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Messages - Hallan Parva

Pages: 1 ... 376 377 [378] 379 380 ... 385
5656
MM8BDM Discussion / Re: Screenshots
« on: November 02, 2010, 01:54:10 PM »
Quote from: "DoomThroughDoom"
Quote from: "Myroc"
Oh god this is the most awesome map I have ever played.

There needs to be a server with this map now.
:cool:  I'll host tommorow. 7pm GMT.

WIN.

Still can't believe you actually made that map, though.
And I just KNEW it would be awesome! :lol:

5657
MM8BDM Discussion / Re: Tournament
« on: November 01, 2010, 01:55:55 PM »
Actually, I think it would be better if you scheduled this earlier in the day. There are a LOT of European users, and you have to keep them in mind. 4PM for you could mean 8PM+ for them!

Plus, if you hosted around 11AM-3PM, I would be able to definitely join. :mrgreen:

5658
MM8BDM Discussion / Re: Screenshots
« on: November 01, 2010, 01:39:03 PM »
I think there should be a DoomThroughDoom map. His avatar sort of looks like a map layout anyway, just imagine how epic a map shaped like that would be! :cool:

5659
I think that the QuickMan, AirMan, and YamatoMan maps should be added. And that GeminiMan's map should not be used, as it's too cramped.

Quick Zombie Lasers FOR THE WINNNNNN :cool:

5660
Quote from: "BradeDude"
and even though its double posting  :cry: ima make the server, it will be "happy halloween from cutstuff" and will include knight, x castle, elec, heat, snake, gemini, pharoah... ima have to add skull.. sorry mike, and crystal

NOT HEATMAN.
It's even smaller than SkullMan's map. And it's too "open" for Roboenza.

5661
Quote from: "DoomThroughDoom"
Ballade Cracker. Derp?
*facepalm*

Derp indeed... :geek:

5662
I think the FPS graphic should not be holding the comb. Other weapons that involve throwing (Metal Blade, Rain Flush, etc.) have empty gloves, so the comb weapon should have an empty glove as well. Plus, the comb looks really weird with all that pixelation  :?

5663
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: October 31, 2010, 04:04:25 PM »
Roll should say "For the last time Oilman, I do NOT need a refill!"

MMPU FTW :p

5664
Mega Man Discussion / Re: Rockman & Forte
« on: October 29, 2010, 09:34:12 PM »
For me at least, the bosses are a cakewalk with Mega Man, especially with a fully-charged Buster.

Getting through the stages so that you can even get to the boss with Mega Man... is an entirely different story. Especially with Burner Man's insta-kill firewall, he keeps denying my access to the network! :(

5665
Skins & Bots etc / Re: Megaman's Custom Skins
« on: October 29, 2010, 12:43:16 PM »
Quote from: "Mr. X"
That's one thing I've never figured out: There are a Hell of a lot of things to complain about in the Sonic universe, and green eyes and long legs aren't on the list. Horrible controls, terrible acting, and atrocious Hedgehog-Human relationships are.
Quote from: "Mr. X"
Horrible controls, terrible acting, and atrocious Hedgehog-Human relationships are.
Quote from: "Mr. X"
Hedgehog-Human relationships.
FFFFFFUUUUUUUUUUUUUUUUUU---

I refuse to believe that Sonic '06 even existed. I mean, really SEGA? You spoonfeed us facts about the characters, their world, gameplay mechanics, relationships, and so on...

Then in ONE SHITTY GAME, you go against EVERYTHING YOU HAVE EVER SAID FOR THE LAST TWENTY YEARS. :mad:

5666
MM8BDM Discussion / Re: New release tomorrow - Change list preview!
« on: October 28, 2010, 11:03:48 AM »
Nerfing just the frag limit would have been fine. I, for one, appreciated the AI power.

Eh, I didn't really play Campaign that much anyway, I shouldn't complain. Can't wait to see that Plant Barrier kill message! :)

5667
Maps / Re: Ivory's Ebony Dungeon of Maps
« on: October 27, 2010, 07:34:41 PM »
Quote from: "Joseph Collins"
I suddenly find myself enamored with you.  Are you, by chance, seeing anyone?  <3
^THIS

(click to show/hide)
Just curious :lol:

5668
Projects & Creative / Re: Mr. X's Stages - We're going to the races!
« on: October 27, 2010, 07:22:02 PM »
Quote from: "Mr. X"
The problem with these courses is that they might have to be pretty short. Already, the size is approaching the largest levels in the game and the race is only up to about 15 seconds. I never realized just how fast those things are! I'm going to proceed cautiously because any sort of lag generated by the level would make the race extremely difficult.
Just make the boats go a tad slower and avoid having too many NPC "things" on the map like CutmanMike said.

Problem solved.
Oh, and please make a track where you race through/around/on top of Pirate Man's pirate ships.

5669
How about this... you shoot four Dive Missiles at once with one use of ammo, they fire in a sort of mini-spread to (possibly) hit more than one person, and they move faster?

5670
Skins & Bots etc / Re: Tengu Man Skin ((WIP))
« on: October 26, 2010, 08:24:37 PM »
Personally, I like the first one better. (The third image in the row.)

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