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Messages - Rukifellth

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16
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: November 11, 2013, 10:47:09 AM »
A new update to the Witch's House pack is now released, and with the release of the official prequel novel for the game released (made by fummy) this update will take a bit of inspiration from there. :P

17
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: November 08, 2013, 08:52:39 PM »
Our neat new challenger is now completed! Go check the first page! :P

18
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: November 02, 2013, 12:28:55 AM »
Thanks for liking my creations! :D

Yup, Spook Girl is an OC (original character) of mine, probably my favourite OC based on an existing series too I think. XD
And thanks for finding these issues, I'll make sure to work them off sometime in the future while I work on... something for the Earth Temple level found in the Halloween pack.

Huhuhu...

19
Quote from: "Linnie"
Quote from: "Rukifellth"
Now... Transylvania. I LOVE DUCKTALES!!! But this map... feels more like a Warehouse than a castle in my opinion. I loved the cart that drives through the alcoves of the place, and the pillair with the Centaur Flash (nice nod to the final part of the NES game. :P) but it's to... square in it's design, alot of the rooms feels to much like big boxes, and some textures are even missaligned I think.
With some massive revamp, it could be one of the best maps ever... hmmm... why not use Castle Dukenstein from Duke Nukem 3d for inspiration? It has the castle feel mixed with teleporters to hidden rooms?
Even if Halloween is soon over, keep working on the map since I believe it can be truly AWESOME if perfected. :)
Sorry about the rectangularness of Transylvania. I asked people what to do to improve it but most said they thought it was fine, so I sent it in that way.

I'm not much of a map maker (i suuuuuuuuuuuuuck) but maiby we can work on it together. :D

20
As a person who likes to review things, I did a quick playthrough of the levels aaaaaaand, well let's take them one by one:

Make a swamp is a very clever and well laid out idea of a huge bassin that the players fight in. Players might try to get to higher ground to see better, but won't be able to see underwater players at all, so it forces the player to think which position is the best one, and the underwater part is well designed in my opinion. Altough I am kinda curious why you chose the night music from Castlevania 2.

HOWEVER, Make a swamp 2 is, unfortunetly, not as fun as the former since it's WAY to dark. I had problem navigating in, but I had a feeling the level is smaller too, altough I like the inclusion of the Castlevania III music.

The Dark Citadel is plain cool in my opinion. It got a kinda Doom 1 feeling with the gothic design and the Petrus Cross with flowing lava (or blood?) The layout is simple, if a bit TOO simple, it's just a square run straight through everything. On the other hand, each section is unique from one another, so that is a big plus. Also like the use of the apocalyptic view outside.

Harvest, is big and full of nifty details, altough I wish there where more furniture or stuff inside the big building. I love the small wheels driving through parts of the level, as well as the feeling of being stuck in a big place. Well done. :)

Isolated Fear is another cool map in my opinion. I was surpriced when I found the house in the middle of the woods, altough it would have won points if it was darker (not as dark as Swamp 2 thoe) as it would make the player feel alone and hunted. But otherwise, great flow on the map.

Earth Temple... hoboy I DID'NT EXPECT THAT! That place creeped me out, but I love how you kept the dungeon feel and even the puzzles. Especially love the poes and the exit that pulls you up. AWESOME map. :D

Now... Transylvania. I LOVE DUCKTALES!!! But this map... feels more like a Warehouse than a castle in my opinion. I loved the cart that drives through the alcoves of the place, and the pillair with the Centaur Flash (nice nod to the final part of the NES game. :P) but it's to... square in it's design, alot of the rooms feels to much like big boxes, and some textures are even missaligned I think.
With some massive revamp, it could be one of the best maps ever... hmmm... why not use Castle Dukenstein from Duke Nukem 3d for inspiration? It has the castle feel mixed with teleporters to hidden rooms?
Even if Halloween is soon over, keep working on the map since I believe it can be truly AWESOME if perfected. :)

And finally... argh... Vesuvius... a level with such an EPIC soundtrack and memorable feeling in the Remastered Ducktales game and... aw dang it's... boring as hell...
Don't take me wrong, it's hard to work with a level whoce only 8bit inspiration is a single soundtrack screenshot, but so much more could be done.
There could be a room resembling the final boss chamber from the original NES game, you could just add a big dingpot to make it resemble the remastered final chamber more.
There could be a tall chamber with a massive pillair in the middle that players can run up through to reach higher ground (perhaps leading to higher floor in the Dracula chamber?) with a great powerup on the middle pillair.
The room with the lava flow could have a balcony area resembling that lava spewing skull seen in the background in Remastered, and could even house some nice bonuses and stuff.
Heck, even some dangerous passages where you have to jump between rocks over lava would have been awesome.
I'm sad to say that as it is, it's VERY dull and uninteresting.
But use the above tips and it could become one of the best if done right. :)

21
Quote from: "Knux"
Quote from: "Rukifellth"
KNOCK KNOCK. Who's there? Me! ME ME ME ME ME ME ME ME ME ME ME ME!

Chainsaw, the great communicator!

Let me communicate my desire to present this new contribution for the Halloween 2013 Expansion! (if you want to spoil it for yourself. But if you do, your are stupid! And your going to be stupid and dead!

(click to show/hide)
Gonna need a bigger gun.  :lol:

Looks different enough from the one in [REDACTED], too. Nice job.

Wait, are you saying someone already did this?! O_O

22
KNOCK KNOCK. Who's there? Me! ME ME ME ME ME ME ME ME ME ME ME ME!

Chainsaw, the great communicator!

Let me communicate my desire to present this new contribution for the Halloween 2013 Expansion! (if you want to spoil it for yourself. But if you do, your are stupid! And your going to be stupid and dead!

(click to show/hide)

23
Ok, before the end of the deadline I can atleast contribute one more character.

It's just a simple vampire custom for Flash Man. If you want a sneak peak, then take a look, but it would be a pity to spoil it so close to Halloween. :P

(click to show/hide)

I will PM the files to Korby now. :P

24
Hi, not really sure how you contribute a character without spoiling it to everyone, but I've made a special Halloween skin for Spook Girl in a most imaginative and creepy costume:

(click to show/hide)
Click only if you are part of the Halloween project, dare to see it, or if you wanna spoil it for yourself.

Had ideas on a map, but can't map, and don't think I'd learn to make a good one in time.

25
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: October 06, 2013, 09:18:06 PM »
oh, I see the resemblence...

Anyways, check first post and you'll have more of my oldies.

26
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: October 05, 2013, 10:32:45 PM »
Quote from: "Hinatediz"
CastleGhostnGoblinsVania

hell YES!!!

also that girl reminds me of Lost Silver

Which girl do you refer to, and what is Lost Silver?

27
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: October 04, 2013, 03:26:13 PM »
Okey, I've put up some of the older characters into packages, buuuuuut the Megaman ones will have to wait just a little while. :(

28
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: October 04, 2013, 01:48:01 PM »
Ok, let's not call me a god among spriters, that's a bit too much. <:S

But I'll see what I can do about the old characters, but It'll probably take some time. :S

29
Skins & Bots etc / Re: Rukifellth is back, and he brings horror...
« on: October 04, 2013, 12:57:05 AM »
Sorry for the double post, but there is yet another champion in town... and he is one of the BIG ONES!!!

30
Maps / Re: The Facility is here, Large map for your fragging fun
« on: October 02, 2013, 08:44:13 PM »
Aw, I was hoping someone managed to create Goldeneye64 Facility in 8bit!

Imagine that. :D

Still, somehow this level reminds me of Half-Life. :S

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