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Messages - Hallan Parva

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46
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 25, 2016, 02:41:54 AM »
yeah sorry Mike
my video usually isn't garbo like that


I'll try to have it fixed within the week

47
MM8BDM Discussion / I have no clue why the framerate sucks
« on: July 24, 2016, 07:18:23 PM »


don't touch his turtle

48
MM8BDM Discussion / my money's on Soul Devil
« on: July 20, 2016, 12:40:36 AM »
well I mean

if he told you, then it wouldn't really be a secret anymore, would it

49
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 17, 2016, 02:49:07 AM »
Quote from: "CutmanMike"
The V5 bosses are so insane I had to give them their own map.
I miss UNKOWN already :ugeek:

50
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 24, 2016, 04:01:37 AM »
Street Fighter x Tekken was funny
it was just very very poorly timed


that, and we have three Bass skins
like come the hell on people

51
Anything Goes / Re: What is your avatar from/of?
« on: June 24, 2016, 04:00:57 AM »
guys please I am clearly the best helper

52
Quote from: "Jakeinator"

I want to Mighty No. Cry

53
Closed / Re: MM8BDM v5 - Altfires and Charge weapons
« on: June 19, 2016, 03:53:57 AM »
Quote from: "CutmanMike"
We will even make it so non-charge weapons fire their regular shot when pressing altfire so the button isn't completely dead when switching weapons.
upvoted entirely because of this
consistency and clarity saves lives

+support

54
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 19, 2016, 03:49:23 AM »
here's a question that was glossed over and never answered


how about those Bubble Man waterfalls huh

55
[8:35:49 PM] Korby: one of my original ideas for leaf shield was

-locked in place
-constantly sucking people in
-RADIUS DAMAAAAAAAGE

[8:36:05 PM] Gumballtoid: L O L
[8:36:09 PM] Freeman: so black hole bomb
[8:36:13 PM] Freeman: but you're the bomb
[8:36:15 PM] Korby: yes
[8:36:46 PM] Korby: and that's one of the reasons it won't be done
[8:36:46 PM] Korby: that and being locked in place feels suck




Excuse me sir, but that sounds like a challenge.


LEAF LOCK II: MOURNING WOOD: THE ROOTS OF EVIL

Putting up the shield visually appears to spawn four leaves, one at a time, around the user in a circle. (Similar to Leaf Shield in Super Smash Bros.) The user's speed slows down while the leaves are spawning, reaching minimum speed once all four leaves are up and the shield begins to "spin". At this point, the user gains a flat percentage of damage reduction (maybe like 30%) and a charge meter builds up over time (similar to Scorch Wheel or Oil Slider). Releasing the shield blasts away nearby projectiles (like current Leaf Shield or Centaur Flash, but only once when the shield is dropped) and pushes enemy players away as well, dealing damage. The force of the blast and the amount of damage scales based on how long Leaf Shield was charged up before releasing it.

The idea behind this is to grant a sort of "area clear" effect, allowing a user to break an enemy's attempts at camping by pushing away traps such as Hyper Bomb, Danger Wrap, and the new Hornet Chaser. The blast effect also helps to repel an enemy at melee range who might be trying to capitalize on the reduced movement speed of the user. The original idea for Leaf Lock I posted ages ago (which Lego reminded me of fairly recently) had the user stand completely still and just sort of soak damage while they charged their repulsion blast, but I feel a slow and a moderate defense boost would both feel more satisfying to the user and be easier to counter by opponents than a complete stop and a huge defense boost.

56
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: June 11, 2016, 09:42:16 PM »
the legend is back again
here to grace us with these wonderful skins

57
Anything Goes / Re: What is your avatar from/of?
« on: June 07, 2016, 04:11:39 AM »

58
The WWW board / Re: Quiz Your Friends!
« on: May 29, 2016, 03:29:13 PM »
hunks 'n dunks

for HUNK you pick the best choice
and for DUNK you pick the loser

eazy money

59
the solid-colored armor is reasonable
I like the shoulder pads though, they're neat
helps add a little something to its design

60
Korby's sprite with solid arm colors like Musashi/Ceridran's designs would probably look nice
personally I'd make 'em all cyan to evenly spread out the colors on the skin, but that's just me

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