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Messages - Rukifellth

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46
Projects & Creative / Re: Halloween 2011 - It's that Horrid time again!
« on: October 10, 2011, 03:33:23 PM »
I have some ideas on maps for the Halloween packs, but I'm a lousy mappers.

Since we'll have Castlevania and Ghosts n Goblins, they should have their own stages...

The Castlevania stage I imagine, would be seperated by two small castle structures connected by a balcony area with a long bridge (like stage 3 and stage 6), the garden from stage 4 at the ground floor with the entrance gate and statues from the intro and beginning of stage 1, and ofcourse, a lower route through the caves and sewers.

The two castles would be based one the first 3 stages of the game, while the latter would be made up of the last 3 stages.

Castle 1 Has the Entrance Hall and Sewer entrance from Stage 1 with the upper floor being the Chapel and torture chamber from Stage 2 with an outside balcony based on stage 3.

Castle 2 would have the corridor before Frankensteins Monster as it's entrance chamber with Frankensteins Room acting as an entrance to the sewers. The upper floors would be the Dungeons and Art Room from Stage 5 with the balcony being based on the first part of stage 6.

BUT

The bridge connecting the upper part of the castles have the ClockTower in the middle, inside their are lots of the cogs and such, but also a sidepath that takes you to the famed stairs leading up to the Castle Keep with Dracula's Chamber.

The weapons could be the closest equals to the Castlevania Weapons we can get and ofcourse... Rain Flush being a substitute for... HYDRO STORM~

----------------------

The Ghosts n Goblins stage would be more complex and open. The game takes place in the Infernal Demon Village and would have a village like feel. The central part of the stage would be a town square, perhaps with the iconic tombstones, but around would be some houses from Stage 2, and exits out of the town that are closed of, but outside you could perhaps see the ice towers from stage 2 and the forest from stage 1.

The Square would have a balcony like area with some stairs going down to a port like area with stone walls from Stage 3 and 4 and maybe another house at the tiny port.

At the square, there is also a large castle looking building which is a large chamber with looks from Stage 5 & 6, and finally, a small room resembling Astaroth's Final Boss chamber. That small room would lead to a small graveyard just outside that leads to the square aswell...

...

Maiby I should draw out a map instead... :S

47
What is it for? :)

48
Quote from: "Blaze"
Ruki...don't mind if i could add these?

It'd be much appreciated if i could

Ofcourse! :D

Quote from: "Korby"
Rukifelth, you're back!
Hi there! They look awesome. I'll probably use Firebrand a lot!

Thanks!

Mostly, what would be great would be a guy that could do some halloween maps on Castlevania and Ghosts n Goblins, but that would be demanding a ton. :P

49
I've missed aloooooot... :S

50
Hiya everyone. Been dead for quite a while, mostly because I've been working with Castlevania Fighter and Nemesis Online for quite some time (that and bloody studies)

But enough of that, with Halloween coming and the new MM7 chapter added in MM8BDM added, I had the inspiration to make something special for Halloween.

Now, I can't do maps because I suck at that, so I do what I do best.

SKINS!

So what is more fitting for Halloween than the creatures of the night and thoce who confront it? Let me introduce some odd visitors to 20XX:



Yes, these guys are all included in this pack, with a seperate BOT wad for thoce who which to confront their fears.

http://www.mediafire.com/download.php?v2hlyfyz23b4e7n

Hope you'll enjoy this and Happy Halloween in advance!! :D

51
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: January 27, 2011, 09:33:10 AM »
I think the most difficult part of making her was to make her creepy and yet retain the Megaman drawing style.

Compared to the other ghouls, she is the one who looks the most human of them all.

Also I "slightly" tried to make her less Ringu Samara lookalike with more kimono style arms. But it's more visible on the doodle I made. :P

BTW, Fun Fact, Samara and Yurei both died when they were only children. But as ghosts, they both look like they're around the late teenage. What's up with that? :S

52
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: January 25, 2011, 01:50:49 PM »
Cool to see some cool updates for Jitterskull... but...

NO DEAD BABIES! Only 8 BIT horror pics. XD

53
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: January 24, 2011, 03:44:22 PM »
Well if Yurei would eventually become a playable class, I would stick to her Ghoul's Forest 3 origin, instead of Ghouls vs Humans...

She would shift between visible and invisible in constant intervals but one touch from her would lead to the pics of doom! But otherwise, she got low health like in GF3...

54
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: January 23, 2011, 06:38:17 PM »
There, done with yurei, I took some liberties with adding an attack anim thoe...



Oh, and for the fun of it...


55
Blast iiiiiiiiiiit, I had just finished Ashe. XD

Guess you beat me to it. >3>

56
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: January 19, 2011, 09:55:21 PM »
Actually, I WAS pondering what to replace the spook images with...

But Gutsman's ass is one of them. :)

57
DECORATE and ACS Modifications / Re: Project Jitterskull
« on: January 19, 2011, 08:36:32 PM »
Say, if nobody has done her, I could try and remake Yurei, but I will need her original sprites thoe. :S

I might even do a playable version of her. Has been so long since I made a custom character, have been so busy with Nemesis Online project...

58
Maps / Re: Draw a layout, I'll make a map.
« on: January 11, 2011, 01:25:43 PM »
Sorry for being late!

Just saw the topic and drew a quick doodle of an idea I think would be fun...



See it as sort of a resort like area... perhaps a Big Booty Bay? I'm certain Pirate Man would like it. XD

59
W.I.P Forum / Re: Custom Expansion - MegaMan Battle Network
« on: December 26, 2010, 09:49:08 PM »
I love this idea! :D

BN was one of my favourite Megaman series (Starforce... not so much)
So I'm really glad to see this,

and ofcourse you can use my Starman and Junkman. :D

say, what levels are planned? :)

60
I defenitely approve. :)

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