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Messages - Hallan Parva

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76
Forum Games Archive / HEY I'M BACK FROM THE DEAD
« on: April 27, 2016, 06:49:27 AM »
sorry for the delays and mild to moderate chaos
tl;dr I went out and forgot to update before doing so
hot dates kind of make you forget about everything else

KD sucks because he used the inferior spelling
shoulda been "KD was here" or "KD wuz here"

oh yeah speaking of KD sucks



King Dumb was knocked out!
(click to show/hide)
All Pokémon gained one Blue Gem.



TURN 6 ~ DAY PHASE

I'm sorry KD I didn't mean it ;_ ;
- Michael, probably

77
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 24, 2016, 08:04:03 PM »
when's mahvel leaf shield

78
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (turn 4 day)
« on: April 22, 2016, 07:23:49 AM »
(click to show/hide)
[ Day 4 Results ]

    Cold Fusion honestly took way too much damage! (total: 260!!)
    like I'm pretty sure I can't call it "knocked out" anymore
    Gumballtoid... took another nap, reducing damage to zero!


Cold Fusion was knocked out!
(click to show/hide)
All Pokémon gained one Dark Gem.



TURN 4 ~ NIGHT PHASE

wew lad.

79
a lot happened behind the scenes
I apologize for the abnormal delay

(click to show/hide)
A Pokémon protected itself... against nothing!

Myroc was knocked out!
(click to show/hide)
All Pokémon gained one Green Gem.

Korby has been revived!



TURN 4 ~ DAY PHASE

If you can spend Green Gems on abilities...
Now would be a GREAT time to do so.

80
[ Day 3 Results ]

    Ceridran took 110 damage!
    Cold Fusion also took 110 damage!
    Myroc took 30 damage!
    Gumballtoid... took a nap, and also zero damage!


Ceridran was knocked out!
(click to show/hide)
All Pokémon gained one Red Gem.
All Pokémon also gained one Green Gem.
... and also a Blue Gem what the hell

Audino scratched her head. "I am thoroughly confused by today's events."



TURN 3 ~ NIGHT PHASE

A close clash that results in another dead end... or is it?
Now's the time to go all-out with abilities!

81
(click to show/hide)
It was a good idea at the time.


*Alice was knocked out!
(click to show/hide)
All Pokémon gained one Green Gem.



TURN 3 ~ DAY PHASE

The town can breathe a little easier... wait, can they?
With no mafia members uncovered, things are looking grim...

82
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (turn 2 day)
« on: April 18, 2016, 06:06:22 AM »
I hope nobody minds if I put the story on hold this time
people are bugging me to do things right now
it's very annoying okay
like gosh I'm updating isn't that enough


[ Day 2 Results ]

    Korby took 60 damage!
    Zytix also took 60 damage!
    Alice took 30 damage!
    I forgot Hilman. Why did I forget Hilman. (He took 20 damage.)
    The ghost of Rozark was haunted with 10 damage!

In my infinite wisdom, cunning, and luxurious facial hair, I completely forgot to plan for what happens in the case of a tie.
So, I decided to put all the pressure on my right-hand man, Lego.

[2:54:14 AM] SmashBro: two people are tied for most damage
[2:54:14 AM] SmashBro: what do
[2:54:32 AM] Russel: go for most people
[2:54:54 AM] SmashBro: alright cool


So that's what I'm doing.


Korby was knocked out!
(click to show/hide)
All Pokémon gained one Red Gem.



TURN 2 ~ NIGHT PHASE

There sure is a lot of damage floating around...
Will these powerful Pokémon survive another night?

83
MM8BDM Discussion / Savior's always been the premier elec man
« on: April 18, 2016, 05:57:29 AM »
I like how in Gumball's list I have four skins.

84
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (turn 1 night)
« on: April 17, 2016, 06:37:07 AM »
Myroc's tabletop roleplaying adventures made me forget to update mafia on time
and then I had to leave and go to work

then I got back and several people were (reasonably) upset
so to remedy the situation, updates will now happen at 2 AM EST instead of 2 PM EST

thanks for playing



(click to show/hide)
Rozark was knocked out!
(click to show/hide)
All Pokémon gained one Green Gem.



TURN 2 ~ DAY PHASE

Tragedy! Two supportive Pokémon were knocked out!
Can you support your logic and knock out the mafia?

85
MM8BDM Discussion / thanks mickle
« on: April 16, 2016, 07:30:51 PM »
it would also be a lot easier to survive Atomic Fire if you have Junk Shield :^)

86
(click to show/hide)
[ Day 1 Results ]

    Knux took 80 damage!
    Gumballtoid took 70 damage!
    Beed28 took 60 damage!
    Myroc took 50 damage!
    Zero1000 took 30 damage!
    xColdxFusionx took 20 damage!
    Magnet Dood took 10 damage!

Knux was knocked out!
(click to show/hide)
All Pokémon gained one Green Gem.


(click to show/hide)

TURN 1 ~ NIGHT PHASE

It's nighttime. Good Pokémon should be sleeping right now.
But there are others who only want to stir up trouble...

87
hi cool Day 1 is over thanks for playing

for future reference, Lego and Freeman are helping me run things behind the scenes
so if either of them closes the current phase instead, they totally have the authority to do so

also please for the love of Arceus bold whoever you're voting for
most people did this (great !!) but Knux didn't do it when he changed his vote in the middle of the post
those kinds of things can be easily passed by if you're not paying attention

please wait warmly for animals to write the update post

88
Forum Games Archive / that last guy took soooooo freaking long ;_ ;
« on: April 14, 2016, 07:06:57 PM »
alright cool the gang's all here
I can finally start this thing


(click to show/hide)

Some players were converted to the mafia team!

TURN 1 ~ DAY PHASE

Vote for the player you want to remove from the game!
Nobody has any Gems yet, so it's just you and your wits.

89
MM8BDM Discussion / Re: MM8BDM v5 - Weapon Tuning (Atomic Fire)
« on: April 13, 2016, 06:09:03 PM »
hi brief thoughts
I agree with most of the points brought up earlier, I'm just formatting them


Atomic Fire - Level 2 Incinerator
    uncharged > Level 1 charge time decreased
    Level 1 > Level 2 charge time increased
    at Level 1, a "Durability" meter is displayed over the ammo bar
    Durability decreases with damage taken; zero Durability breaks the charge (restarting after a short delay, if Fire is held)
    Durability starts at X (15? 20?), and increases by X when Level 2 is reached


Aside from the obvious problem of the full charge, another gripe I have is just how short the window of the half-charge currently is. It takes about 4 seconds to get to half-charge, but only about a second and a half before a full charge is reached. This window is so short, that without the distinct charge sound, I'm sure most players would have forgotten it was even there. I'm all for seeing weapons being used in different ways (the uncharged firing rate and ammo buffs were a godsend), and if the midcharge was more viable, I feel like the tactic of "hide until Atomic is ready" wouldn't be so prevalent if the Atomic Fire user had something to work with. Conversely, this also helps with the suggested balancing point of losing the charge; not only would the opponent be encouraged to chase down the Atomic Fire user and force their charge to fizzle out, but the Atomic Fire user would also feel encouraged to release the charge early, possibly dealing some damage with the half-charge instead of gambling on the OHKO.

But that's just a theory.



As for "problem children", my focus turns not to a dominant or overpowering weapon, but one that is far too weak and situational to even be considered viable, despite its popular nickname: Search Snake.

90
Forum Games Archive / Re: Describe the avatar above you!
« on: April 11, 2016, 11:19:46 PM »
soft sticky spider donut
only 9999g

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