07:25:14 PM »
Ivory I missed you

160
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 19, 2015, 11:03:54 PM »
Right, that makes sense.

I'll have to play a bit more with the lack of weaknesses, but Flash Man not crying from bombs certainly changes that matchup considerably. Gonna have to sit and think before I vote on anyone else, and I encourage others to do the same.

161
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 19, 2015, 10:57:35 PM »
Quote from: "Muzaru"
What about Centaur, with this leaning towards tlms.
If Centy is even brought up for discussion, then Time Man and Bright Man deserve equal treatment. Bright's stop ability is AoE like Centy's, but is a full stop in the vein of Flash Man versus a "spark" stun attack (which btw, several classes can jump or dash out of). Bright Man also has faster DPS with his buster and a blinding grenade on alt. Time Man doesn't stop anyone, but unlike Centy and Bright, Time Slow cannot be negated once it lands, and due to its nature of being a persistent debuff versus a temporary stop, lends itself to much greater strength in team games (as allies can capitalize on Time Slow much more effectively).

... And to add insult to injury, both Bright Man and Time Man can still inflict their statuses on enemy Centaurs. :ugeek:


Also, I never heard anything back regarding Duo or Doc Robot. Any consideration, or... ?

162
Skins & Bots etc / Re: [HUD] HUDShot - Classes Compatible
« on: July 19, 2015, 05:06:05 PM »
(click to show/hide)
I didn't like Korby's offsets.


HUDSHOTPLUSB (add to classes-v8a.pk3)
HUDSHOTPLUSVEE (add to mm8bdm-v4c.pk3)

[ FEATURES ]
- offsets that don't eat the center of your screen
- moved item number down a bit, closer to the HUD now
- implemented horse *****
- might have different bars / bar placements in the future

If you want a custom face graphic in the vanilla version, simply replace MYFACE with any 32x32 .png image. That's it.

163
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 19, 2015, 04:18:48 PM »
I still think one other copy class (Doc Robot or Duo comes to mind) should be at least considered. I agree that playing only copyweps in classes kind of defies the point of playing classes to begin with, but Rockman offers nothing of any real value to the scene. He has no defining trait, no real gimmick like the Robot Master classes have, and he's just a nuisance since he hurts like hell. Both Duo and Doc are less centralizing about what broken weapon they happen to draw in a round, making them less luck reliant and requiring a bit more skill to use. In Duo's case, his buster and shoulder bash are primarily melee; combined with his slower speed and higher armor, Duo is more likely to approach opponents instead of running away with a dash like other copy classes. With Doc Robot, the player has to shuffle around their weapons due to Doc's higher ammo cost and regenerating ammo mechanic.

I see the reasoning behind every other suspect on the list, though. Nicely written.



And yes, keep weaknesses the hell away from this. :ugeek:

164
Events / Rockman's the most fun killer of the bunch anyway
« on: July 19, 2015, 07:32:13 AM »
Quote from: "Orange juice :l"
Certain classes may be banned outright, put up to a vote by community. (lists are not final and may include more, other suspects can be added by popular opinion)
Quote from: "Orange juice :l"
Copyweps will be banned except for Rockman (who will himself be up to vote).
bruh pick one

165
Anything Goes / Re: Anyone's art thread
« on: July 11, 2015, 05:23:29 AM »
why's she have rabbit ears

are Super Carrots canon in Kapus' homeland

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